Packagefrocessing.display
Classpublic dynamic class F5MovieClip
InheritanceF5MovieClip Inheritance flash.display.MovieClip
SubclassesF5MovieClip2D, F5MovieClip3D

F5MovieClip

See also

frocessing.core.F5Graphics
frocessing.math.FMath
frocessing.math.PerlinNoise
frocessing.utils.FUtil
frocessing.FC


Protected Properties
 PropertyDefined by
  _draw : Function
F5MovieClip
  draw_shape : Shape
F5MovieClip
  _fg : F5Graphics
F5MovieClip
  _perlin_noise : PerlinNoise
F5MovieClip
Public Methods
 MethodDefined by
  
F5MovieClip
  
abs(val:Number):Number
F5MovieClip
  
acos(val:Number):Number
F5MovieClip
  
arc(x_:Number, y_:Number, width:Number, height:Number, start_radian:Number, stop_radian:Number):void
F5MovieClip
  
arcline(x0:Number, y0:Number, x:Number, y:Number, rx:Number, ry:Number, large_arc_flag:Boolean = false, sweep_flag:Boolean = true, x_axis_rotation:Number = 0):void
F5MovieClip
  
asin(val:Number):Number
F5MovieClip
  
atan(val:Number):Number
F5MovieClip
  
atan2(y_:Number, x_:Number):Number
F5MovieClip
  
background(c1:Number, c2:Number, c3:Number, c4:Number):void
F5MovieClip
  
beginShape(mode:int = 99):void
F5MovieClip
  
bezier(x0:Number, y0:Number, cx0:Number, cy0:Number, cx1:Number, cy1:Number, x1:Number, y1:Number):void
F5MovieClip
  
bezierDetail(detail_step:uint):void
F5MovieClip
  
bezierPoint(a:Number, b:Number, c:Number, d:Number, t:Number):Number
F5MovieClip
  
bezierTangent(a:Number, b:Number, c:Number, d:Number, t:Number):Number
F5MovieClip
  
bezierTo(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number):void
F5MovieClip
  
bezierVertex(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x1:Number, y1:Number):void
F5MovieClip
  
binary(value:Number, digits:int = 0):String
Number を 2進数 の文字列に変換します.
F5MovieClip
  
blendColor(c1:IColor, c2:IColor, blend_mode:String):FColor
F5MovieClip
  
blue(c:IFColor):Number
F5MovieClip
  
brightness(c:IFColor):Number
F5MovieClip
  
ceil(a:Number):Number
F5MovieClip
  
circle(x_:Number, y_:Number, size:Number):void
F5MovieClip
  
clear():void
F5MovieClip
  
closePath():void
F5MovieClip
  
color(c1:Number, c2:Number, c3:Number, c4:Number):FColor
F5MovieClip
  
color24(c1:Number, c2:Number, c3:Number, c4:Number):uint
F5MovieClip
  
color32(c1:Number, c2:Number, c3:Number, c4:Number):uint
F5MovieClip
  
colorMode(mode:String, range1_:Number, range2_:Number, range3_:Number, range4_:Number):void
F5MovieClip
  
constrain(val:Number, min_value:Number, max_value:Number):Number
F5MovieClip
  
cos(val:Number):Number
F5MovieClip
  
curve(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number, x3:Number, y3:Number):void
F5MovieClip
  
curveDetail(detail_step:uint):void
F5MovieClip
  
curvePoint(a:Number, b:Number, c:Number, d:Number, t:Number):Number
F5MovieClip
  
curveTangent(a:Number, b:Number, c:Number, d:Number, t:Number):Number
F5MovieClip
  
curveTightness(t:Number):void
F5MovieClip
  
curveTo(cx:Number, cy:Number, x:Number, y:Number):void
F5MovieClip
  
curveVertex(x_:Number, y_:Number):void
F5MovieClip
  
day():Number
日付 (1 ~ 31) をローカル時間で返します.
F5MovieClip
  
degrees(rad:Number):Number
F5MovieClip
  
dist(x0:Number, y0:Number, x1:Number, y1:Number):Number
F5MovieClip
  
dist3d(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number):Number
F5MovieClip
  
drawArc(x:Number, y:Number, rx:Number, ry:Number, begin:Number, end:Number, rotation:Number = 0):void
F5MovieClip
  
drawBezier(x0:Number, y0:Number, cx0:Number, cy0:Number, cx1:Number, cy1:Number, x1:Number, y1:Number):void
F5MovieClip
  
drawCircle(x:Number, y:Number, radius:Number):void
F5MovieClip
  
drawEllipse(x:Number, y:Number, width_:Number, height_:Number):void
F5MovieClip
  
drawLine(x0:Number, y0:Number, x1:Number, y1:Number):void
F5MovieClip
  
drawPoint(x:Number, y:Number, col:uint = 0, alpha:Number = 1.0):void
F5MovieClip
  
drawPolygon(coordinates:Array, close_path:Boolean = true):void
F5MovieClip
  
drawPolyline(... coordinates):void
F5MovieClip
  
drawQBezier(x0:Number, y0:Number, cx0:Number, cy0:Number, x1:Number, y1:Number):void
F5MovieClip
  
drawQuad(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number, x3:Number, y3:Number):void
F5MovieClip
  
drawRect(x:Number, y:Number, width_:Number, height_:Number):void
F5MovieClip
  
drawRegPolygon(x:Number, y:Number, vertex_number:uint, radius:Number, rotation:Number = 0.0):void
F5MovieClip
  
drawRoundRect(x:Number, y:Number, width_:Number, height_:Number, ellipseWidth:Number, ellipseHeight:Number):void
F5MovieClip
  
drawRoundRectComplex(x:Number, y:Number, width_:Number, height_:Number, topLeftRadius:Number, topRightRadius:Number, bottomLeftRadius:Number, bottomRightRadius:Number):void
F5MovieClip
  
drawSpline(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number, x3:Number, y3:Number):void
F5MovieClip
  
drawStarPolygon(x:Number, y:Number, vertex_number:uint, radius_out:Number, radius_in:Number, rotation:Number = 0.0):void
F5MovieClip
  
drawTriangle(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number):void
F5MovieClip
  
ellipse(x0:Number, y0:Number, x1:Number, y1:Number):void
F5MovieClip
  
ellipseMode(mode:int):void
F5MovieClip
  
endShape(close_path:Boolean = false):void
F5MovieClip
  
exp(val:Number):Number
F5MovieClip
  
f5_alpha(c:IFColor):Number
F5MovieClip
  
fill(c1:Number, c2:Number, c3:Number, c4:Number):void
F5MovieClip
  
floor(a:Number):Number
F5MovieClip
  
green(c:IFColor):Number
F5MovieClip
  
hex(value:Number, digits:int = 0):String
Number を 16進数 の文字列に変換します.
F5MovieClip
  
hour():Number
時 (0 ~ 23) をローカル時間で返します.
F5MovieClip
  
hue(c:IFColor):Number
F5MovieClip
  
image(img:BitmapData, x_:Number, y_:Number, w:Number, h:Number):void
F5MovieClip
  
imageMode(mode:int):void
F5MovieClip
  
imageSmoothing(smooth:Boolean):void
F5MovieClip
  
lerp(a:Number, b:Number, amt:Number):Number
F5MovieClip
  
lerpColor(c1:IFColor, c2:IFColor, amt:Number):FColor
F5MovieClip
  
line(x0:Number, y0:Number, x1:Number, y1:Number):void
F5MovieClip
  
lineTo(x:Number, y:Number):void
F5MovieClip
  
log(val:Number):Number
F5MovieClip
  
loop():void
F5MovieClip
  
mag(a:Number, b:Number):Number
F5MovieClip
  
mag3d(a:Number, b:Number, c:Number):Number
F5MovieClip
  
map(val:Number, low1:Number, high1:Number, low2:Number, high2:Number):Number
F5MovieClip
  
max(a:Number, b:Number):Number
F5MovieClip
  
millis():Number
ミリ秒 (0 ~ 999) をローカル時間で返します.
F5MovieClip
  
min(a:Number, b:Number):Number
F5MovieClip
  
minute():Number
分 (0 ~ 59) をローカル時間で返します.
F5MovieClip
  
month():Number
月 (1 月は 1、2 月は 2 など) をローカル時間で返します.
F5MovieClip
  
moveTo(x:Number, y:Number):void
F5MovieClip
  
moveToLast():void
F5MovieClip
  
noFill():void
F5MovieClip
  
noise(x:Number, y:Number = 0.0, z:Number = 0.0):Number
F5MovieClip
  
noiseDetail(lod:int, falloff:Number = 0):void
F5MovieClip
  
noLoop():void
F5MovieClip
  
norm(val:Number, low:Number, high:Number):Number
F5MovieClip
  
noStroke():void
F5MovieClip
  
point(x_:Number, y_:Number):void
F5MovieClip
  
pow(num:Number, exp_:Number):Number
F5MovieClip
  
QBest():void
StageQuality を BEST に設定します.
F5MovieClip
  
qbezierPoint(a:Number, b:Number, c:Number, t:Number):Number
F5MovieClip
  
qbezierTangent(a:Number, b:Number, c:Number, t:Number):Number
F5MovieClip
  
QHigh():void
StageQuality を HIGH に設定します.
F5MovieClip
  
QLow():void
StageQuality を LOW に設定します.
F5MovieClip
  
QMedium():void
StageQuality を MEDIUM に設定します.
F5MovieClip
  
quad(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number, x3:Number, y3:Number):void
F5MovieClip
  
radians(deg:Number):Number
F5MovieClip
  
random(high:Number, low:Number = 0):Number
F5MovieClip
  
rect(x_:Number, y_:Number, x1:Number, y1:Number):void
F5MovieClip
  
rectMode(mode:int):void
F5MovieClip
  
red(c:IFColor):Number
F5MovieClip
  
rlineTo(x:Number, y:Number):void
F5MovieClip
  
round(a:Number):Number
F5MovieClip
  
saturation(c:IFColor):Number
F5MovieClip
  
sbezierTo(cx1:Number, cy1:Number, x:Number, y:Number):void
F5MovieClip
  
scurveTo(x:Number, y:Number):void
F5MovieClip
  
second():Number
秒 (0 ~ 59) をローカル時間で返します.
F5MovieClip
  
sin(val:Number):Number
F5MovieClip
  
size(width_:uint, height_:uint):void
F5MovieClip
  
sq(val:Number):Number
F5MovieClip
  
sqrt(val:Number):Number
F5MovieClip
  
stroke(c1:Number, c2:Number, c3:Number, c4:Number):void
F5MovieClip
  
strokeCap(capsStyle:String):void
F5MovieClip
  
strokeJoin(jointStyle:String):void
F5MovieClip
  
strokeWeight(thickness:Number):void
F5MovieClip
  
tan(val:Number):Number
F5MovieClip
  
texture(texture_:BitmapData):void
F5MovieClip
  
triangle(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number):void
F5MovieClip
  
unbinary(binstr:String):uint
2進数の文字列を uint に変換します.
F5MovieClip
  
unhex(hexstr:String):uint
16進数の文字列を uint に変換します.
F5MovieClip
  
vertex(x_:Number, y_:Number, u_:Number = 0, v_:Number = 0):void
F5MovieClip
  
weekday():Number
曜日 (日曜日は 0、月曜日は 1 など) をローカル時間で返します.
F5MovieClip
  
year():Number
年 (2000 などの 4 桁の数字) をローカル時間で返します.
F5MovieClip
Protected Methods
 MethodDefined by
  
init():void
F5MovieClip
Public Constants
 ConstantDefined by
  CENTER : int = 3
[static]
F5MovieClip
  CLOSE : Boolean = true
[static]
F5MovieClip
  CORNER : int = 0
[static]
F5MovieClip
  CORNERS : int = 1
[static]
F5MovieClip
  HALF_PI : Number = 1.5707963267948966
[static]
F5MovieClip
  HSB : String = "hsv"
[static]
F5MovieClip
  HSV : String = "hsv"
[static]
F5MovieClip
  LINES : int = 20
[static]
F5MovieClip
  OPEN : Boolean = false
[static]
F5MovieClip
  PI : Number = 3.141592653589793
[static]
F5MovieClip
  POINTS : int = 10
[static]
F5MovieClip
  POLYGON : int = 99
[static]
F5MovieClip
  QUADS : int = 40
[static]
F5MovieClip
  QUAD_STRIP : int = 41
[static]
F5MovieClip
  RADIUS : int = 2
[static]
F5MovieClip
  RGB : String = "rgb"
[static]
F5MovieClip
  TRIANGLE_FAN : int = 32
[static]
F5MovieClip
  TRIANGLES : int = 30
[static]
F5MovieClip
  TRIANGLE_STRIP : int = 31
[static]
F5MovieClip
  TWO_PI : Number = 6.283185307179586
[static]
F5MovieClip
Property detail
_drawproperty
protected var _draw:Function
draw_shapeproperty 
protected var draw_shape:Shape
_fgproperty 
protected var _fg:F5Graphics
_perlin_noiseproperty 
protected var _perlin_noise:PerlinNoise
Constructor detail
F5MovieClip()constructor
public function F5MovieClip()

Method detail
abs()method
public function abs(val:Number):NumberParameters
val:Number

Returns
Number
acos()method 
public function acos(val:Number):NumberParameters
val:Number

Returns
Number
arc()method 
public function arc(x_:Number, y_:Number, width:Number, height:Number, start_radian:Number, stop_radian:Number):voidParameters
x_:Number
 
y_:Number
 
width:Number
 
height:Number
 
start_radian:Number
 
stop_radian:Number
arcline()method 
public function arcline(x0:Number, y0:Number, x:Number, y:Number, rx:Number, ry:Number, large_arc_flag:Boolean = false, sweep_flag:Boolean = true, x_axis_rotation:Number = 0):voidParameters
x0:Number
 
y0:Number
 
x:Number
 
y:Number
 
rx:Number
 
ry:Number
 
large_arc_flag:Boolean (default = false)
 
sweep_flag:Boolean (default = true)
 
x_axis_rotation:Number (default = 0)
asin()method 
public function asin(val:Number):NumberParameters
val:Number

Returns
Number
atan()method 
public function atan(val:Number):NumberParameters
val:Number

Returns
Number
atan2()method 
public function atan2(y_:Number, x_:Number):NumberParameters
y_:Number
 
x_:Number

Returns
Number
background()method 
public function background(c1:Number, c2:Number, c3:Number, c4:Number):voidParameters
c1:Number
 
c2:Number
 
c3:Number
 
c4:Number
beginShape()method 
public function beginShape(mode:int = 99):voidParameters
mode:int (default = 99)
bezier()method 
public function bezier(x0:Number, y0:Number, cx0:Number, cy0:Number, cx1:Number, cy1:Number, x1:Number, y1:Number):voidParameters
x0:Number
 
y0:Number
 
cx0:Number
 
cy0:Number
 
cx1:Number
 
cy1:Number
 
x1:Number
 
y1:Number
bezierDetail()method 
public function bezierDetail(detail_step:uint):voidParameters
detail_step:uint
bezierPoint()method 
public function bezierPoint(a:Number, b:Number, c:Number, d:Number, t:Number):NumberParameters
a:Number
 
b:Number
 
c:Number
 
d:Number
 
t:Number

Returns
Number
bezierTangent()method 
public function bezierTangent(a:Number, b:Number, c:Number, d:Number, t:Number):NumberParameters
a:Number
 
b:Number
 
c:Number
 
d:Number
 
t:Number

Returns
Number
bezierTo()method 
public function bezierTo(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number):voidParameters
cx0:Number
 
cy0:Number
 
cx1:Number
 
cy1:Number
 
x:Number
 
y:Number
bezierVertex()method 
public function bezierVertex(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x1:Number, y1:Number):voidParameters
cx0:Number
 
cy0:Number
 
cx1:Number
 
cy1:Number
 
x1:Number
 
y1:Number
binary()method 
public function binary(value:Number, digits:int = 0):String

Number を 2進数 の文字列に変換します.

Parameters
value:Number
 
digits:int (default = 0) — 文字列の桁数

Returns
String

See also

blendColor()method 
public function blendColor(c1:IColor, c2:IColor, blend_mode:String):FColorParameters
c1:IColor
 
c2:IColor
 
blend_mode:String

Returns
FColor
blue()method 
public function blue(c:IFColor):NumberParameters
c:IFColor

Returns
Number
brightness()method 
public function brightness(c:IFColor):NumberParameters
c:IFColor

Returns
Number
ceil()method 
public function ceil(a:Number):NumberParameters
a:Number

Returns
Number
circle()method 
public function circle(x_:Number, y_:Number, size:Number):voidParameters
x_:Number
 
y_:Number
 
size:Number
clear()method 
public function clear():void
closePath()method 
public function closePath():void
color()method 
public function color(c1:Number, c2:Number, c3:Number, c4:Number):FColorParameters
c1:Number
 
c2:Number
 
c3:Number
 
c4:Number

Returns
FColor
color24()method 
public function color24(c1:Number, c2:Number, c3:Number, c4:Number):uintParameters
c1:Number
 
c2:Number
 
c3:Number
 
c4:Number

Returns
uint
color32()method 
public function color32(c1:Number, c2:Number, c3:Number, c4:Number):uintParameters
c1:Number
 
c2:Number
 
c3:Number
 
c4:Number

Returns
uint
colorMode()method 
public function colorMode(mode:String, range1_:Number, range2_:Number, range3_:Number, range4_:Number):voidParameters
mode:String
 
range1_:Number
 
range2_:Number
 
range3_:Number
 
range4_:Number
constrain()method 
public function constrain(val:Number, min_value:Number, max_value:Number):NumberParameters
val:Number
 
min_value:Number
 
max_value:Number

Returns
Number
cos()method 
public function cos(val:Number):NumberParameters
val:Number

Returns
Number
curve()method 
public function curve(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number, x3:Number, y3:Number):voidParameters
x0:Number
 
y0:Number
 
x1:Number
 
y1:Number
 
x2:Number
 
y2:Number
 
x3:Number
 
y3:Number
curveDetail()method 
public function curveDetail(detail_step:uint):voidParameters
detail_step:uint
curvePoint()method 
public function curvePoint(a:Number, b:Number, c:Number, d:Number, t:Number):NumberParameters
a:Number
 
b:Number
 
c:Number
 
d:Number
 
t:Number

Returns
Number
curveTangent()method 
public function curveTangent(a:Number, b:Number, c:Number, d:Number, t:Number):NumberParameters
a:Number
 
b:Number
 
c:Number
 
d:Number
 
t:Number

Returns
Number
curveTightness()method 
public function curveTightness(t:Number):voidParameters
t:Number
curveTo()method 
public function curveTo(cx:Number, cy:Number, x:Number, y:Number):voidParameters
cx:Number
 
cy:Number
 
x:Number
 
y:Number
curveVertex()method 
public function curveVertex(x_:Number, y_:Number):voidParameters
x_:Number
 
y_:Number
day()method 
public function day():Number

日付 (1 ~ 31) をローカル時間で返します.

Returns
Number

See also

degrees()method 
public function degrees(rad:Number):NumberParameters
rad:Number

Returns
Number
dist()method 
public function dist(x0:Number, y0:Number, x1:Number, y1:Number):Number

Parameters
x0:Number
 
y0:Number
 
x1:Number
 
y1:Number

Returns
Number
dist3d()method 
public function dist3d(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number):NumberParameters
x0:Number
 
y0:Number
 
x1:Number
 
y1:Number
 
x2:Number
 
y2:Number

Returns
Number
drawArc()method 
public function drawArc(x:Number, y:Number, rx:Number, ry:Number, begin:Number, end:Number, rotation:Number = 0):voidParameters
x:Number
 
y:Number
 
rx:Number
 
ry:Number
 
begin:Number
 
end:Number
 
rotation:Number (default = 0)
drawBezier()method 
public function drawBezier(x0:Number, y0:Number, cx0:Number, cy0:Number, cx1:Number, cy1:Number, x1:Number, y1:Number):voidParameters
x0:Number
 
y0:Number
 
cx0:Number
 
cy0:Number
 
cx1:Number
 
cy1:Number
 
x1:Number
 
y1:Number
drawCircle()method 
public function drawCircle(x:Number, y:Number, radius:Number):voidParameters
x:Number
 
y:Number
 
radius:Number
drawEllipse()method 
public function drawEllipse(x:Number, y:Number, width_:Number, height_:Number):voidParameters
x:Number
 
y:Number
 
width_:Number
 
height_:Number
drawLine()method 
public function drawLine(x0:Number, y0:Number, x1:Number, y1:Number):voidParameters
x0:Number
 
y0:Number
 
x1:Number
 
y1:Number
drawPoint()method 
public function drawPoint(x:Number, y:Number, col:uint = 0, alpha:Number = 1.0):voidParameters
x:Number
 
y:Number
 
col:uint (default = 0)
 
alpha:Number (default = 1.0)
drawPolygon()method 
public function drawPolygon(coordinates:Array, close_path:Boolean = true):voidParameters
coordinates:Array
 
close_path:Boolean (default = true)
drawPolyline()method 
public function drawPolyline(... coordinates):voidParameters
... coordinates
drawQBezier()method 
public function drawQBezier(x0:Number, y0:Number, cx0:Number, cy0:Number, x1:Number, y1:Number):voidParameters
x0:Number
 
y0:Number
 
cx0:Number
 
cy0:Number
 
x1:Number
 
y1:Number
drawQuad()method 
public function drawQuad(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number, x3:Number, y3:Number):voidParameters
x0:Number
 
y0:Number
 
x1:Number
 
y1:Number
 
x2:Number
 
y2:Number
 
x3:Number
 
y3:Number
drawRect()method 
public function drawRect(x:Number, y:Number, width_:Number, height_:Number):voidParameters
x:Number
 
y:Number
 
width_:Number
 
height_:Number
drawRegPolygon()method 
public function drawRegPolygon(x:Number, y:Number, vertex_number:uint, radius:Number, rotation:Number = 0.0):voidParameters
x:Number
 
y:Number
 
vertex_number:uint
 
radius:Number
 
rotation:Number (default = 0.0)
drawRoundRect()method 
public function drawRoundRect(x:Number, y:Number, width_:Number, height_:Number, ellipseWidth:Number, ellipseHeight:Number):voidParameters
x:Number
 
y:Number
 
width_:Number
 
height_:Number
 
ellipseWidth:Number
 
ellipseHeight:Number
drawRoundRectComplex()method 
public function drawRoundRectComplex(x:Number, y:Number, width_:Number, height_:Number, topLeftRadius:Number, topRightRadius:Number, bottomLeftRadius:Number, bottomRightRadius:Number):voidParameters
x:Number
 
y:Number
 
width_:Number
 
height_:Number
 
topLeftRadius:Number
 
topRightRadius:Number
 
bottomLeftRadius:Number
 
bottomRightRadius:Number
drawSpline()method 
public function drawSpline(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number, x3:Number, y3:Number):voidParameters
x0:Number
 
y0:Number
 
x1:Number
 
y1:Number
 
x2:Number
 
y2:Number
 
x3:Number
 
y3:Number
drawStarPolygon()method 
public function drawStarPolygon(x:Number, y:Number, vertex_number:uint, radius_out:Number, radius_in:Number, rotation:Number = 0.0):voidParameters
x:Number
 
y:Number
 
vertex_number:uint
 
radius_out:Number
 
radius_in:Number
 
rotation:Number (default = 0.0)
drawTriangle()method 
public function drawTriangle(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number):voidParameters
x0:Number
 
y0:Number
 
x1:Number
 
y1:Number
 
x2:Number
 
y2:Number
ellipse()method 
public function ellipse(x0:Number, y0:Number, x1:Number, y1:Number):voidParameters
x0:Number
 
y0:Number
 
x1:Number
 
y1:Number
ellipseMode()method 
public function ellipseMode(mode:int):void

Parameters
mode:int

See also

endShape()method 
public function endShape(close_path:Boolean = false):voidParameters
close_path:Boolean (default = false)
exp()method 
public function exp(val:Number):NumberParameters
val:Number

Returns
Number
f5_alpha()method 
public function f5_alpha(c:IFColor):NumberParameters
c:IFColor

Returns
Number
fill()method 
public function fill(c1:Number, c2:Number, c3:Number, c4:Number):voidParameters
c1:Number
 
c2:Number
 
c3:Number
 
c4:Number
floor()method 
public function floor(a:Number):NumberParameters
a:Number

Returns
Number
green()method 
public function green(c:IFColor):NumberParameters
c:IFColor

Returns
Number
hex()method 
public function hex(value:Number, digits:int = 0):String

Number を 16進数 の文字列に変換します.

Parameters
value:Number
 
digits:int (default = 0) — 文字列の桁数

Returns
String

See also

hour()method 
public function hour():Number

時 (0 ~ 23) をローカル時間で返します.

Returns
Number

See also

hue()method 
public function hue(c:IFColor):NumberParameters
c:IFColor

Returns
Number
image()method 
public function image(img:BitmapData, x_:Number, y_:Number, w:Number, h:Number):voidParameters
img:BitmapData
 
x_:Number
 
y_:Number
 
w:Number
 
h:Number
imageMode()method 
public function imageMode(mode:int):voidParameters
mode:int
imageSmoothing()method 
public function imageSmoothing(smooth:Boolean):voidParameters
smooth:Boolean
init()method 
protected function init():void

lerp()method 
public function lerp(a:Number, b:Number, amt:Number):NumberParameters
a:Number
 
b:Number
 
amt:Number

Returns
Number
lerpColor()method 
public function lerpColor(c1:IFColor, c2:IFColor, amt:Number):FColorParameters
c1:IFColor
 
c2:IFColor
 
amt:Number

Returns
FColor
line()method 
public function line(x0:Number, y0:Number, x1:Number, y1:Number):voidParameters
x0:Number
 
y0:Number
 
x1:Number
 
y1:Number
lineTo()method 
public function lineTo(x:Number, y:Number):voidParameters
x:Number
 
y:Number
log()method 
public function log(val:Number):NumberParameters
val:Number

Returns
Number
loop()method 
public function loop():void

mag()method 
public function mag(a:Number, b:Number):NumberParameters
a:Number
 
b:Number

Returns
Number
mag3d()method 
public function mag3d(a:Number, b:Number, c:Number):NumberParameters
a:Number
 
b:Number
 
c:Number

Returns
Number
map()method 
public function map(val:Number, low1:Number, high1:Number, low2:Number, high2:Number):NumberParameters
val:Number
 
low1:Number
 
high1:Number
 
low2:Number
 
high2:Number

Returns
Number
max()method 
public function max(a:Number, b:Number):NumberParameters
a:Number
 
b:Number

Returns
Number
millis()method 
public function millis():Number

ミリ秒 (0 ~ 999) をローカル時間で返します.

Returns
Number

See also

min()method 
public function min(a:Number, b:Number):NumberParameters
a:Number
 
b:Number

Returns
Number
minute()method 
public function minute():Number

分 (0 ~ 59) をローカル時間で返します.

Returns
Number

See also

month()method 
public function month():Number

月 (1 月は 1、2 月は 2 など) をローカル時間で返します.

Returns
Number

See also

moveTo()method 
public function moveTo(x:Number, y:Number):voidParameters
x:Number
 
y:Number
moveToLast()method 
public function moveToLast():void
noFill()method 
public function noFill():void
noise()method 
public function noise(x:Number, y:Number = 0.0, z:Number = 0.0):NumberParameters
x:Number
 
y:Number (default = 0.0)
 
z:Number (default = 0.0)

Returns
Number
noiseDetail()method 
public function noiseDetail(lod:int, falloff:Number = 0):voidParameters
lod:int
 
falloff:Number (default = 0)
noLoop()method 
public function noLoop():void

norm()method 
public function norm(val:Number, low:Number, high:Number):NumberParameters
val:Number
 
low:Number
 
high:Number

Returns
Number
noStroke()method 
public function noStroke():void
point()method 
public function point(x_:Number, y_:Number):voidParameters
x_:Number
 
y_:Number
pow()method 
public function pow(num:Number, exp_:Number):NumberParameters
num:Number
 
exp_:Number

Returns
Number
QBest()method 
public function QBest():void

StageQuality を BEST に設定します.

qbezierPoint()method 
public function qbezierPoint(a:Number, b:Number, c:Number, t:Number):NumberParameters
a:Number
 
b:Number
 
c:Number
 
t:Number

Returns
Number
qbezierTangent()method 
public function qbezierTangent(a:Number, b:Number, c:Number, t:Number):NumberParameters
a:Number
 
b:Number
 
c:Number
 
t:Number

Returns
Number
QHigh()method 
public function QHigh():void

StageQuality を HIGH に設定します.

QLow()method 
public function QLow():void

StageQuality を LOW に設定します.

QMedium()method 
public function QMedium():void

StageQuality を MEDIUM に設定します.

quad()method 
public function quad(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number, x3:Number, y3:Number):voidParameters
x0:Number
 
y0:Number
 
x1:Number
 
y1:Number
 
x2:Number
 
y2:Number
 
x3:Number
 
y3:Number
radians()method 
public function radians(deg:Number):NumberParameters
deg:Number

Returns
Number
random()method 
public function random(high:Number, low:Number = 0):NumberParameters
high:Number
 
low:Number (default = 0)

Returns
Number
rect()method 
public function rect(x_:Number, y_:Number, x1:Number, y1:Number):voidParameters
x_:Number
 
y_:Number
 
x1:Number
 
y1:Number
rectMode()method 
public function rectMode(mode:int):void

Parameters
mode:int

See also

red()method 
public function red(c:IFColor):NumberParameters
c:IFColor

Returns
Number
rlineTo()method 
public function rlineTo(x:Number, y:Number):voidParameters
x:Number
 
y:Number
round()method 
public function round(a:Number):NumberParameters
a:Number

Returns
Number
saturation()method 
public function saturation(c:IFColor):NumberParameters
c:IFColor

Returns
Number
sbezierTo()method 
public function sbezierTo(cx1:Number, cy1:Number, x:Number, y:Number):voidParameters
cx1:Number
 
cy1:Number
 
x:Number
 
y:Number
scurveTo()method 
public function scurveTo(x:Number, y:Number):voidParameters
x:Number
 
y:Number
second()method 
public function second():Number

秒 (0 ~ 59) をローカル時間で返します.

Returns
Number

See also

sin()method 
public function sin(val:Number):NumberParameters
val:Number

Returns
Number
size()method 
public function size(width_:uint, height_:uint):voidParameters
width_:uint
 
height_:uint
sq()method 
public function sq(val:Number):NumberParameters
val:Number

Returns
Number
sqrt()method 
public function sqrt(val:Number):NumberParameters
val:Number

Returns
Number
stroke()method 
public function stroke(c1:Number, c2:Number, c3:Number, c4:Number):voidParameters
c1:Number
 
c2:Number
 
c3:Number
 
c4:Number
strokeCap()method 
public function strokeCap(capsStyle:String):void

Parameters
capsStyle:String

See also

flash.display.CapsStyle
strokeJoin()method 
public function strokeJoin(jointStyle:String):void

Parameters
jointStyle:String

See also

flash.display.JointStyle
strokeWeight()method 
public function strokeWeight(thickness:Number):voidParameters
thickness:Number
tan()method 
public function tan(val:Number):NumberParameters
val:Number

Returns
Number
texture()method 
public function texture(texture_:BitmapData):voidParameters
texture_:BitmapData
triangle()method 
public function triangle(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number):voidParameters
x0:Number
 
y0:Number
 
x1:Number
 
y1:Number
 
x2:Number
 
y2:Number
unbinary()method 
public function unbinary(binstr:String):uint

2進数の文字列を uint に変換します.

Parameters
binstr:String

Returns
uint

See also

unhex()method 
public function unhex(hexstr:String):uint

16進数の文字列を uint に変換します.

Parameters
hexstr:String

Returns
uint

See also

vertex()method 
public function vertex(x_:Number, y_:Number, u_:Number = 0, v_:Number = 0):voidParameters
x_:Number
 
y_:Number
 
u_:Number (default = 0)
 
v_:Number (default = 0)
weekday()method 
public function weekday():Number

曜日 (日曜日は 0、月曜日は 1 など) をローカル時間で返します.

Returns
Number

See also

year()method 
public function year():Number

年 (2000 などの 4 桁の数字) をローカル時間で返します.

Returns
Number

See also

Constant detail
CENTERconstant
public static const CENTER:int = 3
CLOSEconstant 
public static const CLOSE:Boolean = true
CORNERconstant 
public static const CORNER:int = 0
CORNERSconstant 
public static const CORNERS:int = 1
HALF_PIconstant 
public static const HALF_PI:Number = 1.5707963267948966
HSBconstant 
public static const HSB:String = "hsv"
HSVconstant 
public static const HSV:String = "hsv"
LINESconstant 
public static const LINES:int = 20
OPENconstant 
public static const OPEN:Boolean = false
PIconstant 
public static const PI:Number = 3.141592653589793
POINTSconstant 
public static const POINTS:int = 10
POLYGONconstant 
public static const POLYGON:int = 99
QUADSconstant 
public static const QUADS:int = 40
QUAD_STRIPconstant 
public static const QUAD_STRIP:int = 41
RADIUSconstant 
public static const RADIUS:int = 2
RGBconstant 
public static const RGB:String = "rgb"
TRIANGLE_FANconstant 
public static const TRIANGLE_FAN:int = 32
TRIANGLESconstant 
public static const TRIANGLES:int = 30
TRIANGLE_STRIPconstant 
public static const TRIANGLE_STRIP:int = 31
TWO_PIconstant 
public static const TWO_PI:Number = 6.283185307179586