| Package | frocessing.display |
| Class | public dynamic class F5MovieClip3D |
| Inheritance | F5MovieClip3D F5MovieClip flash.display.MovieClip |
| Property | Defined by | ||
|---|---|---|---|
| fg : F5Graphics3D | F5MovieClip3D | ||
| Method | Defined by | ||
|---|---|---|---|
|
| F5MovieClip3D | ||
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abs(val:Number):Number
| F5MovieClip | |
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acos(val:Number):Number
| F5MovieClip | |
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arc(x_:Number, y_:Number, width:Number, height:Number, start_radian:Number, stop_radian:Number):void
| F5MovieClip | |
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arcline(x0:Number, y0:Number, x:Number, y:Number, rx:Number, ry:Number, large_arc_flag:Boolean = false, sweep_flag:Boolean = true, x_axis_rotation:Number = 0):void
| F5MovieClip | |
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asin(val:Number):Number
| F5MovieClip | |
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atan(val:Number):Number
| F5MovieClip | |
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atan2(y_:Number, x_:Number):Number
| F5MovieClip | |
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background(c1:Number, c2:Number, c3:Number, c4:Number):void
| F5MovieClip | |
|
beginCamera():void
| F5MovieClip3D | ||
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beginShape(mode:int = 99):void
| F5MovieClip | |
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bezier(x0:Number, y0:Number, cx0:Number, cy0:Number, cx1:Number, cy1:Number, x1:Number, y1:Number):void
| F5MovieClip | |
|
bezier3d(x0:Number, y0:Number, z0:Number, cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x1:Number, y1:Number, z1:Number):void
| F5MovieClip3D | ||
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bezierDetail(detail_step:uint):void
| F5MovieClip | |
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bezierPoint(a:Number, b:Number, c:Number, d:Number, t:Number):Number
| F5MovieClip | |
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bezierTangent(a:Number, b:Number, c:Number, d:Number, t:Number):Number
| F5MovieClip | |
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bezierTo(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number):void
| F5MovieClip | |
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bezierVertex(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x1:Number, y1:Number):void
| F5MovieClip | |
|
bezierVertex3d(cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x:Number, y:Number, z:Number):void
| F5MovieClip3D | ||
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binary(value:Number, digits:int = 0):String
Number を 2進数 の文字列に変換します.
| F5MovieClip | |
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box(w:Number, h:Number, d:Number):void
| F5MovieClip3D | ||
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brightness(c:IFColor):Number
| F5MovieClip | |
|
camera(eyeX:Number, eyeY:Number, eyeZ:Number, centerX:Number, centerY:Number, centerZ:Number, upX:Number = 0, upY:Number = 1, upZ:Number = 0):void
| F5MovieClip3D | ||
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ceil(a:Number):Number
| F5MovieClip | |
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circle(x_:Number, y_:Number, size:Number):void
| F5MovieClip | |
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clear():void
| F5MovieClip | |
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closePath():void
| F5MovieClip | |
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color24(c1:Number, c2:Number, c3:Number, c4:Number):uint
| F5MovieClip | |
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color32(c1:Number, c2:Number, c3:Number, c4:Number):uint
| F5MovieClip | |
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colorMode(mode:String, range1_:Number, range2_:Number, range3_:Number, range4_:Number):void
| F5MovieClip | |
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constrain(val:Number, min_value:Number, max_value:Number):Number
| F5MovieClip | |
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cos(val:Number):Number
| F5MovieClip | |
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curve(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number, x3:Number, y3:Number):void
| F5MovieClip | |
|
curve3d(x0:Number, y0:Number, z0:Number, x1:Number, y1:Number, z1:Number, x2:Number, y2:Number, z2:Number, x3:Number, y3:Number, z3:Number):void
| F5MovieClip3D | ||
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curveDetail(detail_step:uint):void
| F5MovieClip | |
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curvePoint(a:Number, b:Number, c:Number, d:Number, t:Number):Number
| F5MovieClip | |
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curveTangent(a:Number, b:Number, c:Number, d:Number, t:Number):Number
| F5MovieClip | |
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curveTightness(t:Number):void
| F5MovieClip | |
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curveTo(cx:Number, cy:Number, x:Number, y:Number):void
| F5MovieClip | |
|
curveTo3d(cx:Number, cy:Number, cz:Number, x:Number, y:Number, z:Number):void
| F5MovieClip3D | ||
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curveVertex(x_:Number, y_:Number):void
| F5MovieClip | |
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curveVertex3d(x:Number, y:Number, z:Number):void
| F5MovieClip3D | ||
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day():Number
日付 (1 ~ 31) をローカル時間で返します.
| F5MovieClip | |
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degrees(rad:Number):Number
| F5MovieClip | |
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dist(x0:Number, y0:Number, x1:Number, y1:Number):Number
| F5MovieClip | |
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dist3d(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number):Number
| F5MovieClip | |
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drawArc(x:Number, y:Number, rx:Number, ry:Number, begin:Number, end:Number, rotation:Number = 0):void
| F5MovieClip | |
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drawBezier(x0:Number, y0:Number, cx0:Number, cy0:Number, cx1:Number, cy1:Number, x1:Number, y1:Number):void
| F5MovieClip | |
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drawCircle(x:Number, y:Number, radius:Number):void
| F5MovieClip | |
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drawEllipse(x:Number, y:Number, width_:Number, height_:Number):void
| F5MovieClip | |
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drawLine(x0:Number, y0:Number, x1:Number, y1:Number):void
| F5MovieClip | |
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drawPoint(x:Number, y:Number, col:uint = 0, alpha:Number = 1.0):void
| F5MovieClip | |
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drawPolygon(coordinates:Array, close_path:Boolean = true):void
| F5MovieClip | |
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drawPolyline(... coordinates):void
| F5MovieClip | |
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drawQBezier(x0:Number, y0:Number, cx0:Number, cy0:Number, x1:Number, y1:Number):void
| F5MovieClip | |
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drawQuad(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number, x3:Number, y3:Number):void
| F5MovieClip | |
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drawRect(x:Number, y:Number, width_:Number, height_:Number):void
| F5MovieClip | |
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drawRegPolygon(x:Number, y:Number, vertex_number:uint, radius:Number, rotation:Number = 0.0):void
| F5MovieClip | |
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drawRoundRect(x:Number, y:Number, width_:Number, height_:Number, ellipseWidth:Number, ellipseHeight:Number):void
| F5MovieClip | |
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drawRoundRectComplex(x:Number, y:Number, width_:Number, height_:Number, topLeftRadius:Number, topRightRadius:Number, bottomLeftRadius:Number, bottomRightRadius:Number):void
| F5MovieClip | |
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drawSpline(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number, x3:Number, y3:Number):void
| F5MovieClip | |
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drawStarPolygon(x:Number, y:Number, vertex_number:uint, radius_out:Number, radius_in:Number, rotation:Number = 0.0):void
| F5MovieClip | |
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drawTriangle(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number):void
| F5MovieClip | |
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ellipse(x0:Number, y0:Number, x1:Number, y1:Number):void
| F5MovieClip | |
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ellipseMode(mode:int):void
| F5MovieClip | |
|
endCamera():void
| F5MovieClip3D | ||
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endShape(close_path:Boolean = false):void
| F5MovieClip | |
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exp(val:Number):Number
| F5MovieClip | |
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fill(c1:Number, c2:Number, c3:Number, c4:Number):void
| F5MovieClip | |
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floor(a:Number):Number
| F5MovieClip | |
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frustum(left:Number, right:Number, bottom:Number, top:Number, zNear:Number, zFar:Number):void
| F5MovieClip3D | ||
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hex(value:Number, digits:int = 0):String
Number を 16進数 の文字列に変換します.
| F5MovieClip | |
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hour():Number
時 (0 ~ 23) をローカル時間で返します.
| F5MovieClip | |
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image(img:BitmapData, x_:Number, y_:Number, w:Number, h:Number):void
| F5MovieClip | |
|
image3d(img:BitmapData, x:Number, y:Number, z:Number, w:Number, h:Number):void
| F5MovieClip3D | ||
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imageMode(mode:int):void
| F5MovieClip | |
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imageSmoothing(smooth:Boolean):void
| F5MovieClip | |
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lerp(a:Number, b:Number, amt:Number):Number
| F5MovieClip | |
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line(x0:Number, y0:Number, x1:Number, y1:Number):void
| F5MovieClip | |
|
line3d(x0:Number, y0:Number, z0:Number, x1:Number, y1:Number, z1:Number):void
| F5MovieClip3D | ||
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lineTo(x:Number, y:Number):void
| F5MovieClip | |
|
lineTo3d(x:Number, y:Number, z:Number):void
| F5MovieClip3D | ||
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log(val:Number):Number
| F5MovieClip | |
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loop():void
| F5MovieClip | |
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mag(a:Number, b:Number):Number
| F5MovieClip | |
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mag3d(a:Number, b:Number, c:Number):Number
| F5MovieClip | |
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map(val:Number, low1:Number, high1:Number, low2:Number, high2:Number):Number
| F5MovieClip | |
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max(a:Number, b:Number):Number
| F5MovieClip | |
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millis():Number
ミリ秒 (0 ~ 999) をローカル時間で返します.
| F5MovieClip | |
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min(a:Number, b:Number):Number
| F5MovieClip | |
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minute():Number
分 (0 ~ 59) をローカル時間で返します.
| F5MovieClip | |
| F5MovieClip3D | |||
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modelX(x:Number, y:Number, z:Number):Number
| F5MovieClip3D | ||
| F5MovieClip3D | |||
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modelY(x:Number, y:Number, z:Number):Number
| F5MovieClip3D | ||
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modelZ(x:Number, y:Number, z:Number):Number
| F5MovieClip3D | ||
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month():Number
月 (1 月は 1、2 月は 2 など) をローカル時間で返します.
| F5MovieClip | |
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moveTo(x:Number, y:Number):void
| F5MovieClip | |
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moveTo3d(x:Number, y:Number, z:Number):void
| F5MovieClip3D | ||
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moveToLast():void
| F5MovieClip | |
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noBackground():void
| F5MovieClip3D | ||
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noFill():void
| F5MovieClip | |
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noise(x:Number, y:Number = 0.0, z:Number = 0.0):Number
| F5MovieClip | |
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noiseDetail(lod:int, falloff:Number = 0):void
| F5MovieClip | |
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noLoop():void
| F5MovieClip | |
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norm(val:Number, low:Number, high:Number):Number
| F5MovieClip | |
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noStroke():void
| F5MovieClip | |
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ortho(left:Number, right:Number, bottom:Number, top:Number, zNear:Number, zFar:Number):void
| F5MovieClip3D | ||
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perspective(fov:Number, aspect:Number, zNear:Number, zFar:Number):void
| F5MovieClip3D | ||
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point(x_:Number, y_:Number):void
| F5MovieClip | |
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point3d(x:Number, y:Number, z:Number):void
| F5MovieClip3D | ||
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popMatrix():void
| F5MovieClip3D | ||
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pow(num:Number, exp_:Number):Number
| F5MovieClip | |
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printCamera():void
| F5MovieClip3D | ||
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printMatrix():void
| F5MovieClip3D | ||
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printProjection():void
| F5MovieClip3D | ||
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pushMatrix():void
| F5MovieClip3D | ||
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QBest():void
StageQuality を BEST に設定します.
| F5MovieClip | |
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qbezierPoint(a:Number, b:Number, c:Number, t:Number):Number
| F5MovieClip | |
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qbezierTangent(a:Number, b:Number, c:Number, t:Number):Number
| F5MovieClip | |
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QHigh():void
StageQuality を HIGH に設定します.
| F5MovieClip | |
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QLow():void
StageQuality を LOW に設定します.
| F5MovieClip | |
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QMedium():void
StageQuality を MEDIUM に設定します.
| F5MovieClip | |
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quad(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number, x3:Number, y3:Number):void
| F5MovieClip | |
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radians(deg:Number):Number
| F5MovieClip | |
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random(high:Number, low:Number = 0):Number
| F5MovieClip | |
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rect(x_:Number, y_:Number, x1:Number, y1:Number):void
| F5MovieClip | |
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rectMode(mode:int):void
| F5MovieClip | |
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resetMatrix():void
| F5MovieClip3D | ||
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rlineTo(x:Number, y:Number):void
| F5MovieClip | |
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rlineTo3d(x:Number, y:Number, z:Number):void
| F5MovieClip3D | ||
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rotate(angle:Number):void
| F5MovieClip3D | ||
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rotateX(angle:Number):void
| F5MovieClip3D | ||
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rotateXCamera(angle:Number):void
| F5MovieClip3D | ||
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rotateY(angle:Number):void
| F5MovieClip3D | ||
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rotateYCamera(angle:Number):void
| F5MovieClip3D | ||
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rotateZ(angle:Number):void
| F5MovieClip3D | ||
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rotateZCamera(angle:Number):void
| F5MovieClip3D | ||
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round(a:Number):Number
| F5MovieClip | |
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saturation(c:IFColor):Number
| F5MovieClip | |
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sbezierTo(cx1:Number, cy1:Number, x:Number, y:Number):void
| F5MovieClip | |
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sbezierTo3d(cx1:Number, cy1:Number, cz1:Number, x:Number, y:Number, z:Number):void
| F5MovieClip3D | ||
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scale(x_:Number, y_:Number, z_:Number = 1.0):void
| F5MovieClip3D | ||
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screenX(x:Number, y:Number, z:Number):Number
| F5MovieClip3D | ||
| F5MovieClip3D | |||
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screenY(x:Number, y:Number, z:Number):Number
| F5MovieClip3D | ||
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screenZ(x:Number, y:Number, z:Number):Number
| F5MovieClip3D | ||
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scurveTo(x:Number, y:Number):void
| F5MovieClip | |
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scurveTo3d(x:Number, y:Number, z:Number):void
| F5MovieClip3D | ||
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second():Number
秒 (0 ~ 59) をローカル時間で返します.
| F5MovieClip | |
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sin(val:Number):Number
| F5MovieClip | |
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size(width_:uint, height_:uint):void
| F5MovieClip | |
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sphere(radius:Number):void
| F5MovieClip3D | ||
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sphereDetail(detail:uint):void
| F5MovieClip3D | ||
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sq(val:Number):Number
| F5MovieClip | |
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sqrt(val:Number):Number
| F5MovieClip | |
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stroke(c1:Number, c2:Number, c3:Number, c4:Number):void
| F5MovieClip | |
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strokeCap(capsStyle:String):void
| F5MovieClip | |
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strokeJoin(jointStyle:String):void
| F5MovieClip | |
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strokeWeight(thickness:Number):void
| F5MovieClip | |
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tan(val:Number):Number
| F5MovieClip | |
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texture(texture_:BitmapData):void
| F5MovieClip | |
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translate(x_:Number, y_:Number, z_:Number = 0.0):void
| F5MovieClip3D | ||
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translateCamera(x:Number, y:Number, z:Number = 0.0):void
| F5MovieClip3D | ||
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triangle(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number):void
| F5MovieClip | |
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unbinary(binstr:String):uint
2進数の文字列を uint に変換します.
| F5MovieClip | |
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unhex(hexstr:String):uint
16進数の文字列を uint に変換します.
| F5MovieClip | |
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vertex(x_:Number, y_:Number, u_:Number = 0, v_:Number = 0):void
| F5MovieClip | |
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vertex3d(x:Number, y:Number, z:Number, u:Number = 0, v:Number = 0):void
| F5MovieClip3D | ||
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weekday():Number
曜日 (日曜日は 0、月曜日は 1 など) をローカル時間で返します.
| F5MovieClip | |
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year():Number
年 (2000 などの 4 桁の数字) をローカル時間で返します.
| F5MovieClip | |
| Method | Defined by | ||
|---|---|---|---|
|
init():void
| F5MovieClip3D | ||
| fg | property |
public var fg:F5Graphics3D
| F5MovieClip3D | () | constructor |
public function F5MovieClip3D()
| beginCamera | () | method |
public function beginCamera():void
| bezier3d | () | method |
public function bezier3d(x0:Number, y0:Number, z0:Number, cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x1:Number, y1:Number, z1:Number):voidParameters
x0:Number |
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y0:Number |
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z0:Number |
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cx0:Number |
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cy0:Number |
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cz0:Number |
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cx1:Number |
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cy1:Number |
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cz1:Number |
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x1:Number |
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y1:Number |
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z1:Number |
| bezierVertex3d | () | method |
public function bezierVertex3d(cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x:Number, y:Number, z:Number):voidParameters
cx0:Number |
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cy0:Number |
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cz0:Number |
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cx1:Number |
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cy1:Number |
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cz1:Number |
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x:Number |
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y:Number |
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z:Number |
| box | () | method |
public function box(w:Number, h:Number, d:Number):voidParameters
w:Number |
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h:Number |
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d:Number |
| camera | () | method |
public function camera(eyeX:Number, eyeY:Number, eyeZ:Number, centerX:Number, centerY:Number, centerZ:Number, upX:Number = 0, upY:Number = 1, upZ:Number = 0):voidParameters
eyeX:Number |
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eyeY:Number |
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eyeZ:Number |
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centerX:Number |
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centerY:Number |
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centerZ:Number |
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upX:Number (default = 0) |
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upY:Number (default = 1) |
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upZ:Number (default = 0) |
| curve3d | () | method |
public function curve3d(x0:Number, y0:Number, z0:Number, x1:Number, y1:Number, z1:Number, x2:Number, y2:Number, z2:Number, x3:Number, y3:Number, z3:Number):voidParameters
x0:Number |
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y0:Number |
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z0:Number |
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x1:Number |
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y1:Number |
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z1:Number |
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x2:Number |
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y2:Number |
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z2:Number |
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x3:Number |
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y3:Number |
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z3:Number |
| curveTo3d | () | method |
public function curveTo3d(cx:Number, cy:Number, cz:Number, x:Number, y:Number, z:Number):voidParameters
cx:Number |
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cy:Number |
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cz:Number |
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x:Number |
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y:Number |
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z:Number |
| curveVertex3d | () | method |
public function curveVertex3d(x:Number, y:Number, z:Number):voidParameters
x:Number |
|
y:Number |
|
z:Number |
| endCamera | () | method |
public function endCamera():void
| frustum | () | method |
public function frustum(left:Number, right:Number, bottom:Number, top:Number, zNear:Number, zFar:Number):voidParameters
left:Number |
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right:Number |
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bottom:Number |
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top:Number |
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zNear:Number |
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zFar:Number |
| image3d | () | method |
public function image3d(img:BitmapData, x:Number, y:Number, z:Number, w:Number, h:Number):voidParameters
img:BitmapData |
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x:Number |
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y:Number |
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z:Number |
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w:Number |
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h:Number |
| init | () | method |
protected override function init():void
| line3d | () | method |
public function line3d(x0:Number, y0:Number, z0:Number, x1:Number, y1:Number, z1:Number):voidParameters
x0:Number |
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y0:Number |
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z0:Number |
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x1:Number |
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y1:Number |
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z1:Number |
| lineTo3d | () | method |
public function lineTo3d(x:Number, y:Number, z:Number):voidParameters
x:Number |
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y:Number |
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z:Number |
| model | () | method |
| modelX | () | method |
public function modelX(x:Number, y:Number, z:Number):NumberParameters
x:Number |
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y:Number |
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z:Number |
Number |
| modelXYZ | () | method |
public function modelXYZ(x:Number, y:Number, z:Number):FNumber3DParameters
x:Number |
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y:Number |
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z:Number |
FNumber3D |
| modelY | () | method |
public function modelY(x:Number, y:Number, z:Number):NumberParameters
x:Number |
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y:Number |
|
z:Number |
Number |
| modelZ | () | method |
public function modelZ(x:Number, y:Number, z:Number):NumberParameters
x:Number |
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y:Number |
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z:Number |
Number |
| moveTo3d | () | method |
public function moveTo3d(x:Number, y:Number, z:Number):voidParameters
x:Number |
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y:Number |
|
z:Number |
| noBackground | () | method |
public function noBackground():void
| ortho | () | method |
public function ortho(left:Number, right:Number, bottom:Number, top:Number, zNear:Number, zFar:Number):voidParameters
left:Number |
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right:Number |
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bottom:Number |
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top:Number |
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zNear:Number |
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zFar:Number |
| perspective | () | method |
public function perspective(fov:Number, aspect:Number, zNear:Number, zFar:Number):voidParameters
fov:Number |
|
aspect:Number |
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zNear:Number |
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zFar:Number |
| point3d | () | method |
public function point3d(x:Number, y:Number, z:Number):voidParameters
x:Number |
|
y:Number |
|
z:Number |
| popMatrix | () | method |
public function popMatrix():void
| printCamera | () | method |
public function printCamera():void
| printMatrix | () | method |
public function printMatrix():void
| printProjection | () | method |
public function printProjection():void
| pushMatrix | () | method |
public function pushMatrix():void
| resetMatrix | () | method |
public function resetMatrix():void
| rlineTo3d | () | method |
public function rlineTo3d(x:Number, y:Number, z:Number):voidParameters
x:Number |
|
y:Number |
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z:Number |
| rotate | () | method |
public function rotate(angle:Number):voidParameters
angle:Number |
| rotateX | () | method |
public function rotateX(angle:Number):voidParameters
angle:Number |
| rotateXCamera | () | method |
public function rotateXCamera(angle:Number):voidParameters
angle:Number |
| rotateY | () | method |
public function rotateY(angle:Number):voidParameters
angle:Number |
| rotateYCamera | () | method |
public function rotateYCamera(angle:Number):voidParameters
angle:Number |
| rotateZ | () | method |
public function rotateZ(angle:Number):voidParameters
angle:Number |
| rotateZCamera | () | method |
public function rotateZCamera(angle:Number):voidParameters
angle:Number |
| sbezierTo3d | () | method |
public function sbezierTo3d(cx1:Number, cy1:Number, cz1:Number, x:Number, y:Number, z:Number):voidParameters
cx1:Number |
|
cy1:Number |
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cz1:Number |
|
x:Number |
|
y:Number |
|
z:Number |
| scale | () | method |
public function scale(x_:Number, y_:Number, z_:Number = 1.0):voidParameters
x_:Number |
|
y_:Number |
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z_:Number (default = 1.0) |
| screenX | () | method |
public function screenX(x:Number, y:Number, z:Number):NumberParameters
x:Number |
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y:Number |
|
z:Number |
Number |
| screenXYZ | () | method |
public function screenXYZ(x:Number, y:Number, z:Number):FNumber3DParameters
x:Number |
|
y:Number |
|
z:Number |
FNumber3D |
| screenY | () | method |
public function screenY(x:Number, y:Number, z:Number):NumberParameters
x:Number |
|
y:Number |
|
z:Number |
Number |
| screenZ | () | method |
public function screenZ(x:Number, y:Number, z:Number):NumberParameters
x:Number |
|
y:Number |
|
z:Number |
Number |
| scurveTo3d | () | method |
public function scurveTo3d(x:Number, y:Number, z:Number):voidParameters
x:Number |
|
y:Number |
|
z:Number |
| sphere | () | method |
public function sphere(radius:Number):voidParameters
radius:Number |
| sphereDetail | () | method |
public function sphereDetail(detail:uint):voidParameters
detail:uint |
| translate | () | method |
public function translate(x_:Number, y_:Number, z_:Number = 0.0):voidParameters
x_:Number |
|
y_:Number |
|
z_:Number (default = 0.0) |
| translateCamera | () | method |
public function translateCamera(x:Number, y:Number, z:Number = 0.0):voidParameters
x:Number |
|
y:Number |
|
z:Number (default = 0.0) |
| vertex3d | () | method |
public function vertex3d(x:Number, y:Number, z:Number, u:Number = 0, v:Number = 0):voidParameters
x:Number |
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y:Number |
|
z:Number |
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u:Number (default = 0) |
|
v:Number (default = 0) |