| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| PathCloseMode — Class in package frocessing.core |
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DrawMode クラスは、F5Graphics クラス endShape() メソッドの close_path パラメータの値を提供します. |
| pathLen — Property in class frocessing.text.FFont |
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| paths — Property in class frocessing.text.FFont |
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| path_start — Property in class frocessing.f3d.render.RenderTask |
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| _perlin_noise — Property in class frocessing.display.F5MovieClip |
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| PerlinNoise — Class in package frocessing.math |
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Perlin Noise を生成するメソッドを提供します. |
| PerlinNoise() — Constructor in class frocessing.math.PerlinNoise |
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| perspective(fov, aspect, zNear, zFar) — Method in class frocessing.core.F5Graphics3D |
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透視投影変換(パースペクティブ)でプロジェクションを設定します. |
| perspective(fov, aspect, zNear, zFar) — Method in class frocessing.display.F5MovieClip3D |
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| perspective(fov, aspect, z_near, z_far) — Method in class frocessing.f3d.F3DCamera |
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透視投影変換(パースペクティブ)でプロジェクションを設定します. |
| perspective — Property in class frocessing.f3d.F3DGraphics |
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| PFont — Class in package frocessing.text |
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Processing形式(vlw)用 の Font クラスです. |
| PFont(ust_) — Constructor in class frocessing.text.PFont |
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| PI — Constant static property in class frocessing.FC |
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| PI — Constant static property in class frocessing.core.F5Graphics |
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| PI — Constant static property in class frocessing.display.F5MovieClip |
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| PI — Constant static property in class frocessing.math.FMath |
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| pitch(a) — Method in class frocessing.geom.FTransform3D |
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| pixel(x, y) — Method in class frocessing.core.F5BitmapData2D |
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| pixel(x, y, z) — Method in class frocessing.core.F5BitmapData3D |
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| pixel(x, y, z, color, alpha) — Method in class frocessing.f3d.F3DGraphics |
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| pixelbitmap — Property in class frocessing.f3d.F3DGraphics |
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| pixelHinting — Property in class frocessing.core.F5Graphics |
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| pixelHinting — Property in class frocessing.core.F5Graphics3D |
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線をヒンティングするかどうかを示します. |
| _pixelHinting — Property in class frocessing.core.GraphicsBase |
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| pixelHinting — Property in class frocessing.core.GraphicsBase |
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線をヒンティングするかどうかを示します. |
| pixelHinting — Property in class frocessing.f3d.F3DGraphics |
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| pixelHinting — Property in class frocessing.f3d.render.StrokeTask |
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| point(x, y) — Method in class frocessing.core.F5Graphics |
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点を描画します.点を描画する色は、線の色が適用されます. |
| point(x_, y_) — Method in class frocessing.display.F5MovieClip |
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| point(x, y, z, color, alpha) — Method in class frocessing.f3d.F3DGraphics |
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| point3d(x, y, z) — Method in class frocessing.core.F5Graphics3D |
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draw point to 3d space. |
| point3d(x, y, z) — Method in class frocessing.display.F5MovieClip3D |
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| POINTS — Constant static property in class frocessing.FC |
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| POINTS — Constant static property in class frocessing.core.DrawMode |
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| POINTS — Constant static property in class frocessing.core.F5Graphics |
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| POINTS — Constant static property in class frocessing.display.F5MovieClip |
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| polygon(x0, y0, z0, x1, y1, z1, x2, y2, z2, u0, v0, u1, v1, u2, v2) — Method in class frocessing.f3d.F3DGraphics |
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| POLYGON — Constant static property in class frocessing.FC |
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| POLYGON — Constant static property in class frocessing.core.DrawMode |
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| POLYGON — Constant static property in class frocessing.core.F5Graphics |
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| POLYGON — Constant static property in class frocessing.display.F5MovieClip |
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| polygonSolid(x0, y0, z0, x1, y1, z1, x2, y2, z2) — Method in class frocessing.f3d.F3DGraphics |
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| popMatrix() — Method in class frocessing.core.F5Graphics2D |
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前回、pushMatrix() で保持した 変換 Matrix を復元します. |
| popMatrix() — Method in class frocessing.core.F5Graphics3D |
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前回、pushMatrix() で保持した 変換 Matrix を復元します. |
| popMatrix() — Method in class frocessing.display.F5MovieClip2D |
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| popMatrix() — Method in class frocessing.display.F5MovieClip3D |
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| position(x_, y_, z_) — Method in class frocessing.geom.FTransform3D |
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| postureX — Property in class frocessing.geom.FTransform3D |
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| postureY — Property in class frocessing.geom.FTransform3D |
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| postureZ — Property in class frocessing.geom.FTransform3D |
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| pow(num, exp_) — Method in class frocessing.display.F5MovieClip |
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| prepend(mtx) — Method in class frocessing.geom.FMatrix2D |
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| prepend(mtx:frocessing.geom:FMatrix3D) — Method in class frocessing.geom.FMatrix3D |
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現在の行列の前に、指定の行列を product します. |
| prependMatrix(t11, t12, t21, t22, t31, t32) — Method in class frocessing.geom.FMatrix2D |
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現在の行列の前に、指定の行列値を concat します. |
| prependMatrix(t11, t12, t13, t21, t22, t23, t31, t32, t33, t41, t42, t43) — Method in class frocessing.geom.FMatrix3D |
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現在の行列の前に、指定の行列を product します. |
| prependRotation(angle) — Method in class frocessing.geom.FMatrix2D |
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| prependRotationX(angle) — Method in class frocessing.geom.FMatrix3D |
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| prependRotationY(angle) — Method in class frocessing.geom.FMatrix3D |
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| prependRotationZ(angle) — Method in class frocessing.geom.FMatrix3D |
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| prependScale(sx, sy) — Method in class frocessing.geom.FMatrix2D |
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| prependScale(sx, sy, sz) — Method in class frocessing.geom.FMatrix3D |
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| prependTranslation(x, y) — Method in class frocessing.geom.FMatrix2D |
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| prependTranslation(tx, ty, tz) — Method in class frocessing.geom.FMatrix3D |
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| preProduct(mtx) — Method in class frocessing.geom.FMatrix2D |
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積の結果を、新しい FMatrix2D インスタンスで返します. |
| printCamera() — Method in class frocessing.core.F5Graphics3D |
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カメラの Matrix を trace() します. |
| printCamera() — Method in class frocessing.display.F5MovieClip3D |
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| printMatrix() — Method in class frocessing.core.F5Graphics2D |
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変換 Matrix の行列値を trace します. |
| printMatrix() — Method in class frocessing.core.F5Graphics3D |
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変換 Matrix の行列値を trace します. |
| printMatrix() — Method in class frocessing.display.F5MovieClip2D |
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| printMatrix() — Method in class frocessing.display.F5MovieClip3D |
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| printProjection() — Method in class frocessing.core.F5Graphics3D |
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プロジェクションの Matrix を trace() します. |
| printProjection() — Method in class frocessing.display.F5MovieClip3D |
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| product(mtx) — Method in class frocessing.geom.FMatrix2D |
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積の結果を、新しい FMatrix2D インスタンスで返します. |
| product(mtx:frocessing.geom:FMatrix3D) — Method in class frocessing.geom.FMatrix3D |
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積
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| projectionMatrix — Property in class frocessing.f3d.F3DCamera |
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Projection の Matrix を取得します. |
| psname — Property in class frocessing.text.PFont |
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| pushMatrix() — Method in class frocessing.core.F5Graphics2D |
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現在の 変換 Matrix を一時的に保持します. |
| pushMatrix() — Method in class frocessing.core.F5Graphics3D |
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現在の 変換 Matrix を一時的に保持します. |
| pushMatrix() — Method in class frocessing.display.F5MovieClip2D |
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| pushMatrix() — Method in class frocessing.display.F5MovieClip3D |
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| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |