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s — Property in class frocessing.color.ColorHSV
色の 彩度(Saturation) 値を示します.
有効な値は 0.0 ~ 1.0 です.デフォルト値は 1 です.
s — Property in class frocessing.color.FColor
色の 彩度(Saturation) 値を示します.
有効な値は 0.0 ~ 1.0 です.デフォルト値は 1 です.
s — Property in class frocessing.color.FColorInjector
Saturation [0.0,0.1]
s — Property in interface frocessing.color.IFColor
色の 彩度(Saturation) 値を示します.
saturation(c:frocessing.color:IFColor) — Method in class frocessing.color.FColorMode
IFColor の 彩度(saturation) 値を、range2でスケーリングした値を返します.
saturation(c:frocessing.color:IFColor) — Method in class frocessing.core.F5Graphics
saturation(c:frocessing.color:IFColor) — Method in class frocessing.display.F5MovieClip
sbezierTo(cx1, cy1, x1, y1) — Method in class frocessing.core.F5Graphics2D
short hand bezierTo
sbezierTo(cx1, cy1, x, y) — Method in class frocessing.core.F5Graphics3D
short hand bezierTo
sbezierTo(cx1, cy1, x, y) — Method in class frocessing.core.GraphicsEx
short hand bezierTo
sbezierTo(cx1, cy1, x, y) — Method in class frocessing.display.F5MovieClip
sbezierTo3d(cx1, cy1, cz1, x, y, z) — Method in class frocessing.core.F5Graphics3D
sbezierTo3d(cx1, cy1, cz1, x, y, z) — Method in class frocessing.display.F5MovieClip3D
scale(x, y) — Method in class frocessing.core.F5Graphics2D
描画する Graphics を拡大/縮小します.
scale(x, y, z) — Method in class frocessing.core.F5Graphics3D
描画する Graphics を拡大/縮小します.
scale(x_, y_) — Method in class frocessing.display.F5MovieClip2D
scale(x_, y_, z_) — Method in class frocessing.display.F5MovieClip3D
scale(sx, sy) — Method in class frocessing.geom.FMatrix2D
append scale
scale(sx, sy, sz) — Static method in class frocessing.geom.FMatrix3D
Scale変換行列
scale(sx, sy, sz) — Method in class frocessing.geom.FTransform3D
scale(x_, y_, z_) — Method in class frocessing.geom.FVec3D
Scale
scaleMatrix(sx, sy) — Static method in class frocessing.geom.FMatrix2D
Scale変換行列
scaleMode — Property in class frocessing.core.F5Graphics
scaleMode — Property in class frocessing.core.F5Graphics3D
使用する拡大 / 縮小モードを指定する LineScaleMode クラスの値を示します.
_scaleMode — Property in class frocessing.core.GraphicsBase
scaleMode — Property in class frocessing.core.GraphicsBase
使用する拡大 / 縮小モードを指定する LineScaleMode クラスの値を示します.
scaleMode — Property in class frocessing.f3d.F3DGraphics
scaleMode — Property in class frocessing.f3d.render.StrokeTask
scaleX — Property in class frocessing.geom.FTransform3D
scaleY — Property in class frocessing.geom.FTransform3D
scaleZ — Property in class frocessing.geom.FTransform3D
screen(c1, c2) — Static method in class frocessing.color.ColorBlend
24bit Color (0xRRGGBB) を スクリーン(SCREEN) でブレンドします.
SCREEN — Constant static property in class frocessing.color.ColorBlend
screen32(c1, c2) — Static method in class frocessing.color.ColorBlend
32bit Color (0xAARRGGBB) を スクリーン(SCREEN) でブレンドします.
screenAspect — Property in class frocessing.f3d.F3DCamera
スクリーン比を取得します.
screenHeight — Property in class frocessing.f3d.F3DCamera
スクリーンの高さを取得します.
screenRGB(r1, g1, b1, r2, g2, b2) — Static method in class frocessing.color.ColorBlend
RGB値を指定して スクリーン(SCREEN) でブレンドします.
screenRGBA(r1, g1, b1, r2, g2, b2, a1, a2) — Static method in class frocessing.color.ColorBlend
RGBA値を指定して スクリーン(SCREEN) でブレンドします.
screenWidth — Property in class frocessing.f3d.F3DCamera
スクリーンの幅を取得します.
screenX(x, y) — Method in class frocessing.core.F5Graphics2D
現在の Transform で座標を変換し、その X 座標を返します.
screenX(x, y, z) — Method in class frocessing.core.F5Graphics3D
ススクリーン上の x 座標を返します.
screenX(x, y) — Method in class frocessing.display.F5MovieClip2D
screenX(x, y, z) — Method in class frocessing.display.F5MovieClip3D
screenXYZ(x, y, z) — Method in class frocessing.core.F5Graphics3D
スクリーン上の座標を返します.
screenXYZ(x, y, z) — Method in class frocessing.display.F5MovieClip3D
screenY(x, y) — Method in class frocessing.core.F5Graphics2D
現在の Transform で座標を変換し、その Y 座標を返します.
screenY(x, y, z) — Method in class frocessing.core.F5Graphics3D
スクリーン上の y 座標を返します.
screenY(x, y) — Method in class frocessing.display.F5MovieClip2D
screenY(x, y, z) — Method in class frocessing.display.F5MovieClip3D
screenZ(x, y, z) — Method in class frocessing.core.F5Graphics3D
スクリーン上の z 座標を返します.
screenZ(x, y, z) — Method in class frocessing.display.F5MovieClip3D
scurveTo(x, y) — Method in class frocessing.core.F5Graphics2D
short hand curveTo
scurveTo(x, y) — Method in class frocessing.core.F5Graphics3D
short hand curveTo
scurveTo(x, y) — Method in class frocessing.core.GraphicsEx
short hand curveTo
scurveTo(x, y) — Method in class frocessing.display.F5MovieClip
scurveTo3d(x, y, z) — Method in class frocessing.core.F5Graphics3D
scurveTo3d(x, y, z) — Method in class frocessing.display.F5MovieClip3D
second() — Method in class frocessing.display.F5MovieClip
秒 (0 ~ 59) をローカル時間で返します.
second() — Static method in class frocessing.utils.FUtil
秒 (0 ~ 59) をローカル時間で返します.
setBmpMode(width_, height_, transparent_, bgcolor_, pixelSnapping, smoothing) — Method in class frocessing.display.F5MovieClip2D
setColor(colObj:frocessing.color:IFColor, c1, c2, c3, c4) — Method in class frocessing.color.FColorMode
IFColor の色を変更します.
setColor(color, alpha) — Method in class frocessing.f3d.F3DModel
setColor(color, alpha) — Method in class frocessing.f3d.materials.F3DColorMaterial
setColor(index, color, alpha, visible_, backface_) — Method in class frocessing.f3d.materials.F3DColorSetMaterial
setColors(front, right, back, left, top, bottom) — Method in class frocessing.f3d.models.F3DCube
setColorTransform(colorTransform, c1, c2, c3, c4) — Method in class frocessing.color.FColorMode
ColorTransform の Multiplier の値を設定します.
setFont(font:frocessing.text:IFont, fontSize) — Method in class frocessing.core.F5Typographics
フォントと文字のサイズを指定します.
setLineStyle(g) — Method in interface frocessing.f3d.render.IStrokeTask
setLineStyle(g) — Method in class frocessing.f3d.render.NoStrokeTask
setLineStyle(g) — Method in class frocessing.f3d.render.StrokeTask
setMatrix(a_, b_, c_, d_, tx_, ty_) — Method in class frocessing.geom.FMatrix2D
行列値を設定します.
setMatrix(m11_, m12_, m13_, m21_, m22_, m23_, m31_, m32_, m33_, m41_, m42_, m43_) — Method in class frocessing.geom.FMatrix3D
行列値を設定します.
setMesh(vertices_, faces_, uv_, faceSet_, uvSet_) — Method in class frocessing.f3d.F3DModel
setParameters(bitmap_, matrix_, repeat_, smooth_) — Method in class frocessing.f3d.render.RenderBitmapTask
setParameters(type_, colors_, alphas_, ratios_, matrix_, spreadMethod_, interpolationMethod_, focalPointRation_) — Method in class frocessing.f3d.render.RenderGradientTask
setScreenSize(width, height) — Method in class frocessing.f3d.F3DCamera
スクリーンサイズを設定します.このメソッドによりカメラが初期化されます.
setTexture(texture, backTexture) — Method in class frocessing.f3d.F3DModel
setTexture(texture, backTexture) — Method in class frocessing.f3d.materials.F3DBmpMaterial
setTexture(index, texture_, backTexture_, visible_, backface_) — Method in class frocessing.f3d.materials.F3DBmpSetMaterial
setTextures(front, right, back, left, top, bottom) — Method in class frocessing.f3d.models.F3DCube
setUV(u0_, v0_, u1_, v1_, u2_, v2_) — Method in class frocessing.f3d.render.RenderTask
setWidth — Property in class frocessing.text.FFont
setWidth — Property in class frocessing.text.PFont
shape_mode — Property in class frocessing.core.F5Graphics
shape_mode_polygon — Property in class frocessing.core.F5Graphics
sin(val) — Method in class frocessing.display.F5MovieClip
sin(v0:frocessing.geom:FVec3D, v1:frocessing.geom:FVec3D) — Static method in class frocessing.geom.FVec3D
Sin
sinh(x) — Static method in class frocessing.math.FMath
sinh
size(width_, height_) — Method in class frocessing.core.F5BitmapData2D
幅と高さを設定します.
size(width_, height_) — Method in class frocessing.core.F5BitmapData3D
幅と高さを設定します.
size(width_, height_) — Method in class frocessing.core.F5Graphics
幅と高さを設定します.
size(width_, height_) — Method in class frocessing.core.F5Graphics3D
幅と高さを設定します.
size — Property in class frocessing.core.F5Typographics
文字のサイズを示します.
size(width_, height_) — Method in class frocessing.display.F5MovieClip
size — Property in class frocessing.text.FFont
size — Property in class frocessing.text.PFont
smooth — Property in class frocessing.bmp.FBitmapGraphics
描画の Smoothing を示します.
smooth — Property in class frocessing.f3d.F3DGraphics
BitmapData を描画する場合の Smoothing を設定します.
smooth — Property in class frocessing.f3d.render.RenderBitmapTask
soft(c1, c2) — Static method in class frocessing.color.ColorBlend
24bit Color (0xRRGGBB) を ソフトライト(SOFTLIGHT) でブレンドします.
soft32(c1, c2) — Static method in class frocessing.color.ColorBlend
32bit Color (0xAARRGGBB) を ソフトライト(SOFTLIGHT) でブレンドします.
SOFTLIGHT — Constant static property in class frocessing.color.ColorBlend
softRGB(r1, g1, b1, r2, g2, b2) — Static method in class frocessing.color.ColorBlend
RGB値を指定して ソフトライト(SOFTLIGHT) でブレンドします.
softRGBA(r1, g1, b1, r2, g2, b2, a1, a2) — Static method in class frocessing.color.ColorBlend
RGBA値を指定して ソフトライト(SOFTLIGHT) でブレンドします.
sphere(radius) — Method in class frocessing.core.F5Graphics3D
球体を描画します.
sphere(radius) — Method in class frocessing.display.F5MovieClip3D
sphereDetail(detail) — Method in class frocessing.core.F5Graphics3D
球体の分割精度を設定します.
sphereDetail(detail) — Method in class frocessing.display.F5MovieClip3D
spline_draw_step — Property in class frocessing.core.GraphicsEx
splineInit(x0, y0, x1, y1, x2, y2) — Method in class frocessing.core.F5Graphics2D
init first spline
splineInit(x0, y0, x1, y1, x2, y2) — Method in class frocessing.core.F5Graphics3D
init first spline
splineInit(x0, y0, x1, y1, x2, y2) — Method in class frocessing.core.GraphicsEx
init first spline
splineInit3d(x0, y0, z0, x1, y1, z1, x2, y2, z2) — Method in class frocessing.core.F5Graphics3D
SPLINE INIT
spline_tightness — Property in class frocessing.core.GraphicsEx
splineTo(x, y) — Method in class frocessing.core.F5Graphics2D
spline to : after spline curve
splineTo(x, y) — Method in class frocessing.core.F5Graphics3D
spline to : after spline curve
splineTo(x, y) — Method in class frocessing.core.GraphicsEx
spline to : after spline curve
splineTo3d(x, y, z) — Method in class frocessing.core.F5Graphics3D
spline to : after curve
splineVertexCount — Property in class frocessing.core.F5Graphics
splineVertexX — Property in class frocessing.core.F5Graphics
splineVertexY — Property in class frocessing.core.F5Graphics
splineVertexZ — Property in class frocessing.core.F5Graphics3D
_splineX0 — Property in class frocessing.core.GraphicsEx
_splineX1 — Property in class frocessing.core.GraphicsEx
_splineX2 — Property in class frocessing.core.GraphicsEx
_splineY0 — Property in class frocessing.core.GraphicsEx
_splineY1 — Property in class frocessing.core.GraphicsEx
_splineY2 — Property in class frocessing.core.GraphicsEx
_splineZ0 — Property in class frocessing.core.F5Graphics3D
_splineZ1 — Property in class frocessing.core.F5Graphics3D
_splineZ2 — Property in class frocessing.core.F5Graphics3D
splitByGrid(bd, grid_width, grid_height) — Static method in class frocessing.bmp.BmpUtil
BitmapData をグリッドにそって分割します.
spreadMethod — Property in class frocessing.f3d.render.RenderGradientTask
SPREAD_METHOD_PAD — Constant static property in class frocessing.FC
SPREAD_METHOD_REFLECT — Constant static property in class frocessing.FC
SPREAD_METHOD_REPEAT — Constant static property in class frocessing.FC
sq(val) — Method in class frocessing.display.F5MovieClip
sq(value) — Static method in class frocessing.math.FMath
2乗の値を返します.
sqrt(val) — Method in class frocessing.display.F5MovieClip
_startX — Property in class frocessing.core.GraphicsBase
startX — Property in class frocessing.core.GraphicsBase
_startY — Property in class frocessing.core.GraphicsBase
startY — Property in class frocessing.core.GraphicsBase
_startZ — Property in class frocessing.core.F5Graphics3D
store() — Method in class frocessing.bmp.FBitmapData
オリジナルデータを保持している場合、データを反映させます.
stroke(c1, c2, c3, c4) — Method in class frocessing.core.F5Graphics
線の色、透明度を指定します.
_stroke — Property in class frocessing.core.F5Graphics
stroke(c1, c2, c3, c4) — Method in class frocessing.core.F5Graphics3D
線の色、透明度を指定します.
stroke(c1, c2, c3, c4) — Method in class frocessing.display.F5MovieClip
_stroke_alpha — Property in class frocessing.core.GraphicsBase
strokeAlpha — Property in class frocessing.core.F5Graphics
strokeAlpha — Property in class frocessing.core.F5Graphics3D
線の透明度を示します.有効な値は 0~1 です.
strokeAlpha — Property in class frocessing.core.GraphicsBase
線の透明度を示します.有効な値は 0~1 です.
strokeAlpha — Property in class frocessing.f3d.F3DGraphics
strokeAlpha — Property in class frocessing.f3d.render.StrokeTask
strokeCap(capsStyle) — Method in class frocessing.core.F5Graphics
線の終端のキャップの種類を指定します.
strokeCap(capsStyle) — Method in class frocessing.core.F5Graphics3D
線の終端のキャップの種類を指定します.
strokeCap(capsStyle) — Method in class frocessing.display.F5MovieClip
_stroke_color — Property in class frocessing.core.GraphicsBase
strokeColor — Property in class frocessing.core.F5Graphics
strokeColor — Property in class frocessing.core.F5Graphics3D
線の色を示します.
strokeColor — Property in class frocessing.core.GraphicsBase
線の色を示します.
strokeColor — Property in class frocessing.f3d.F3DGraphics
strokeColor — Property in class frocessing.f3d.render.StrokeTask
_stroke_do — Property in class frocessing.core.GraphicsBase
stroke_do — Property in class frocessing.f3d.F3DGraphics
stroke_index — Property in class frocessing.f3d.render.RenderTask
strokeJoin(jointStyle) — Method in class frocessing.core.F5Graphics
線の角で使用する接合点の外観の種類を指定します.
strokeJoin(jointStyle) — Method in class frocessing.core.F5Graphics3D
線の角で使用する接合点の外観の種類を指定します.
strokeJoin(jointStyle) — Method in class frocessing.display.F5MovieClip
StrokeTask — Class in package frocessing.f3d.render
...
StrokeTask(thickness_, color_, alpha_, pixelHinting_, scaleMode_, caps_, joints_, miterLimit_) — Constructor in class frocessing.f3d.render.StrokeTask
strokeWeight(thickness_) — Method in class frocessing.core.F5Graphics
線の太さを指定します.有効な値は 0~255 です.
strokeWeight(thickness_) — Method in class frocessing.core.F5Graphics3D
線の太さを指定します.有効な値は 0~255 です.
strokeWeight(thickness) — Method in class frocessing.display.F5MovieClip
sub(c1, c2) — Static method in class frocessing.color.ColorBlend
24bit Color (0xRRGGBB) を 減算(SUBTRACT) でブレンドします.
sub32(c1, c2) — Static method in class frocessing.color.ColorBlend
32bit Color (0xAARRGGBB) を 減算(SUBTRACT) でブレンドします.
subRGB(r1, g1, b1, r2, g2, b2) — Static method in class frocessing.color.ColorBlend
RGB値を指定して 減算(SUBTRACT) でブレンドします.
subRGBA(r1, g1, b1, r2, g2, b2, a1, a2) — Static method in class frocessing.color.ColorBlend
RGBA値を指定して 減算(SUBTRACT) でブレンドします.
subtract(mtx) — Method in class frocessing.geom.FMatrix2D
減算の結果を、新しい FMatrix2D インスタンスで返します.
subtract(mtx:frocessing.geom:FMatrix3D) — Method in class frocessing.geom.FMatrix3D
減算
subtract(v:frocessing.geom:FVec3D) — Method in class frocessing.geom.FVec3D
減算
SUBTRACT — Constant static property in class frocessing.color.ColorBlend
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