| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |
| r — Property in class frocessing.color.ColorHSV | |
|
色の 赤(Red) 値を示します. 有効な値は 0 ~ 255 です.デフォルト値は 0 です. |
|
| r — Property in class frocessing.color.ColorRGB | |
|
色の 赤(Red) 値を示します. 有効な値は 0 ~ 255 です.デフォルト値は 0 です. |
|
| r — Property in class frocessing.color.FColor | |
|
色の 赤(Red) 値を示します. 有効な値は 0 ~ 255 です.デフォルト値は 0 です. |
|
| r — Property in class frocessing.color.FColorInjector | |
| Red | |
| r — Property in interface frocessing.color.IColor | |
| 色の 赤(Red) 値を示します. | |
| radians(deg) — Method in class frocessing.display.F5MovieClip | |
| radians(deg) — Static method in class frocessing.math.FMath | |
| 度をラジアンに変換します. | |
| RADIUS — Constant static property in class frocessing.FC | |
| RADIUS — Constant static property in class frocessing.core.DrawPosMode | |
| RADIUS — Constant static property in class frocessing.core.F5Graphics | |
| RADIUS — Constant static property in class frocessing.display.F5MovieClip | |
| random(high, low) — Method in class frocessing.display.F5MovieClip | |
| random(high, low) — Static method in class frocessing.math.FMath | |
| random | |
| Random — Class in package frocessing.math | |
| 乱数を生成するメソッドを提供します. | |
| randoms(size) — Static method in class frocessing.math.Random | |
| 指定された数の乱数(0~1)を生成します. | |
| randomVector(len) — Static method in class frocessing.geom.FVec3D | |
| Random Vector | |
| range1 — Property in class frocessing.color.FColorMode | |
| 赤(red) または 色相(hue) の有効な値を示します。デフォルト値は 255 です. | |
| range2 — Property in class frocessing.color.FColorMode | |
| 緑(green) または 彩度(saturation) の有効な値を示します。デフォルト値は 255 です. | |
| range3 — Property in class frocessing.color.FColorMode | |
| 青(blue) または 明度(value・brightness) の有効な値を示します。デフォルト値は 255 です. | |
| range4 — Property in class frocessing.color.FColorMode | |
| 透明度(alpha) の有効な値を示します。デフォルト値は 1.0 です. | |
| ratios — Property in class frocessing.f3d.render.RenderGradientTask | |
| rect(x0, y0, x1, y1) — Method in class frocessing.core.F5Graphics | |
| 現在の塗りと線のスタイルを適用し、矩形を描画します. | |
| rect(x_, y_, x1, y1) — Method in class frocessing.display.F5MovieClip | |
| rect_mode — Property in class frocessing.core.F5Graphics | |
| rectMode(mode) — Method in class frocessing.core.F5Graphics | |
| rectMode(mode) — Method in class frocessing.display.F5MovieClip | |
| red(c:frocessing.color:IFColor) — Method in class frocessing.color.FColorMode | |
| IFColor の 赤(red) 値を、range1でスケーリングした値を返します. | |
| red(c:frocessing.color:IFColor) — Method in class frocessing.core.F5Graphics | |
| red(c:frocessing.color:IFColor) — Method in class frocessing.display.F5MovieClip | |
| removeAllChilds() — Method in class frocessing.f3d.F3DGroup | |
| removeChild(f3dobj:frocessing.f3d:F3DObject) — Method in class frocessing.f3d.F3DGroup | |
| RenderBitmapTask — Class in package frocessing.f3d.render | |
| ... | |
| RenderBitmapTask(kind_, path_start_index_, command_start_index_, za_, cmd_num) — Constructor in class frocessing.f3d.render.RenderBitmapTask | |
| __renderGC — Property in class frocessing.core.F5Graphics3D | |
| RenderGradientTask — Class in package frocessing.f3d.render | |
| ... | |
| RenderGradientTask(kind_, path_start_index_, command_start_index_, za_, cmd_num) — Constructor in class frocessing.f3d.render.RenderGradientTask | |
| RenderTask — Class in package frocessing.f3d.render | |
| ... | |
| RenderTask(kind_, path_start_index_, command_start_index_, za_, cmd_num) — Constructor in class frocessing.f3d.render.RenderTask | |
| repeat — Property in class frocessing.f3d.render.RenderBitmapTask | |
| resetMatrix() — Method in class frocessing.core.F5Graphics2D | |
| 変換 Matrix をリセットします. | |
| resetMatrix() — Method in class frocessing.core.F5Graphics3D | |
| 変換 Matrix をリセットします. | |
| resetMatrix() — Method in class frocessing.display.F5MovieClip2D | |
| resetMatrix() — Method in class frocessing.display.F5MovieClip3D | |
| restore() — Method in class frocessing.bmp.FBitmapData | |
| オリジナルデータを保持している場合、データを復帰します. | |
| reverse() — Method in class frocessing.geom.FVec3D | |
| Reverse | |
| rgb(r_, g_, b_) — Method in class frocessing.color.ColorHSV | |
| RGB値で色を指定します. | |
| rgb(r_, g_, b_) — Method in class frocessing.color.ColorRGB | |
| RGB値で色を指定します. | |
| rgb(r_, g_, b_, a) — Method in class frocessing.color.FColor | |
| RGB値で色を指定します. | |
| rgb(r_, g_, b_, a) — Method in class frocessing.color.FColorInjector | |
| RGB値を指定します | |
| rgb(r, g, b, a) — Static method in class frocessing.color.FColorUtil | |
| RGB値 から FColor クラスのインスタンスを生成します. | |
| rgb(r, g, b, a) — Method in interface frocessing.color.IFColor | |
| RGB値で色を指定します. | |
| RGB — Constant static property in class frocessing.FC | |
| RGB — Constant static property in class frocessing.color.ColorMode | |
| RGB — Constant static property in class frocessing.core.F5Graphics | |
| RGB — Constant static property in class frocessing.display.F5MovieClip | |
| RGB2HSV(_r, _g, _b) — Static method in class frocessing.color.ColorConvert | |
| RGB値 を HSV値 に変換します. | |
| RGB2UInt(r, g, b) — Static method in class frocessing.color.ColorConvert | |
| RGB値 を 24bit Color に変換します. | |
| rgbToHSV(r, g, b, a) — Static method in class frocessing.color.FColorUtil | |
| RGB値 から ColorHSV クラスのインスタンスを生成します. | |
| RIGHT — Constant static property in class frocessing.core.F5Typographics | |
| RIGHT — Constant static property in class frocessing.f3d.models.F3DCube | |
| rlineTo(x, y) — Method in class frocessing.core.F5Graphics2D | |
| relative lineTo | |
| rlineTo(x, y) — Method in class frocessing.core.F5Graphics3D | |
| relative lineTo | |
| rlineTo(x, y) — Method in class frocessing.core.GraphicsEx | |
| relative lineTo | |
| rlineTo(x, y) — Method in class frocessing.display.F5MovieClip | |
| rlineTo3d(x, y, z) — Method in class frocessing.core.F5Graphics3D | |
| rlineTo3d(x, y, z) — Method in class frocessing.display.F5MovieClip3D | |
| roll(a) — Method in class frocessing.geom.FTransform3D | |
| rotate(angle) — Method in class frocessing.core.F5Graphics2D | |
| 描画する Graphics を回転します. | |
| rotate(angle) — Method in class frocessing.core.F5Graphics3D | |
| 描画する Graphics を回転します. | |
| rotate(angle) — Method in class frocessing.display.F5MovieClip2D | |
| rotate(angle) — Method in class frocessing.display.F5MovieClip3D | |
| rotate(angle) — Method in class frocessing.geom.FMatrix2D | |
| append rotation | |
| rotateAxis(u:frocessing.geom:FVec3D, a) — Static method in class frocessing.geom.FMatrix3D | |
| 任意軸回転 | |
| rotateAxis(ux, uy, uz, a) — Method in class frocessing.geom.FTransform3D | |
| rotateMatrix(a) — Static method in class frocessing.geom.FMatrix2D | |
| 回転行列 | |
| rotateX(angle) — Method in class frocessing.core.F5Graphics3D | |
| 描画する Graphics をX軸で回転します. | |
| rotateX(angle) — Method in class frocessing.display.F5MovieClip3D | |
| rotateX(angle) — Method in class frocessing.f3d.F3DCamera | |
| カメラを X軸 で回転します. | |
| rotateX(a) — Static method in class frocessing.geom.FMatrix3D | |
| 回転行列 X軸回転 | |
| rotateX(a) — Method in class frocessing.geom.FTransform3D | |
| rotateXCamera(angle) — Method in class frocessing.core.F5Graphics3D | |
| rotateXCamera(angle) — Method in class frocessing.display.F5MovieClip3D | |
| rotateY(angle) — Method in class frocessing.core.F5Graphics3D | |
| 描画する Graphics をY軸で回転します. | |
| rotateY(angle) — Method in class frocessing.display.F5MovieClip3D | |
| rotateY(angle) — Method in class frocessing.f3d.F3DCamera | |
| カメラを Y軸 で回転します. | |
| rotateY(a) — Static method in class frocessing.geom.FMatrix3D | |
| 回転行列 Y軸回転 | |
| rotateY(a) — Method in class frocessing.geom.FTransform3D | |
| rotateYCamera(angle) — Method in class frocessing.core.F5Graphics3D | |
| rotateYCamera(angle) — Method in class frocessing.display.F5MovieClip3D | |
| rotateZ(angle) — Method in class frocessing.core.F5Graphics3D | |
| 描画する Graphics をZ軸で回転します. | |
| rotateZ(angle) — Method in class frocessing.display.F5MovieClip3D | |
| rotateZ(angle) — Method in class frocessing.f3d.F3DCamera | |
| カメラを Z軸 で回転します. | |
| rotateZ(a) — Static method in class frocessing.geom.FMatrix3D | |
| 回転行列 Z軸回転 | |
| rotateZ(a) — Method in class frocessing.geom.FTransform3D | |
| rotateZCamera(angle) — Method in class frocessing.core.F5Graphics3D | |
| rotateZCamera(angle) — Method in class frocessing.display.F5MovieClip3D | |
| rotation(ax, ay, az) — Method in class frocessing.geom.FTransform3D | |
| rotationX — Property in class frocessing.geom.FTransform3D | |
| rotationY — Property in class frocessing.geom.FTransform3D | |
| rotationZ — Property in class frocessing.geom.FTransform3D | |
| round(a) — Method in class frocessing.display.F5MovieClip | |
| roundrect(x0, y0, x1, y1, topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius) — Method in class frocessing.core.F5Graphics | |
| 現在の塗りと線のスタイルを適用し、roundRectを描画します. | |
| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |