| Package | frocessing.f3d.models |
| Class | public class F3DCube |
| Inheritance | F3DCube F3DModel F3DObject FTransform3D |
| Method | Defined by | ||
|---|---|---|---|
|
F3DCube(width:Number, height:Number, depth:Number, segment:uint = 1, segmentH:uint = 1, segmentD:uint = 1)
| F3DCube | ||
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face, uv は共有でコピー
| F3DModel | |
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draw(g:F3DGraphics):void
| F3DModel | |
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identity():void
| FTransform3D | |
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noMaterial():void
| F3DModel | |
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pitch(a:Number):void
| FTransform3D | |
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position(x_:Number, y_:Number, z_:Number):void
| FTransform3D | |
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roll(a:Number):void
| FTransform3D | |
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rotateAxis(ux:Number, uy:Number, uz:Number, a:Number):void
| FTransform3D | |
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rotateX(a:Number):void
| FTransform3D | |
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rotateY(a:Number):void
| FTransform3D | |
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rotateZ(a:Number):void
| FTransform3D | |
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rotation(ax:Number, ay:Number, az:Number):void
| FTransform3D | |
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scale(sx:Number, sy:Number, sz:Number):void
| FTransform3D | |
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setColor(color:uint, alpha:Number = 1.0):void
| F3DModel | |
|
setColors(front:uint, right:uint, back:uint, left:uint, top:uint, bottom:uint):void
| F3DCube | ||
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setMesh(vertices_:Array, faces_:Array, uv_:Array = null, faceSet_:Array = null, uvSet_:Array = null):void
| F3DModel | |
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setTexture(texture:BitmapData, backTexture:BitmapData = null):void
| F3DModel | |
|
setTextures(front:BitmapData, right:BitmapData, back:BitmapData, left:BitmapData, top:BitmapData, bottom:BitmapData):void
| F3DCube | ||
![]() | FTransform3D | ||
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translate(tx:Number, ty:Number, tz:Number):void
| FTransform3D | |
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updateTransform(m11_:Number, m12_:Number, m13_:Number, m21_:Number, m22_:Number, m23_:Number, m31_:Number, m32_:Number, m33_:Number, m41_:Number, m42_:Number, m43_:Number):void
| F3DModel | |
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yow(a:Number):void
| FTransform3D | |
| Constant | Defined by | ||
|---|---|---|---|
| BACK : int = 2 [static]
| F3DCube | ||
| BOTTOM : int = 5 [static]
| F3DCube | ||
| FRONT : int = 0 [static]
| F3DCube | ||
| LEFT : int = 3 [static]
| F3DCube | ||
| RIGHT : int = 1 [static]
| F3DCube | ||
| TOP : int = 4 [static]
| F3DCube | ||
| F3DCube | () | constructor |
public function F3DCube(width:Number, height:Number, depth:Number, segment:uint = 1, segmentH:uint = 1, segmentD:uint = 1)Parameters
width:Number |
|
height:Number |
|
depth:Number |
|
segment:uint (default = 1) |
|
segmentH:uint (default = 1) |
|
segmentD:uint (default = 1) |
| setColors | () | method |
public function setColors(front:uint, right:uint, back:uint, left:uint, top:uint, bottom:uint):voidParameters
front:uint |
|
right:uint |
|
back:uint |
|
left:uint |
|
top:uint |
|
bottom:uint |
| setTextures | () | method |
public function setTextures(front:BitmapData, right:BitmapData, back:BitmapData, left:BitmapData, top:BitmapData, bottom:BitmapData):voidParameters
front:BitmapData |
|
right:BitmapData |
|
back:BitmapData |
|
left:BitmapData |
|
top:BitmapData |
|
bottom:BitmapData |
| BACK | constant |
public static const BACK:int = 2
| BOTTOM | constant |
public static const BOTTOM:int = 5
| FRONT | constant |
public static const FRONT:int = 0
| LEFT | constant |
public static const LEFT:int = 3
| RIGHT | constant |
public static const RIGHT:int = 1
| TOP | constant |
public static const TOP:int = 4