Packagefrocessing.display
Classpublic dynamic class F5MovieClip3D
InheritanceF5MovieClip3D Inheritance F5MovieClip Inheritance flash.display.MovieClip

F5MovieClip3D



Public Properties
 PropertyDefined by
  fg : F5Graphics3D
F5MovieClip3D
Protected Properties
 PropertyDefined by
 Inherited_draw : Function
F5MovieClip
 Inheriteddraw_shape : Shape
F5MovieClip
 Inherited_fg : F5Graphics
F5MovieClip
 Inherited_perlin_noise : PerlinNoise
F5MovieClip
Public Methods
 MethodDefined by
  
F5MovieClip3D
 Inherited
abs(val:Number):Number
F5MovieClip
 Inherited
acos(val:Number):Number
F5MovieClip
 Inherited
arc(x_:Number, y_:Number, width:Number, height:Number, start_radian:Number, stop_radian:Number):void
F5MovieClip
 Inherited
arcline(x0:Number, y0:Number, x:Number, y:Number, rx:Number, ry:Number, large_arc_flag:Boolean = false, sweep_flag:Boolean = true, x_axis_rotation:Number = 0):void
F5MovieClip
 Inherited
asin(val:Number):Number
F5MovieClip
 Inherited
atan(val:Number):Number
F5MovieClip
 Inherited
atan2(y_:Number, x_:Number):Number
F5MovieClip
 Inherited
background(c1:Number, c2:Number, c3:Number, c4:Number):void
F5MovieClip
  
beginCamera():void
F5MovieClip3D
 Inherited
beginShape(mode:int = 99):void
F5MovieClip
 Inherited
bezier(x0:Number, y0:Number, cx0:Number, cy0:Number, cx1:Number, cy1:Number, x1:Number, y1:Number):void
F5MovieClip
  
bezier3d(x0:Number, y0:Number, z0:Number, cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x1:Number, y1:Number, z1:Number):void
F5MovieClip3D
 Inherited
bezierDetail(detail_step:uint):void
F5MovieClip
 Inherited
bezierPoint(a:Number, b:Number, c:Number, d:Number, t:Number):Number
F5MovieClip
 Inherited
bezierTangent(a:Number, b:Number, c:Number, d:Number, t:Number):Number
F5MovieClip
 Inherited
bezierTo(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number):void
F5MovieClip
 Inherited
bezierVertex(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x1:Number, y1:Number):void
F5MovieClip
  
bezierVertex3d(cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x:Number, y:Number, z:Number):void
F5MovieClip3D
 Inherited
binary(value:Number, digits:int = 0):String
Number を 2進数 の文字列に変換します.
F5MovieClip
 Inherited
blendColor(c1:IColor, c2:IColor, blend_mode:String):FColor
F5MovieClip
 Inherited
blue(c:IFColor):Number
F5MovieClip
  
box(w:Number, h:Number, d:Number):void
F5MovieClip3D
 Inherited
brightness(c:IFColor):Number
F5MovieClip
  
camera(eyeX:Number, eyeY:Number, eyeZ:Number, centerX:Number, centerY:Number, centerZ:Number, upX:Number = 0, upY:Number = 1, upZ:Number = 0):void
F5MovieClip3D
 Inherited
ceil(a:Number):Number
F5MovieClip
 Inherited
circle(x_:Number, y_:Number, size:Number):void
F5MovieClip
 Inherited
clear():void
F5MovieClip
 Inherited
closePath():void
F5MovieClip
 Inherited
color(c1:Number, c2:Number, c3:Number, c4:Number):FColor
F5MovieClip
 Inherited
color24(c1:Number, c2:Number, c3:Number, c4:Number):uint
F5MovieClip
 Inherited
color32(c1:Number, c2:Number, c3:Number, c4:Number):uint
F5MovieClip
 Inherited
colorMode(mode:String, range1_:Number, range2_:Number, range3_:Number, range4_:Number):void
F5MovieClip
 Inherited
constrain(val:Number, min_value:Number, max_value:Number):Number
F5MovieClip
 Inherited
cos(val:Number):Number
F5MovieClip
 Inherited
curve(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number, x3:Number, y3:Number):void
F5MovieClip
  
curve3d(x0:Number, y0:Number, z0:Number, x1:Number, y1:Number, z1:Number, x2:Number, y2:Number, z2:Number, x3:Number, y3:Number, z3:Number):void
F5MovieClip3D
 Inherited
curveDetail(detail_step:uint):void
F5MovieClip
 Inherited
curvePoint(a:Number, b:Number, c:Number, d:Number, t:Number):Number
F5MovieClip
 Inherited
curveTangent(a:Number, b:Number, c:Number, d:Number, t:Number):Number
F5MovieClip
 Inherited
curveTightness(t:Number):void
F5MovieClip
 Inherited
curveTo(cx:Number, cy:Number, x:Number, y:Number):void
F5MovieClip
  
curveTo3d(cx:Number, cy:Number, cz:Number, x:Number, y:Number, z:Number):void
F5MovieClip3D
 Inherited
curveVertex(x_:Number, y_:Number):void
F5MovieClip
  
curveVertex3d(x:Number, y:Number, z:Number):void
F5MovieClip3D
 Inherited
day():Number
日付 (1 ~ 31) をローカル時間で返します.
F5MovieClip
 Inherited
degrees(rad:Number):Number
F5MovieClip
 Inherited
dist(x0:Number, y0:Number, x1:Number, y1:Number):Number
F5MovieClip
 Inherited
dist3d(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number):Number
F5MovieClip
 Inherited
drawArc(x:Number, y:Number, rx:Number, ry:Number, begin:Number, end:Number, rotation:Number = 0):void
F5MovieClip
 Inherited
drawBezier(x0:Number, y0:Number, cx0:Number, cy0:Number, cx1:Number, cy1:Number, x1:Number, y1:Number):void
F5MovieClip
 Inherited
drawCircle(x:Number, y:Number, radius:Number):void
F5MovieClip
 Inherited
drawEllipse(x:Number, y:Number, width_:Number, height_:Number):void
F5MovieClip
 Inherited
drawLine(x0:Number, y0:Number, x1:Number, y1:Number):void
F5MovieClip
 Inherited
drawPoint(x:Number, y:Number, col:uint = 0, alpha:Number = 1.0):void
F5MovieClip
 Inherited
drawPolygon(coordinates:Array, close_path:Boolean = true):void
F5MovieClip
 Inherited
drawPolyline(... coordinates):void
F5MovieClip
 Inherited
drawQBezier(x0:Number, y0:Number, cx0:Number, cy0:Number, x1:Number, y1:Number):void
F5MovieClip
 Inherited
drawQuad(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number, x3:Number, y3:Number):void
F5MovieClip
 Inherited
drawRect(x:Number, y:Number, width_:Number, height_:Number):void
F5MovieClip
 Inherited
drawRegPolygon(x:Number, y:Number, vertex_number:uint, radius:Number, rotation:Number = 0.0):void
F5MovieClip
 Inherited
drawRoundRect(x:Number, y:Number, width_:Number, height_:Number, ellipseWidth:Number, ellipseHeight:Number):void
F5MovieClip
 Inherited
drawRoundRectComplex(x:Number, y:Number, width_:Number, height_:Number, topLeftRadius:Number, topRightRadius:Number, bottomLeftRadius:Number, bottomRightRadius:Number):void
F5MovieClip
 Inherited
drawSpline(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number, x3:Number, y3:Number):void
F5MovieClip
 Inherited
drawStarPolygon(x:Number, y:Number, vertex_number:uint, radius_out:Number, radius_in:Number, rotation:Number = 0.0):void
F5MovieClip
 Inherited
drawTriangle(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number):void
F5MovieClip
 Inherited
ellipse(x0:Number, y0:Number, x1:Number, y1:Number):void
F5MovieClip
 Inherited
ellipseMode(mode:int):void
F5MovieClip
  
endCamera():void
F5MovieClip3D
 Inherited
endShape(close_path:Boolean = false):void
F5MovieClip
 Inherited
exp(val:Number):Number
F5MovieClip
 Inherited
f5_alpha(c:IFColor):Number
F5MovieClip
 Inherited
fill(c1:Number, c2:Number, c3:Number, c4:Number):void
F5MovieClip
 Inherited
floor(a:Number):Number
F5MovieClip
  
frustum(left:Number, right:Number, bottom:Number, top:Number, zNear:Number, zFar:Number):void
F5MovieClip3D
 Inherited
green(c:IFColor):Number
F5MovieClip
 Inherited
hex(value:Number, digits:int = 0):String
Number を 16進数 の文字列に変換します.
F5MovieClip
 Inherited
hour():Number
時 (0 ~ 23) をローカル時間で返します.
F5MovieClip
 Inherited
hue(c:IFColor):Number
F5MovieClip
 Inherited
image(img:BitmapData, x_:Number, y_:Number, w:Number, h:Number):void
F5MovieClip
  
image3d(img:BitmapData, x:Number, y:Number, z:Number, w:Number, h:Number):void
F5MovieClip3D
 Inherited
imageMode(mode:int):void
F5MovieClip
 Inherited
imageSmoothing(smooth:Boolean):void
F5MovieClip
 Inherited
lerp(a:Number, b:Number, amt:Number):Number
F5MovieClip
 Inherited
lerpColor(c1:IFColor, c2:IFColor, amt:Number):FColor
F5MovieClip
 Inherited
line(x0:Number, y0:Number, x1:Number, y1:Number):void
F5MovieClip
  
line3d(x0:Number, y0:Number, z0:Number, x1:Number, y1:Number, z1:Number):void
F5MovieClip3D
 Inherited
lineTo(x:Number, y:Number):void
F5MovieClip
  
lineTo3d(x:Number, y:Number, z:Number):void
F5MovieClip3D
 Inherited
log(val:Number):Number
F5MovieClip
 Inherited
loop():void
F5MovieClip
 Inherited
mag(a:Number, b:Number):Number
F5MovieClip
 Inherited
mag3d(a:Number, b:Number, c:Number):Number
F5MovieClip
 Inherited
map(val:Number, low1:Number, high1:Number, low2:Number, high2:Number):Number
F5MovieClip
 Inherited
max(a:Number, b:Number):Number
F5MovieClip
 Inherited
millis():Number
ミリ秒 (0 ~ 999) をローカル時間で返します.
F5MovieClip
 Inherited
min(a:Number, b:Number):Number
F5MovieClip
 Inherited
minute():Number
分 (0 ~ 59) をローカル時間で返します.
F5MovieClip
  
model(model_:F3DObject):void
F5MovieClip3D
  
modelX(x:Number, y:Number, z:Number):Number
F5MovieClip3D
  
modelXYZ(x:Number, y:Number, z:Number):FNumber3D
F5MovieClip3D
  
modelY(x:Number, y:Number, z:Number):Number
F5MovieClip3D
  
modelZ(x:Number, y:Number, z:Number):Number
F5MovieClip3D
 Inherited
month():Number
月 (1 月は 1、2 月は 2 など) をローカル時間で返します.
F5MovieClip
 Inherited
moveTo(x:Number, y:Number):void
F5MovieClip
  
moveTo3d(x:Number, y:Number, z:Number):void
F5MovieClip3D
 Inherited
moveToLast():void
F5MovieClip
  
noBackground():void
F5MovieClip3D
 Inherited
noFill():void
F5MovieClip
 Inherited
noise(x:Number, y:Number = 0.0, z:Number = 0.0):Number
F5MovieClip
 Inherited
noiseDetail(lod:int, falloff:Number = 0):void
F5MovieClip
 Inherited
noLoop():void
F5MovieClip
 Inherited
norm(val:Number, low:Number, high:Number):Number
F5MovieClip
 Inherited
noStroke():void
F5MovieClip
  
ortho(left:Number, right:Number, bottom:Number, top:Number, zNear:Number, zFar:Number):void
F5MovieClip3D
  
perspective(fov:Number, aspect:Number, zNear:Number, zFar:Number):void
F5MovieClip3D
 Inherited
point(x_:Number, y_:Number):void
F5MovieClip
  
point3d(x:Number, y:Number, z:Number):void
F5MovieClip3D
  
popMatrix():void
F5MovieClip3D
 Inherited
pow(num:Number, exp_:Number):Number
F5MovieClip
  
printCamera():void
F5MovieClip3D
  
printMatrix():void
F5MovieClip3D
  
F5MovieClip3D
  
pushMatrix():void
F5MovieClip3D
 Inherited
QBest():void
StageQuality を BEST に設定します.
F5MovieClip
 Inherited
qbezierPoint(a:Number, b:Number, c:Number, t:Number):Number
F5MovieClip
 Inherited
qbezierTangent(a:Number, b:Number, c:Number, t:Number):Number
F5MovieClip
 Inherited
QHigh():void
StageQuality を HIGH に設定します.
F5MovieClip
 Inherited
QLow():void
StageQuality を LOW に設定します.
F5MovieClip
 Inherited
QMedium():void
StageQuality を MEDIUM に設定します.
F5MovieClip
 Inherited
quad(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number, x3:Number, y3:Number):void
F5MovieClip
 Inherited
radians(deg:Number):Number
F5MovieClip
 Inherited
random(high:Number, low:Number = 0):Number
F5MovieClip
 Inherited
rect(x_:Number, y_:Number, x1:Number, y1:Number):void
F5MovieClip
 Inherited
rectMode(mode:int):void
F5MovieClip
 Inherited
red(c:IFColor):Number
F5MovieClip
  
resetMatrix():void
F5MovieClip3D
 Inherited
rlineTo(x:Number, y:Number):void
F5MovieClip
  
rlineTo3d(x:Number, y:Number, z:Number):void
F5MovieClip3D
  
rotate(angle:Number):void
F5MovieClip3D
  
rotateX(angle:Number):void
F5MovieClip3D
  
rotateXCamera(angle:Number):void
F5MovieClip3D
  
rotateY(angle:Number):void
F5MovieClip3D
  
rotateYCamera(angle:Number):void
F5MovieClip3D
  
rotateZ(angle:Number):void
F5MovieClip3D
  
rotateZCamera(angle:Number):void
F5MovieClip3D
 Inherited
round(a:Number):Number
F5MovieClip
 Inherited
saturation(c:IFColor):Number
F5MovieClip
 Inherited
sbezierTo(cx1:Number, cy1:Number, x:Number, y:Number):void
F5MovieClip
  
sbezierTo3d(cx1:Number, cy1:Number, cz1:Number, x:Number, y:Number, z:Number):void
F5MovieClip3D
  
scale(x_:Number, y_:Number, z_:Number = 1.0):void
F5MovieClip3D
  
screenX(x:Number, y:Number, z:Number):Number
F5MovieClip3D
  
screenXYZ(x:Number, y:Number, z:Number):FNumber3D
F5MovieClip3D
  
screenY(x:Number, y:Number, z:Number):Number
F5MovieClip3D
  
screenZ(x:Number, y:Number, z:Number):Number
F5MovieClip3D
 Inherited
scurveTo(x:Number, y:Number):void
F5MovieClip
  
scurveTo3d(x:Number, y:Number, z:Number):void
F5MovieClip3D
 Inherited
second():Number
秒 (0 ~ 59) をローカル時間で返します.
F5MovieClip
 Inherited
sin(val:Number):Number
F5MovieClip
 Inherited
size(width_:uint, height_:uint):void
F5MovieClip
  
sphere(radius:Number):void
F5MovieClip3D
  
sphereDetail(detail:uint):void
F5MovieClip3D
 Inherited
sq(val:Number):Number
F5MovieClip
 Inherited
sqrt(val:Number):Number
F5MovieClip
 Inherited
stroke(c1:Number, c2:Number, c3:Number, c4:Number):void
F5MovieClip
 Inherited
strokeCap(capsStyle:String):void
F5MovieClip
 Inherited
strokeJoin(jointStyle:String):void
F5MovieClip
 Inherited
strokeWeight(thickness:Number):void
F5MovieClip
 Inherited
tan(val:Number):Number
F5MovieClip
 Inherited
texture(texture_:BitmapData):void
F5MovieClip
  
translate(x_:Number, y_:Number, z_:Number = 0.0):void
F5MovieClip3D
  
translateCamera(x:Number, y:Number, z:Number = 0.0):void
F5MovieClip3D
 Inherited
triangle(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number):void
F5MovieClip
 Inherited
unbinary(binstr:String):uint
2進数の文字列を uint に変換します.
F5MovieClip
 Inherited
unhex(hexstr:String):uint
16進数の文字列を uint に変換します.
F5MovieClip
 Inherited
vertex(x_:Number, y_:Number, u_:Number = 0, v_:Number = 0):void
F5MovieClip
  
vertex3d(x:Number, y:Number, z:Number, u:Number = 0, v:Number = 0):void
F5MovieClip3D
 Inherited
weekday():Number
曜日 (日曜日は 0、月曜日は 1 など) をローカル時間で返します.
F5MovieClip
 Inherited
year():Number
年 (2000 などの 4 桁の数字) をローカル時間で返します.
F5MovieClip
Protected Methods
 MethodDefined by
  
init():void
F5MovieClip3D
Public Constants
 ConstantDefined by
 InheritedCENTER : int = 3
[static]
F5MovieClip
 InheritedCLOSE : Boolean = true
[static]
F5MovieClip
 InheritedCORNER : int = 0
[static]
F5MovieClip
 InheritedCORNERS : int = 1
[static]
F5MovieClip
 InheritedHALF_PI : Number = 1.5707963267948966
[static]
F5MovieClip
 InheritedHSB : String = "hsv"
[static]
F5MovieClip
 InheritedHSV : String = "hsv"
[static]
F5MovieClip
 InheritedLINES : int = 20
[static]
F5MovieClip
 InheritedOPEN : Boolean = false
[static]
F5MovieClip
 InheritedPI : Number = 3.141592653589793
[static]
F5MovieClip
 InheritedPOINTS : int = 10
[static]
F5MovieClip
 InheritedPOLYGON : int = 99
[static]
F5MovieClip
 InheritedQUADS : int = 40
[static]
F5MovieClip
 InheritedQUAD_STRIP : int = 41
[static]
F5MovieClip
 InheritedRADIUS : int = 2
[static]
F5MovieClip
 InheritedRGB : String = "rgb"
[static]
F5MovieClip
 InheritedTRIANGLE_FAN : int = 32
[static]
F5MovieClip
 InheritedTRIANGLES : int = 30
[static]
F5MovieClip
 InheritedTRIANGLE_STRIP : int = 31
[static]
F5MovieClip
 InheritedTWO_PI : Number = 6.283185307179586
[static]
F5MovieClip
Property detail
fgproperty
public var fg:F5Graphics3D
Constructor detail
F5MovieClip3D()constructor
public function F5MovieClip3D()

Method detail
beginCamera()method
public function beginCamera():void
bezier3d()method 
public function bezier3d(x0:Number, y0:Number, z0:Number, cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x1:Number, y1:Number, z1:Number):voidParameters
x0:Number
 
y0:Number
 
z0:Number
 
cx0:Number
 
cy0:Number
 
cz0:Number
 
cx1:Number
 
cy1:Number
 
cz1:Number
 
x1:Number
 
y1:Number
 
z1:Number
bezierVertex3d()method 
public function bezierVertex3d(cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x:Number, y:Number, z:Number):voidParameters
cx0:Number
 
cy0:Number
 
cz0:Number
 
cx1:Number
 
cy1:Number
 
cz1:Number
 
x:Number
 
y:Number
 
z:Number
box()method 
public function box(w:Number, h:Number, d:Number):voidParameters
w:Number
 
h:Number
 
d:Number
camera()method 
public function camera(eyeX:Number, eyeY:Number, eyeZ:Number, centerX:Number, centerY:Number, centerZ:Number, upX:Number = 0, upY:Number = 1, upZ:Number = 0):voidParameters
eyeX:Number
 
eyeY:Number
 
eyeZ:Number
 
centerX:Number
 
centerY:Number
 
centerZ:Number
 
upX:Number (default = 0)
 
upY:Number (default = 1)
 
upZ:Number (default = 0)
curve3d()method 
public function curve3d(x0:Number, y0:Number, z0:Number, x1:Number, y1:Number, z1:Number, x2:Number, y2:Number, z2:Number, x3:Number, y3:Number, z3:Number):voidParameters
x0:Number
 
y0:Number
 
z0:Number
 
x1:Number
 
y1:Number
 
z1:Number
 
x2:Number
 
y2:Number
 
z2:Number
 
x3:Number
 
y3:Number
 
z3:Number
curveTo3d()method 
public function curveTo3d(cx:Number, cy:Number, cz:Number, x:Number, y:Number, z:Number):voidParameters
cx:Number
 
cy:Number
 
cz:Number
 
x:Number
 
y:Number
 
z:Number
curveVertex3d()method 
public function curveVertex3d(x:Number, y:Number, z:Number):voidParameters
x:Number
 
y:Number
 
z:Number
endCamera()method 
public function endCamera():void
frustum()method 
public function frustum(left:Number, right:Number, bottom:Number, top:Number, zNear:Number, zFar:Number):voidParameters
left:Number
 
right:Number
 
bottom:Number
 
top:Number
 
zNear:Number
 
zFar:Number
image3d()method 
public function image3d(img:BitmapData, x:Number, y:Number, z:Number, w:Number, h:Number):voidParameters
img:BitmapData
 
x:Number
 
y:Number
 
z:Number
 
w:Number
 
h:Number
init()method 
protected override function init():void

line3d()method 
public function line3d(x0:Number, y0:Number, z0:Number, x1:Number, y1:Number, z1:Number):voidParameters
x0:Number
 
y0:Number
 
z0:Number
 
x1:Number
 
y1:Number
 
z1:Number
lineTo3d()method 
public function lineTo3d(x:Number, y:Number, z:Number):voidParameters
x:Number
 
y:Number
 
z:Number
model()method 
public function model(model_:F3DObject):voidParameters
model_:F3DObject
modelX()method 
public function modelX(x:Number, y:Number, z:Number):NumberParameters
x:Number
 
y:Number
 
z:Number

Returns
Number
modelXYZ()method 
public function modelXYZ(x:Number, y:Number, z:Number):FNumber3DParameters
x:Number
 
y:Number
 
z:Number

Returns
FNumber3D
modelY()method 
public function modelY(x:Number, y:Number, z:Number):NumberParameters
x:Number
 
y:Number
 
z:Number

Returns
Number
modelZ()method 
public function modelZ(x:Number, y:Number, z:Number):NumberParameters
x:Number
 
y:Number
 
z:Number

Returns
Number
moveTo3d()method 
public function moveTo3d(x:Number, y:Number, z:Number):voidParameters
x:Number
 
y:Number
 
z:Number
noBackground()method 
public function noBackground():void
ortho()method 
public function ortho(left:Number, right:Number, bottom:Number, top:Number, zNear:Number, zFar:Number):voidParameters
left:Number
 
right:Number
 
bottom:Number
 
top:Number
 
zNear:Number
 
zFar:Number
perspective()method 
public function perspective(fov:Number, aspect:Number, zNear:Number, zFar:Number):voidParameters
fov:Number
 
aspect:Number
 
zNear:Number
 
zFar:Number
point3d()method 
public function point3d(x:Number, y:Number, z:Number):voidParameters
x:Number
 
y:Number
 
z:Number
popMatrix()method 
public function popMatrix():void
printCamera()method 
public function printCamera():void
printMatrix()method 
public function printMatrix():void
printProjection()method 
public function printProjection():void
pushMatrix()method 
public function pushMatrix():void
resetMatrix()method 
public function resetMatrix():void
rlineTo3d()method 
public function rlineTo3d(x:Number, y:Number, z:Number):voidParameters
x:Number
 
y:Number
 
z:Number
rotate()method 
public function rotate(angle:Number):voidParameters
angle:Number
rotateX()method 
public function rotateX(angle:Number):voidParameters
angle:Number
rotateXCamera()method 
public function rotateXCamera(angle:Number):voidParameters
angle:Number
rotateY()method 
public function rotateY(angle:Number):voidParameters
angle:Number
rotateYCamera()method 
public function rotateYCamera(angle:Number):voidParameters
angle:Number
rotateZ()method 
public function rotateZ(angle:Number):voidParameters
angle:Number
rotateZCamera()method 
public function rotateZCamera(angle:Number):voidParameters
angle:Number
sbezierTo3d()method 
public function sbezierTo3d(cx1:Number, cy1:Number, cz1:Number, x:Number, y:Number, z:Number):voidParameters
cx1:Number
 
cy1:Number
 
cz1:Number
 
x:Number
 
y:Number
 
z:Number
scale()method 
public function scale(x_:Number, y_:Number, z_:Number = 1.0):voidParameters
x_:Number
 
y_:Number
 
z_:Number (default = 1.0)
screenX()method 
public function screenX(x:Number, y:Number, z:Number):NumberParameters
x:Number
 
y:Number
 
z:Number

Returns
Number
screenXYZ()method 
public function screenXYZ(x:Number, y:Number, z:Number):FNumber3DParameters
x:Number
 
y:Number
 
z:Number

Returns
FNumber3D
screenY()method 
public function screenY(x:Number, y:Number, z:Number):NumberParameters
x:Number
 
y:Number
 
z:Number

Returns
Number
screenZ()method 
public function screenZ(x:Number, y:Number, z:Number):NumberParameters
x:Number
 
y:Number
 
z:Number

Returns
Number
scurveTo3d()method 
public function scurveTo3d(x:Number, y:Number, z:Number):voidParameters
x:Number
 
y:Number
 
z:Number
sphere()method 
public function sphere(radius:Number):voidParameters
radius:Number
sphereDetail()method 
public function sphereDetail(detail:uint):voidParameters
detail:uint
translate()method 
public function translate(x_:Number, y_:Number, z_:Number = 0.0):voidParameters
x_:Number
 
y_:Number
 
z_:Number (default = 0.0)
translateCamera()method 
public function translateCamera(x:Number, y:Number, z:Number = 0.0):voidParameters
x:Number
 
y:Number
 
z:Number (default = 0.0)
vertex3d()method 
public function vertex3d(x:Number, y:Number, z:Number, u:Number = 0, v:Number = 0):voidParameters
x:Number
 
y:Number
 
z:Number
 
u:Number (default = 0)
 
v:Number (default = 0)