A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z  
r — Property in class frocessing.color.ColorHSV
色の 赤(Red) 値を示します.
有効な値は 0 ~ 255 です.デフォルト値は 0 です.
r — Property in class frocessing.color.ColorRGB
色の 赤(Red) 値を示します.
有効な値は 0 ~ 255 です.デフォルト値は 0 です.
r — Property in class frocessing.color.FColor
色の 赤(Red) 値を示します.
有効な値は 0 ~ 255 です.デフォルト値は 0 です.
r — Property in class frocessing.color.FColorInjector
Red
r — Property in interface frocessing.color.IColor
色の 赤(Red) 値を示します.
radians(deg) — Method in class frocessing.display.F5MovieClip
radians(deg) — Static method in class frocessing.math.FMath
度をラジアンに変換します.
RADIUS — Constant static property in class frocessing.FC
RADIUS — Constant static property in class frocessing.core.DrawPosMode
RADIUS — Constant static property in class frocessing.core.F5Graphics
RADIUS — Constant static property in class frocessing.display.F5MovieClip
random(high, low) — Method in class frocessing.display.F5MovieClip
random(high, low) — Static method in class frocessing.math.FMath
random
Random — Class in package frocessing.math
乱数を生成するメソッドを提供します.
randoms(size) — Static method in class frocessing.math.Random
指定された数の乱数(0~1)を生成します.
randomVector(len) — Static method in class frocessing.geom.FVec3D
Random Vector
range1 — Property in class frocessing.color.FColorMode
赤(red) または 色相(hue) の有効な値を示します。デフォルト値は 255 です.
range2 — Property in class frocessing.color.FColorMode
緑(green) または 彩度(saturation) の有効な値を示します。デフォルト値は 255 です.
range3 — Property in class frocessing.color.FColorMode
青(blue) または 明度(value・brightness) の有効な値を示します。デフォルト値は 255 です.
range4 — Property in class frocessing.color.FColorMode
透明度(alpha) の有効な値を示します。デフォルト値は 1.0 です.
ratios — Property in class frocessing.f3d.render.RenderGradientTask
rect(x0, y0, x1, y1) — Method in class frocessing.core.F5Graphics
現在の塗りと線のスタイルを適用し、矩形を描画します.
rect(x_, y_, x1, y1) — Method in class frocessing.display.F5MovieClip
rect_mode — Property in class frocessing.core.F5Graphics
rectMode(mode) — Method in class frocessing.core.F5Graphics
rectMode(mode) — Method in class frocessing.display.F5MovieClip
red(c:frocessing.color:IFColor) — Method in class frocessing.color.FColorMode
IFColor の 赤(red) 値を、range1でスケーリングした値を返します.
red(c:frocessing.color:IFColor) — Method in class frocessing.core.F5Graphics
red(c:frocessing.color:IFColor) — Method in class frocessing.display.F5MovieClip
removeAllChilds() — Method in class frocessing.f3d.F3DGroup
removeChild(f3dobj:frocessing.f3d:F3DObject) — Method in class frocessing.f3d.F3DGroup
RenderBitmapTask — Class in package frocessing.f3d.render
...
RenderBitmapTask(kind_, path_start_index_, command_start_index_, za_, cmd_num) — Constructor in class frocessing.f3d.render.RenderBitmapTask
__renderGC — Property in class frocessing.core.F5Graphics3D
RenderGradientTask — Class in package frocessing.f3d.render
...
RenderGradientTask(kind_, path_start_index_, command_start_index_, za_, cmd_num) — Constructor in class frocessing.f3d.render.RenderGradientTask
RenderTask — Class in package frocessing.f3d.render
...
RenderTask(kind_, path_start_index_, command_start_index_, za_, cmd_num) — Constructor in class frocessing.f3d.render.RenderTask
repeat — Property in class frocessing.f3d.render.RenderBitmapTask
resetMatrix() — Method in class frocessing.core.F5Graphics2D
変換 Matrix をリセットします.
resetMatrix() — Method in class frocessing.core.F5Graphics3D
変換 Matrix をリセットします.
resetMatrix() — Method in class frocessing.display.F5MovieClip2D
resetMatrix() — Method in class frocessing.display.F5MovieClip3D
restore() — Method in class frocessing.bmp.FBitmapData
オリジナルデータを保持している場合、データを復帰します.
reverse() — Method in class frocessing.geom.FVec3D
Reverse
rgb(r_, g_, b_) — Method in class frocessing.color.ColorHSV
RGB値で色を指定します.
rgb(r_, g_, b_) — Method in class frocessing.color.ColorRGB
RGB値で色を指定します.
rgb(r_, g_, b_, a) — Method in class frocessing.color.FColor
RGB値で色を指定します.
rgb(r_, g_, b_, a) — Method in class frocessing.color.FColorInjector
RGB値を指定します
rgb(r, g, b, a) — Static method in class frocessing.color.FColorUtil
RGB値 から FColor クラスのインスタンスを生成します.
rgb(r, g, b, a) — Method in interface frocessing.color.IFColor
RGB値で色を指定します.
RGB — Constant static property in class frocessing.FC
RGB — Constant static property in class frocessing.color.ColorMode
RGB — Constant static property in class frocessing.core.F5Graphics
RGB — Constant static property in class frocessing.display.F5MovieClip
RGB2HSV(_r, _g, _b) — Static method in class frocessing.color.ColorConvert
RGB値 を HSV値 に変換します.
RGB2UInt(r, g, b) — Static method in class frocessing.color.ColorConvert
RGB値 を 24bit Color に変換します.
rgbToHSV(r, g, b, a) — Static method in class frocessing.color.FColorUtil
RGB値 から ColorHSV クラスのインスタンスを生成します.
RIGHT — Constant static property in class frocessing.core.F5Typographics
RIGHT — Constant static property in class frocessing.f3d.models.F3DCube
rlineTo(x, y) — Method in class frocessing.core.F5Graphics2D
relative lineTo
rlineTo(x, y) — Method in class frocessing.core.F5Graphics3D
relative lineTo
rlineTo(x, y) — Method in class frocessing.core.GraphicsEx
relative lineTo
rlineTo(x, y) — Method in class frocessing.display.F5MovieClip
rlineTo3d(x, y, z) — Method in class frocessing.core.F5Graphics3D
rlineTo3d(x, y, z) — Method in class frocessing.display.F5MovieClip3D
roll(a) — Method in class frocessing.geom.FTransform3D
rotate(angle) — Method in class frocessing.core.F5Graphics2D
描画する Graphics を回転します.
rotate(angle) — Method in class frocessing.core.F5Graphics3D
描画する Graphics を回転します.
rotate(angle) — Method in class frocessing.display.F5MovieClip2D
rotate(angle) — Method in class frocessing.display.F5MovieClip3D
rotate(angle) — Method in class frocessing.geom.FMatrix2D
append rotation
rotateAxis(u:frocessing.geom:FVec3D, a) — Static method in class frocessing.geom.FMatrix3D
任意軸回転
rotateAxis(ux, uy, uz, a) — Method in class frocessing.geom.FTransform3D
rotateMatrix(a) — Static method in class frocessing.geom.FMatrix2D
回転行列
rotateX(angle) — Method in class frocessing.core.F5Graphics3D
描画する Graphics をX軸で回転します.
rotateX(angle) — Method in class frocessing.display.F5MovieClip3D
rotateX(angle) — Method in class frocessing.f3d.F3DCamera
カメラを X軸 で回転します.
rotateX(a) — Static method in class frocessing.geom.FMatrix3D
回転行列 X軸回転
rotateX(a) — Method in class frocessing.geom.FTransform3D
rotateXCamera(angle) — Method in class frocessing.core.F5Graphics3D
rotateXCamera(angle) — Method in class frocessing.display.F5MovieClip3D
rotateY(angle) — Method in class frocessing.core.F5Graphics3D
描画する Graphics をY軸で回転します.
rotateY(angle) — Method in class frocessing.display.F5MovieClip3D
rotateY(angle) — Method in class frocessing.f3d.F3DCamera
カメラを Y軸 で回転します.
rotateY(a) — Static method in class frocessing.geom.FMatrix3D
回転行列 Y軸回転
rotateY(a) — Method in class frocessing.geom.FTransform3D
rotateYCamera(angle) — Method in class frocessing.core.F5Graphics3D
rotateYCamera(angle) — Method in class frocessing.display.F5MovieClip3D
rotateZ(angle) — Method in class frocessing.core.F5Graphics3D
描画する Graphics をZ軸で回転します.
rotateZ(angle) — Method in class frocessing.display.F5MovieClip3D
rotateZ(angle) — Method in class frocessing.f3d.F3DCamera
カメラを Z軸 で回転します.
rotateZ(a) — Static method in class frocessing.geom.FMatrix3D
回転行列 Z軸回転
rotateZ(a) — Method in class frocessing.geom.FTransform3D
rotateZCamera(angle) — Method in class frocessing.core.F5Graphics3D
rotateZCamera(angle) — Method in class frocessing.display.F5MovieClip3D
rotation(ax, ay, az) — Method in class frocessing.geom.FTransform3D
rotationX — Property in class frocessing.geom.FTransform3D
rotationY — Property in class frocessing.geom.FTransform3D
rotationZ — Property in class frocessing.geom.FTransform3D
round(a) — Method in class frocessing.display.F5MovieClip
roundrect(x0, y0, x1, y1, topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius) — Method in class frocessing.core.F5Graphics
現在の塗りと線のスタイルを適用し、roundRectを描画します.
A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z