| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |
| s — Property in class frocessing.color.ColorHSV | |
|
色の 彩度(Saturation) 値を示します. 有効な値は 0.0 ~ 1.0 です.デフォルト値は 1 です. |
|
| s — Property in class frocessing.color.FColor | |
|
色の 彩度(Saturation) 値を示します. 有効な値は 0.0 ~ 1.0 です.デフォルト値は 1 です. |
|
| s — Property in class frocessing.color.FColorInjector | |
| Saturation [0.0,0.1] | |
| s — Property in interface frocessing.color.IFColor | |
| 色の 彩度(Saturation) 値を示します. | |
| saturation(c:frocessing.color:IFColor) — Method in class frocessing.color.FColorMode | |
| IFColor の 彩度(saturation) 値を、range2でスケーリングした値を返します. | |
| saturation(c:frocessing.color:IFColor) — Method in class frocessing.core.F5Graphics | |
| saturation(c:frocessing.color:IFColor) — Method in class frocessing.display.F5MovieClip | |
| sbezierTo(cx1, cy1, x1, y1) — Method in class frocessing.core.F5Graphics2D | |
| short hand bezierTo | |
| sbezierTo(cx1, cy1, x, y) — Method in class frocessing.core.F5Graphics3D | |
| short hand bezierTo | |
| sbezierTo(cx1, cy1, x, y) — Method in class frocessing.core.GraphicsEx | |
| short hand bezierTo | |
| sbezierTo(cx1, cy1, x, y) — Method in class frocessing.display.F5MovieClip | |
| sbezierTo3d(cx1, cy1, cz1, x, y, z) — Method in class frocessing.core.F5Graphics3D | |
| sbezierTo3d(cx1, cy1, cz1, x, y, z) — Method in class frocessing.display.F5MovieClip3D | |
| scale(x, y) — Method in class frocessing.core.F5Graphics2D | |
| 描画する Graphics を拡大/縮小します. | |
| scale(x, y, z) — Method in class frocessing.core.F5Graphics3D | |
| 描画する Graphics を拡大/縮小します. | |
| scale(x_, y_) — Method in class frocessing.display.F5MovieClip2D | |
| scale(x_, y_, z_) — Method in class frocessing.display.F5MovieClip3D | |
| scale(sx, sy) — Method in class frocessing.geom.FMatrix2D | |
| append scale | |
| scale(sx, sy, sz) — Static method in class frocessing.geom.FMatrix3D | |
| Scale変換行列 | |
| scale(sx, sy, sz) — Method in class frocessing.geom.FTransform3D | |
| scale(x_, y_, z_) — Method in class frocessing.geom.FVec3D | |
| Scale | |
| scaleMatrix(sx, sy) — Static method in class frocessing.geom.FMatrix2D | |
| Scale変換行列 | |
| scaleMode — Property in class frocessing.core.F5Graphics | |
| scaleMode — Property in class frocessing.core.F5Graphics3D | |
| 使用する拡大 / 縮小モードを指定する LineScaleMode クラスの値を示します. | |
| _scaleMode — Property in class frocessing.core.GraphicsBase | |
| scaleMode — Property in class frocessing.core.GraphicsBase | |
| 使用する拡大 / 縮小モードを指定する LineScaleMode クラスの値を示します. | |
| scaleMode — Property in class frocessing.f3d.F3DGraphics | |
| scaleMode — Property in class frocessing.f3d.render.StrokeTask | |
| scaleX — Property in class frocessing.geom.FTransform3D | |
| scaleY — Property in class frocessing.geom.FTransform3D | |
| scaleZ — Property in class frocessing.geom.FTransform3D | |
| screen(c1, c2) — Static method in class frocessing.color.ColorBlend | |
| 24bit Color (0xRRGGBB) を スクリーン(SCREEN) でブレンドします. | |
| SCREEN — Constant static property in class frocessing.color.ColorBlend | |
| screen32(c1, c2) — Static method in class frocessing.color.ColorBlend | |
| 32bit Color (0xAARRGGBB) を スクリーン(SCREEN) でブレンドします. | |
| screenAspect — Property in class frocessing.f3d.F3DCamera | |
| スクリーン比を取得します. | |
| screenHeight — Property in class frocessing.f3d.F3DCamera | |
| スクリーンの高さを取得します. | |
| screenRGB(r1, g1, b1, r2, g2, b2) — Static method in class frocessing.color.ColorBlend | |
| RGB値を指定して スクリーン(SCREEN) でブレンドします. | |
| screenRGBA(r1, g1, b1, r2, g2, b2, a1, a2) — Static method in class frocessing.color.ColorBlend | |
| RGBA値を指定して スクリーン(SCREEN) でブレンドします. | |
| screenWidth — Property in class frocessing.f3d.F3DCamera | |
| スクリーンの幅を取得します. | |
| screenX(x, y) — Method in class frocessing.core.F5Graphics2D | |
| 現在の Transform で座標を変換し、その X 座標を返します. | |
| screenX(x, y, z) — Method in class frocessing.core.F5Graphics3D | |
| ススクリーン上の x 座標を返します. | |
| screenX(x, y) — Method in class frocessing.display.F5MovieClip2D | |
| screenX(x, y, z) — Method in class frocessing.display.F5MovieClip3D | |
| screenXYZ(x, y, z) — Method in class frocessing.core.F5Graphics3D | |
| スクリーン上の座標を返します. | |
| screenXYZ(x, y, z) — Method in class frocessing.display.F5MovieClip3D | |
| screenY(x, y) — Method in class frocessing.core.F5Graphics2D | |
| 現在の Transform で座標を変換し、その Y 座標を返します. | |
| screenY(x, y, z) — Method in class frocessing.core.F5Graphics3D | |
| スクリーン上の y 座標を返します. | |
| screenY(x, y) — Method in class frocessing.display.F5MovieClip2D | |
| screenY(x, y, z) — Method in class frocessing.display.F5MovieClip3D | |
| screenZ(x, y, z) — Method in class frocessing.core.F5Graphics3D | |
| スクリーン上の z 座標を返します. | |
| screenZ(x, y, z) — Method in class frocessing.display.F5MovieClip3D | |
| scurveTo(x, y) — Method in class frocessing.core.F5Graphics2D | |
| short hand curveTo | |
| scurveTo(x, y) — Method in class frocessing.core.F5Graphics3D | |
| short hand curveTo | |
| scurveTo(x, y) — Method in class frocessing.core.GraphicsEx | |
| short hand curveTo | |
| scurveTo(x, y) — Method in class frocessing.display.F5MovieClip | |
| scurveTo3d(x, y, z) — Method in class frocessing.core.F5Graphics3D | |
| scurveTo3d(x, y, z) — Method in class frocessing.display.F5MovieClip3D | |
| second() — Method in class frocessing.display.F5MovieClip | |
| 秒 (0 ~ 59) をローカル時間で返します. | |
| second() — Static method in class frocessing.utils.FUtil | |
| 秒 (0 ~ 59) をローカル時間で返します. | |
| setBmpMode(width_, height_, transparent_, bgcolor_, pixelSnapping, smoothing) — Method in class frocessing.display.F5MovieClip2D | |
| setColor(colObj:frocessing.color:IFColor, c1, c2, c3, c4) — Method in class frocessing.color.FColorMode | |
| IFColor の色を変更します. | |
| setColor(color, alpha) — Method in class frocessing.f3d.F3DModel | |
| setColor(color, alpha) — Method in class frocessing.f3d.materials.F3DColorMaterial | |
| setColor(index, color, alpha, visible_, backface_) — Method in class frocessing.f3d.materials.F3DColorSetMaterial | |
| setColors(front, right, back, left, top, bottom) — Method in class frocessing.f3d.models.F3DCube | |
| setColorTransform(colorTransform, c1, c2, c3, c4) — Method in class frocessing.color.FColorMode | |
| ColorTransform の Multiplier の値を設定します. | |
| setFont(font:frocessing.text:IFont, fontSize) — Method in class frocessing.core.F5Typographics | |
| フォントと文字のサイズを指定します. | |
| setLineStyle(g) — Method in interface frocessing.f3d.render.IStrokeTask | |
| setLineStyle(g) — Method in class frocessing.f3d.render.NoStrokeTask | |
| setLineStyle(g) — Method in class frocessing.f3d.render.StrokeTask | |
| setMatrix(a_, b_, c_, d_, tx_, ty_) — Method in class frocessing.geom.FMatrix2D | |
| 行列値を設定します. | |
| setMatrix(m11_, m12_, m13_, m21_, m22_, m23_, m31_, m32_, m33_, m41_, m42_, m43_) — Method in class frocessing.geom.FMatrix3D | |
| 行列値を設定します. | |
| setMesh(vertices_, faces_, uv_, faceSet_, uvSet_) — Method in class frocessing.f3d.F3DModel | |
| setParameters(bitmap_, matrix_, repeat_, smooth_) — Method in class frocessing.f3d.render.RenderBitmapTask | |
| setParameters(type_, colors_, alphas_, ratios_, matrix_, spreadMethod_, interpolationMethod_, focalPointRation_) — Method in class frocessing.f3d.render.RenderGradientTask | |
| setScreenSize(width, height) — Method in class frocessing.f3d.F3DCamera | |
| スクリーンサイズを設定します.このメソッドによりカメラが初期化されます. | |
| setTexture(texture, backTexture) — Method in class frocessing.f3d.F3DModel | |
| setTexture(texture, backTexture) — Method in class frocessing.f3d.materials.F3DBmpMaterial | |
| setTexture(index, texture_, backTexture_, visible_, backface_) — Method in class frocessing.f3d.materials.F3DBmpSetMaterial | |
| setTextures(front, right, back, left, top, bottom) — Method in class frocessing.f3d.models.F3DCube | |
| setUV(u0_, v0_, u1_, v1_, u2_, v2_) — Method in class frocessing.f3d.render.RenderTask | |
| setWidth — Property in class frocessing.text.FFont | |
| setWidth — Property in class frocessing.text.PFont | |
| shape_mode — Property in class frocessing.core.F5Graphics | |
| shape_mode_polygon — Property in class frocessing.core.F5Graphics | |
| sin(val) — Method in class frocessing.display.F5MovieClip | |
| sin(v0:frocessing.geom:FVec3D, v1:frocessing.geom:FVec3D) — Static method in class frocessing.geom.FVec3D | |
| Sin | |
| sinh(x) — Static method in class frocessing.math.FMath | |
| sinh | |
| size(width_, height_) — Method in class frocessing.core.F5BitmapData2D | |
| 幅と高さを設定します. | |
| size(width_, height_) — Method in class frocessing.core.F5BitmapData3D | |
| 幅と高さを設定します. | |
| size(width_, height_) — Method in class frocessing.core.F5Graphics | |
| 幅と高さを設定します. | |
| size(width_, height_) — Method in class frocessing.core.F5Graphics3D | |
| 幅と高さを設定します. | |
| size — Property in class frocessing.core.F5Typographics | |
| 文字のサイズを示します. | |
| size(width_, height_) — Method in class frocessing.display.F5MovieClip | |
| size — Property in class frocessing.text.FFont | |
| size — Property in class frocessing.text.PFont | |
| smooth — Property in class frocessing.bmp.FBitmapGraphics | |
| 描画の Smoothing を示します. | |
| smooth — Property in class frocessing.f3d.F3DGraphics | |
| BitmapData を描画する場合の Smoothing を設定します. | |
| smooth — Property in class frocessing.f3d.render.RenderBitmapTask | |
| soft(c1, c2) — Static method in class frocessing.color.ColorBlend | |
| 24bit Color (0xRRGGBB) を ソフトライト(SOFTLIGHT) でブレンドします. | |
| soft32(c1, c2) — Static method in class frocessing.color.ColorBlend | |
| 32bit Color (0xAARRGGBB) を ソフトライト(SOFTLIGHT) でブレンドします. | |
| SOFTLIGHT — Constant static property in class frocessing.color.ColorBlend | |
| softRGB(r1, g1, b1, r2, g2, b2) — Static method in class frocessing.color.ColorBlend | |
| RGB値を指定して ソフトライト(SOFTLIGHT) でブレンドします. | |
| softRGBA(r1, g1, b1, r2, g2, b2, a1, a2) — Static method in class frocessing.color.ColorBlend | |
| RGBA値を指定して ソフトライト(SOFTLIGHT) でブレンドします. | |
| sphere(radius) — Method in class frocessing.core.F5Graphics3D | |
| 球体を描画します. | |
| sphere(radius) — Method in class frocessing.display.F5MovieClip3D | |
| sphereDetail(detail) — Method in class frocessing.core.F5Graphics3D | |
| 球体の分割精度を設定します. | |
| sphereDetail(detail) — Method in class frocessing.display.F5MovieClip3D | |
| spline_draw_step — Property in class frocessing.core.GraphicsEx | |
| splineInit(x0, y0, x1, y1, x2, y2) — Method in class frocessing.core.F5Graphics2D | |
| init first spline | |
| splineInit(x0, y0, x1, y1, x2, y2) — Method in class frocessing.core.F5Graphics3D | |
| init first spline | |
| splineInit(x0, y0, x1, y1, x2, y2) — Method in class frocessing.core.GraphicsEx | |
| init first spline | |
| splineInit3d(x0, y0, z0, x1, y1, z1, x2, y2, z2) — Method in class frocessing.core.F5Graphics3D | |
| SPLINE INIT | |
| spline_tightness — Property in class frocessing.core.GraphicsEx | |
| splineTo(x, y) — Method in class frocessing.core.F5Graphics2D | |
| spline to : after spline curve | |
| splineTo(x, y) — Method in class frocessing.core.F5Graphics3D | |
| spline to : after spline curve | |
| splineTo(x, y) — Method in class frocessing.core.GraphicsEx | |
| spline to : after spline curve | |
| splineTo3d(x, y, z) — Method in class frocessing.core.F5Graphics3D | |
| spline to : after curve | |
| splineVertexCount — Property in class frocessing.core.F5Graphics | |
| splineVertexX — Property in class frocessing.core.F5Graphics | |
| splineVertexY — Property in class frocessing.core.F5Graphics | |
| splineVertexZ — Property in class frocessing.core.F5Graphics3D | |
| _splineX0 — Property in class frocessing.core.GraphicsEx | |
| _splineX1 — Property in class frocessing.core.GraphicsEx | |
| _splineX2 — Property in class frocessing.core.GraphicsEx | |
| _splineY0 — Property in class frocessing.core.GraphicsEx | |
| _splineY1 — Property in class frocessing.core.GraphicsEx | |
| _splineY2 — Property in class frocessing.core.GraphicsEx | |
| _splineZ0 — Property in class frocessing.core.F5Graphics3D | |
| _splineZ1 — Property in class frocessing.core.F5Graphics3D | |
| _splineZ2 — Property in class frocessing.core.F5Graphics3D | |
| splitByGrid(bd, grid_width, grid_height) — Static method in class frocessing.bmp.BmpUtil | |
| BitmapData をグリッドにそって分割します. | |
| spreadMethod — Property in class frocessing.f3d.render.RenderGradientTask | |
| SPREAD_METHOD_PAD — Constant static property in class frocessing.FC | |
| SPREAD_METHOD_REFLECT — Constant static property in class frocessing.FC | |
| SPREAD_METHOD_REPEAT — Constant static property in class frocessing.FC | |
| sq(val) — Method in class frocessing.display.F5MovieClip | |
| sq(value) — Static method in class frocessing.math.FMath | |
| 2乗の値を返します. | |
| sqrt(val) — Method in class frocessing.display.F5MovieClip | |
| _startX — Property in class frocessing.core.GraphicsBase | |
| startX — Property in class frocessing.core.GraphicsBase | |
| _startY — Property in class frocessing.core.GraphicsBase | |
| startY — Property in class frocessing.core.GraphicsBase | |
| _startZ — Property in class frocessing.core.F5Graphics3D | |
| store() — Method in class frocessing.bmp.FBitmapData | |
| オリジナルデータを保持している場合、データを反映させます. | |
| stroke(c1, c2, c3, c4) — Method in class frocessing.core.F5Graphics | |
| 線の色、透明度を指定します. | |
| _stroke — Property in class frocessing.core.F5Graphics | |
| stroke(c1, c2, c3, c4) — Method in class frocessing.core.F5Graphics3D | |
| 線の色、透明度を指定します. | |
| stroke(c1, c2, c3, c4) — Method in class frocessing.display.F5MovieClip | |
| _stroke_alpha — Property in class frocessing.core.GraphicsBase | |
| strokeAlpha — Property in class frocessing.core.F5Graphics | |
| strokeAlpha — Property in class frocessing.core.F5Graphics3D | |
| 線の透明度を示します.有効な値は 0~1 です. | |
| strokeAlpha — Property in class frocessing.core.GraphicsBase | |
| 線の透明度を示します.有効な値は 0~1 です. | |
| strokeAlpha — Property in class frocessing.f3d.F3DGraphics | |
| strokeAlpha — Property in class frocessing.f3d.render.StrokeTask | |
| strokeCap(capsStyle) — Method in class frocessing.core.F5Graphics | |
| 線の終端のキャップの種類を指定します. | |
| strokeCap(capsStyle) — Method in class frocessing.core.F5Graphics3D | |
| 線の終端のキャップの種類を指定します. | |
| strokeCap(capsStyle) — Method in class frocessing.display.F5MovieClip | |
| _stroke_color — Property in class frocessing.core.GraphicsBase | |
| strokeColor — Property in class frocessing.core.F5Graphics | |
| strokeColor — Property in class frocessing.core.F5Graphics3D | |
| 線の色を示します. | |
| strokeColor — Property in class frocessing.core.GraphicsBase | |
| 線の色を示します. | |
| strokeColor — Property in class frocessing.f3d.F3DGraphics | |
| strokeColor — Property in class frocessing.f3d.render.StrokeTask | |
| _stroke_do — Property in class frocessing.core.GraphicsBase | |
| stroke_do — Property in class frocessing.f3d.F3DGraphics | |
| stroke_index — Property in class frocessing.f3d.render.RenderTask | |
| strokeJoin(jointStyle) — Method in class frocessing.core.F5Graphics | |
| 線の角で使用する接合点の外観の種類を指定します. | |
| strokeJoin(jointStyle) — Method in class frocessing.core.F5Graphics3D | |
| 線の角で使用する接合点の外観の種類を指定します. | |
| strokeJoin(jointStyle) — Method in class frocessing.display.F5MovieClip | |
| StrokeTask — Class in package frocessing.f3d.render | |
| ... | |
| StrokeTask(thickness_, color_, alpha_, pixelHinting_, scaleMode_, caps_, joints_, miterLimit_) — Constructor in class frocessing.f3d.render.StrokeTask | |
| strokeWeight(thickness_) — Method in class frocessing.core.F5Graphics | |
| 線の太さを指定します.有効な値は 0~255 です. | |
| strokeWeight(thickness_) — Method in class frocessing.core.F5Graphics3D | |
| 線の太さを指定します.有効な値は 0~255 です. | |
| strokeWeight(thickness) — Method in class frocessing.display.F5MovieClip | |
| sub(c1, c2) — Static method in class frocessing.color.ColorBlend | |
| 24bit Color (0xRRGGBB) を 減算(SUBTRACT) でブレンドします. | |
| sub32(c1, c2) — Static method in class frocessing.color.ColorBlend | |
| 32bit Color (0xAARRGGBB) を 減算(SUBTRACT) でブレンドします. | |
| subRGB(r1, g1, b1, r2, g2, b2) — Static method in class frocessing.color.ColorBlend | |
| RGB値を指定して 減算(SUBTRACT) でブレンドします. | |
| subRGBA(r1, g1, b1, r2, g2, b2, a1, a2) — Static method in class frocessing.color.ColorBlend | |
| RGBA値を指定して 減算(SUBTRACT) でブレンドします. | |
| subtract(mtx) — Method in class frocessing.geom.FMatrix2D | |
| 減算の結果を、新しい FMatrix2D インスタンスで返します. | |
| subtract(mtx:frocessing.geom:FMatrix3D) — Method in class frocessing.geom.FMatrix3D | |
| 減算 | |
| subtract(v:frocessing.geom:FVec3D) — Method in class frocessing.geom.FVec3D | |
| 減算 | |
| SUBTRACT — Constant static property in class frocessing.color.ColorBlend | |
| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |