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PathCloseMode — Class in package frocessing.core
DrawMode クラスは、F5Graphics クラス endShape() メソッドの close_path パラメータの値を提供します.
pathLen — Property in class frocessing.text.FFont
paths — Property in class frocessing.text.FFont
path_start — Property in class frocessing.f3d.render.RenderTask
_perlin_noise — Property in class frocessing.display.F5MovieClip
PerlinNoise — Class in package frocessing.math
Perlin Noise を生成するメソッドを提供します.
PerlinNoise() — Constructor in class frocessing.math.PerlinNoise
perspective(fov, aspect, zNear, zFar) — Method in class frocessing.core.F5Graphics3D
透視投影変換(パースペクティブ)でプロジェクションを設定します.
perspective(fov, aspect, zNear, zFar) — Method in class frocessing.display.F5MovieClip3D
perspective(fov, aspect, z_near, z_far) — Method in class frocessing.f3d.F3DCamera
透視投影変換(パースペクティブ)でプロジェクションを設定します.
perspective — Property in class frocessing.f3d.F3DGraphics
PFont — Class in package frocessing.text
Processing形式(vlw)用 の Font クラスです.
PFont(ust_) — Constructor in class frocessing.text.PFont
PI — Constant static property in class frocessing.FC
PI — Constant static property in class frocessing.core.F5Graphics
PI — Constant static property in class frocessing.display.F5MovieClip
PI — Constant static property in class frocessing.math.FMath
pitch(a) — Method in class frocessing.geom.FTransform3D
pixel(x, y) — Method in class frocessing.core.F5BitmapData2D
pixel(x, y, z) — Method in class frocessing.core.F5BitmapData3D
pixel(x, y, z, color, alpha) — Method in class frocessing.f3d.F3DGraphics
pixelbitmap — Property in class frocessing.f3d.F3DGraphics
pixelHinting — Property in class frocessing.core.F5Graphics
pixelHinting — Property in class frocessing.core.F5Graphics3D
線をヒンティングするかどうかを示します.
_pixelHinting — Property in class frocessing.core.GraphicsBase
pixelHinting — Property in class frocessing.core.GraphicsBase
線をヒンティングするかどうかを示します.
pixelHinting — Property in class frocessing.f3d.F3DGraphics
pixelHinting — Property in class frocessing.f3d.render.StrokeTask
point(x, y) — Method in class frocessing.core.F5Graphics
点を描画します.点を描画する色は、線の色が適用されます.
point(x_, y_) — Method in class frocessing.display.F5MovieClip
point(x, y, z, color, alpha) — Method in class frocessing.f3d.F3DGraphics
point3d(x, y, z) — Method in class frocessing.core.F5Graphics3D
draw point to 3d space.
point3d(x, y, z) — Method in class frocessing.display.F5MovieClip3D
POINTS — Constant static property in class frocessing.FC
POINTS — Constant static property in class frocessing.core.DrawMode
POINTS — Constant static property in class frocessing.core.F5Graphics
POINTS — Constant static property in class frocessing.display.F5MovieClip
polygon(x0, y0, z0, x1, y1, z1, x2, y2, z2, u0, v0, u1, v1, u2, v2) — Method in class frocessing.f3d.F3DGraphics
POLYGON — Constant static property in class frocessing.FC
POLYGON — Constant static property in class frocessing.core.DrawMode
POLYGON — Constant static property in class frocessing.core.F5Graphics
POLYGON — Constant static property in class frocessing.display.F5MovieClip
polygonSolid(x0, y0, z0, x1, y1, z1, x2, y2, z2) — Method in class frocessing.f3d.F3DGraphics
popMatrix() — Method in class frocessing.core.F5Graphics2D
前回、pushMatrix() で保持した 変換 Matrix を復元します.
popMatrix() — Method in class frocessing.core.F5Graphics3D
前回、pushMatrix() で保持した 変換 Matrix を復元します.
popMatrix() — Method in class frocessing.display.F5MovieClip2D
popMatrix() — Method in class frocessing.display.F5MovieClip3D
position(x_, y_, z_) — Method in class frocessing.geom.FTransform3D
postureX — Property in class frocessing.geom.FTransform3D
postureY — Property in class frocessing.geom.FTransform3D
postureZ — Property in class frocessing.geom.FTransform3D
pow(num, exp_) — Method in class frocessing.display.F5MovieClip
prepend(mtx) — Method in class frocessing.geom.FMatrix2D
prepend(mtx:frocessing.geom:FMatrix3D) — Method in class frocessing.geom.FMatrix3D
現在の行列の前に、指定の行列を product します.
prependMatrix(t11, t12, t21, t22, t31, t32) — Method in class frocessing.geom.FMatrix2D
現在の行列の前に、指定の行列値を concat します.
prependMatrix(t11, t12, t13, t21, t22, t23, t31, t32, t33, t41, t42, t43) — Method in class frocessing.geom.FMatrix3D
現在の行列の前に、指定の行列を product します.
prependRotation(angle) — Method in class frocessing.geom.FMatrix2D
prependRotationX(angle) — Method in class frocessing.geom.FMatrix3D
prependRotationY(angle) — Method in class frocessing.geom.FMatrix3D
prependRotationZ(angle) — Method in class frocessing.geom.FMatrix3D
prependScale(sx, sy) — Method in class frocessing.geom.FMatrix2D
prependScale(sx, sy, sz) — Method in class frocessing.geom.FMatrix3D
prependTranslation(x, y) — Method in class frocessing.geom.FMatrix2D
prependTranslation(tx, ty, tz) — Method in class frocessing.geom.FMatrix3D
preProduct(mtx) — Method in class frocessing.geom.FMatrix2D
積の結果を、新しい FMatrix2D インスタンスで返します.
printCamera() — Method in class frocessing.core.F5Graphics3D
カメラの Matrix を trace() します.
printCamera() — Method in class frocessing.display.F5MovieClip3D
printMatrix() — Method in class frocessing.core.F5Graphics2D
変換 Matrix の行列値を trace します.
printMatrix() — Method in class frocessing.core.F5Graphics3D
変換 Matrix の行列値を trace します.
printMatrix() — Method in class frocessing.display.F5MovieClip2D
printMatrix() — Method in class frocessing.display.F5MovieClip3D
printProjection() — Method in class frocessing.core.F5Graphics3D
プロジェクションの Matrix を trace() します.
printProjection() — Method in class frocessing.display.F5MovieClip3D
product(mtx) — Method in class frocessing.geom.FMatrix2D
積の結果を、新しい FMatrix2D インスタンスで返します.
product(mtx:frocessing.geom:FMatrix3D) — Method in class frocessing.geom.FMatrix3D
projectionMatrix — Property in class frocessing.f3d.F3DCamera
Projection の Matrix を取得します.
psname — Property in class frocessing.text.PFont
pushMatrix() — Method in class frocessing.core.F5Graphics2D
現在の 変換 Matrix を一時的に保持します.
pushMatrix() — Method in class frocessing.core.F5Graphics3D
現在の 変換 Matrix を一時的に保持します.
pushMatrix() — Method in class frocessing.display.F5MovieClip2D
pushMatrix() — Method in class frocessing.display.F5MovieClip3D
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