public var backFaceCulling:Boolean
public var bitmapdata:BitmapData
public var bitmapdata_back:BitmapData
caps:String [read-write]Implementation
public function get caps():String
public function set caps(value:String):void
public var centerX:Number
public var centerY:Number
detail:uint [read-write]
BitmapData を 変形して描画する場合の 分割数 を設定します.
Implementation
public function get detail():uint
public function set detail(value:uint):void
public var fillAlpha:Number
public var fillColor:uint
public var fill_do:Boolean
public var fill_matrix:Matrix
public var fill_repeat:Boolean
public var fill_smooth:Boolean
public var grad_alphas:Array
public var grad_colors:Array
public var grad_focalPointRation:Number
public var grad_interpolationMethod:String
public var grad_ratios:Array
public var grad_spreadMethod:String
public var grad_type:String
graphics:Graphics [read-write]
描画対象となる Graphics を示します.
Implementation
public function get graphics():Graphics
public function set graphics(value:Graphics):void
joints:String [read-write]Implementation
public function get joints():String
public function set joints(value:String):void
miterLimit:Number [read-write]Implementation
public function get miterLimit():Number
public function set miterLimit(value:Number):void
public var perspective:Boolean
public var pixelbitmap:FBitmapData
pixelHinting:Boolean [read-write]Implementation
public function get pixelHinting():Boolean
public function set pixelHinting(value:Boolean):void
scaleMode:String [read-write]Implementation
public function get scaleMode():String
public function set scaleMode(value:String):void
smooth:Boolean [read-write]
BitmapData を描画する場合の Smoothing を設定します.
Implementation
public function get smooth():Boolean
public function set smooth(value:Boolean):void
strokeAlpha:Number [read-write]Implementation
public function get strokeAlpha():Number
public function set strokeAlpha(value:Number):void
strokeColor:uint [read-write]Implementation
public function get strokeColor():uint
public function set strokeColor(value:uint):void
public var stroke_do:Boolean
thickness:Number [read-write]Implementation
public function get thickness():Number
public function set thickness(value:Number):void
public var zNear:Number = 100
public function F3DGraphics(gc:Graphics, centerX_:Number = 0, centerY_:Number = 0, imagesmoothing:Boolean = false)
Parameters
| gc:Graphics |
| |
| centerX_:Number (default = 0) |
| |
| centerY_:Number (default = 0) |
| |
| imagesmoothing:Boolean (default = false) |
public function applyLineStyle():void
public function beginBitmapFill(bitmap_:BitmapData, matrix_:Matrix = null, repeat_:Boolean = true, smooth_:Boolean = false):void
Parameters
| bitmap_:BitmapData |
| |
| matrix_:Matrix (default = null) |
| |
| repeat_:Boolean (default = true) |
| |
| smooth_:Boolean (default = false) |
public function beginDraw(perspective_:Boolean = true):void
Parameters
| perspective_:Boolean (default = true) |
public function beginFill(color:uint, alpha:Number = 1.0):void
Parameters
| color:uint |
| |
| alpha:Number (default = 1.0) |
public function beginGradientFill(type:String, colors:Array, alphas:Array, ratios:Array, matrix_:Matrix = null, spreadMethod:String = "pad", interpolationMethod:String = "rgb", focalPointRation:Number = 0.0):void
Parameters
| type:String |
| |
| colors:Array |
| |
| alphas:Array |
| |
| ratios:Array |
| |
| matrix_:Matrix (default = null) |
| |
| spreadMethod:String (default = "pad") |
| |
| interpolationMethod:String (default = "rgb") |
| |
| focalPointRation:Number (default = 0.0) |
public function beginTexture(texture:BitmapData, back_texture:BitmapData = null):voidParameters
| texture:BitmapData |
| |
| back_texture:BitmapData (default = null) |
public function bitmap(x:Number, y:Number, z:Number, w:Number, h:Number, center:Boolean):void
Parameters
| x:Number |
| |
| y:Number |
| |
| z:Number |
| |
| w:Number |
| |
| h:Number |
| |
| center:Boolean |
public function clear():void
public function closePath():void
public function curveTo(cx:Number, cy:Number, cz:Number, x:Number, y:Number, z:Number):void
Parameters
| cx:Number |
| |
| cy:Number |
| |
| cz:Number |
| |
| x:Number |
| |
| y:Number |
| |
| z:Number |
public function drawMesh(vertices:Array, faces:Array, uvData:Array = null):void
Parameters
| vertices:Array |
| |
| faces:Array |
| |
| uvData:Array (default = null) |
public function drawTriangles(vertices:Array, indices:Array, uvData:Array = null):void
Parameters
| vertices:Array |
| |
| indices:Array |
| |
| uvData:Array (default = null) |
public function endDraw():void
public function endFill():void
public function endTexture():void
public function image(x0:Number, y0:Number, z0:Number, x1:Number, y1:Number, z1:Number, x2:Number, y2:Number, z2:Number, x3:Number, y3:Number, z3:Number, u0:Number, v0:Number, u1:Number, v1:Number, u2:Number, v2:Number, u3:Number, v3:Number):void
Parameters
| x0:Number |
| |
| y0:Number |
| |
| z0:Number |
| |
| x1:Number |
| |
| y1:Number |
| |
| z1:Number |
| |
| x2:Number |
| |
| y2:Number |
| |
| z2:Number |
| |
| x3:Number |
| |
| y3:Number |
| |
| z3:Number |
| |
| u0:Number |
| |
| v0:Number |
| |
| u1:Number |
| |
| v1:Number |
| |
| u2:Number |
| |
| v2:Number |
| |
| u3:Number |
| |
| v3:Number |
public function init():void
public function lineStyle(thickness_:Number = 0, color_:uint = 0, alpha_:Number = 1, pixelHinting_:Boolean = false, scaleMode_:String = "normal", caps_:String = null, joints_:String = null, miterLimit_:Number = 3):voidParameters
| thickness_:Number (default = 0) |
| |
| color_:uint (default = 0) |
| |
| alpha_:Number (default = 1) |
| |
| pixelHinting_:Boolean (default = false) |
| |
| scaleMode_:String (default = "normal") |
| |
| caps_:String (default = null) |
| |
| joints_:String (default = null) |
| |
| miterLimit_:Number (default = 3) |
public function lineTo(x:Number, y:Number, z:Number):void
Parameters
| x:Number |
| |
| y:Number |
| |
| z:Number |
public function moveTo(x:Number, y:Number, z:Number):void
Parameters
| x:Number |
| |
| y:Number |
| |
| z:Number |
public function noLineStyle():void
public function pixel(x:Number, y:Number, z:Number, color:uint, alpha:Number):voidParameters
| x:Number |
| |
| y:Number |
| |
| z:Number |
| |
| color:uint |
| |
| alpha:Number |
public function point(x:Number, y:Number, z:Number, color:uint, alpha:Number):void
Parameters
| x:Number |
| |
| y:Number |
| |
| z:Number |
| |
| color:uint |
| |
| alpha:Number |
public function polygon(x0:Number, y0:Number, z0:Number, x1:Number, y1:Number, z1:Number, x2:Number, y2:Number, z2:Number, u0:Number, v0:Number, u1:Number, v1:Number, u2:Number, v2:Number):void
Parameters
| x0:Number |
| |
| y0:Number |
| |
| z0:Number |
| |
| x1:Number |
| |
| y1:Number |
| |
| z1:Number |
| |
| x2:Number |
| |
| y2:Number |
| |
| z2:Number |
| |
| u0:Number |
| |
| v0:Number |
| |
| u1:Number |
| |
| v1:Number |
| |
| u2:Number |
| |
| v2:Number |
public function polygonSolid(x0:Number, y0:Number, z0:Number, x1:Number, y1:Number, z1:Number, x2:Number, y2:Number, z2:Number):void
Parameters
| x0:Number |
| |
| y0:Number |
| |
| z0:Number |
| |
| x1:Number |
| |
| y1:Number |
| |
| z1:Number |
| |
| x2:Number |
| |
| y2:Number |
| |
| z2:Number |
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