A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
b — Property, class frocessing.color.AbstractColorUpdater |
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色の 青(Blue) 値を示します.
有効な値は 0 ~ 255 です.デフォルト値は 0 です. |
b — Property, class frocessing.color.ColorRGB |
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色の 青(Blue) 値を示します.
有効な値は 0 ~ 255 です.デフォルト値は 0 です. |
b — Property, class frocessing.color.FColor |
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色の 青(Blue) 値を示します.
有効な値は 0 ~ 255 です.デフォルト値は 0 です. |
b — Property, interface frocessing.color.IColor |
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色の 青(Blue) 値を示します. |
b — Property, class frocessing.geom.NumberMatrix |
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back — Property, class frocessing.f3d.models.F3DCube |
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backFaceCulling — Property, class frocessing.core.F5Canvas3D |
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backFaceCulling — Property, class frocessing.core.canvas.AbstractCanvas3D |
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backFaceCulling — Property, interface frocessing.core.canvas.ICanvas3D |
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backFaceCulling — Property, class frocessing.f3d.F3DModel |
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background(c1:Number, c2:Number, c3:Number, c4:Number) — method, class frocessing.core.AbstractF5Canvas |
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背景を描画します.このメソッドを実行すると、現在の描画内容がクリアされます. |
background(width:Number, height:Number, color:uint, alpha:Number) — method, class frocessing.core.canvas.AbstractCanvas |
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背景を描画します.描画内容はクリアされます. |
background(width:Number, height:Number, color:uint, alpha:Number) — method, class frocessing.core.canvas.BitmapDataCanvas2D |
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background(width:Number, height:Number, color:uint, alpha:Number) — method, class frocessing.core.canvas.BitmapDataCanvas3D |
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background(width:Number, height:Number, color:uint, alpha:Number) — method, class frocessing.core.canvas.DualCanvas2D |
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background(width:Number, height:Number, color:uint, alpha:Number) — method, class frocessing.core.canvas.GraphicsCanvas2D |
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background(width:Number, height:Number, color:uint, alpha:Number) — method, class frocessing.core.canvas.GraphicsCanvas3D |
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background(width:Number, height:Number, color:uint, alpha:Number) — method, interface frocessing.core.canvas.ICanvas |
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background(width:Number, height:Number, color:uint, alpha:Number) — method, class frocessing.core.canvas.out.CanvasOutput2D |
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background(c1:Number, c2:Number, c3:Number, c4:Number) — method, class frocessing.display.AbstractF5MovieClip |
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backTexture — Property, class frocessing.f3d.materials.F3DBmpMaterial |
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BASELINE — Constant Static Property, class frocessing.FC |
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BASELINE — Constant Static Property, class frocessing.core.F5C |
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BASELINE — Constant Static Property, class frocessing.core.constants.F5TextVAlign |
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BASELINE — Constant Static Property, class frocessing.display.AbstractF5MovieClip |
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beginBitmapFill(bitmapData:flash.display:BitmapData, matrix:flash.geom:Matrix, repeat:Boolean, smooth:Boolean) — method, class frocessing.core.AbstractF5Canvas |
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ビットマップイメージ塗りを指定します. |
beginBitmapFill(bitmap:flash.display:BitmapData, matrix:flash.geom:Matrix, repeat:Boolean, smooth:Boolean) — method, class frocessing.display.AbstractF5MovieClip |
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beginCamera() — method, class frocessing.core.F5Canvas3D |
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beginCamera() — method, class frocessing.display.F5CanvasMovieClip3D |
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beginCurrentFill() — method, class frocessing.core.AbstractF5Canvas |
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現在の塗り指定で塗りを開始します. |
beginCurrentFill() — method, class frocessing.core.canvas.AbstractCanvas |
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fillEnabled が true の場合、直前の塗りを開始します. |
beginCurrentFill() — method, class frocessing.core.canvas.DualCanvas2D |
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beginCurrentFill() — method, interface frocessing.core.canvas.ICanvas |
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beginCurrentStroke() — method, class frocessing.core.canvas.AbstractCanvas |
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strokeEnabled が true の場合、直前のストロークを再開します. |
beginCurrentStroke() — method, class frocessing.core.canvas.DualCanvas2D |
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beginCurrentStroke() — method, interface frocessing.core.canvas.ICanvas |
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beginDraw() — method, class frocessing.core.AbstractF5Canvas |
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描画を開始するときに実行します. |
beginDraw() — method, class frocessing.core.F5Canvas2D |
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描画を開始するときに実行します. |
beginDraw() — method, class frocessing.core.F5Canvas3D |
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描画を開始するときに実行します. |
beginFill(color:uint, alpha:Number) — method, class frocessing.core.AbstractF5Canvas |
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単色塗りを指定します. |
beginFill(fill:frocessing.core.canvas:ICanvasFill) — method, class frocessing.core.canvas.AbstractCanvas |
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塗りを開始します. |
beginFill(fill:frocessing.core.canvas:ICanvasFill) — method, class frocessing.core.canvas.AbstractCanvas3D |
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beginFill(fill:frocessing.core.canvas:ICanvasFill) — method, class frocessing.core.canvas.DualCanvas2D |
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beginFill(fill:frocessing.core.canvas:ICanvasFill) — method, class frocessing.core.canvas.GraphicsCanvas2D |
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beginFill(fill:frocessing.core.canvas:ICanvasFill) — method, interface frocessing.core.canvas.ICanvas |
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beginFill(fill:frocessing.core.canvas:ICanvasFill) — method, class frocessing.core.canvas.out.CanvasOutput2D |
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beginFill(color:uint, alpha:Number) — method, class frocessing.display.AbstractF5MovieClip |
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beginGradientFill(type:String, colors:Array, alphas:Array, ratios:Array, matrix:flash.geom:Matrix, spreadMethod:String, interpolationMethod:String, focalPointRatio:Number) — method, class frocessing.core.AbstractF5Canvas |
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グラデーション塗りを指定します. |
beginGradientFill(type:String, color:Array, alphas:Array, ratios:Array, matrix:flash.geom:Matrix, spreadMethod:String, interpolationMethod:String, focalPointRatio:Number) — method, class frocessing.display.AbstractF5MovieClip |
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beginGroup(mat:flash.geom:Matrix, alpha:Number) — method, class frocessing.shape.FSVGBuffer |
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begin group element. |
beginMatrial(g:frocessing.core.canvas:ICanvas3D) — method, class frocessing.f3d.materials.F3DBmpMaterial |
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beginMatrial(g:frocessing.core.canvas:ICanvas3D) — method, class frocessing.f3d.materials.F3DColorMaterial |
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beginMatrial(g:frocessing.core.canvas:ICanvas3D) — method, class frocessing.f3d.materials.F3DEmptyMaterial |
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beginMatrial(g:frocessing.core.canvas:ICanvas3D) — method, class frocessing.f3d.materials.F3DFillMaterial |
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beginMatrial(g:frocessing.core.canvas:ICanvas3D) — method, interface frocessing.f3d.materials.IF3DMaterial |
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begin material
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beginPathGroup() — method, class frocessing.core.canvas.AbstractCanvas3D |
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begin path group( moveTo,lineTo,curveTo,bezierTo,splineTo ). |
beginPathGroup() — method, interface frocessing.core.canvas.ICanvas3D |
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beginShape(mode:int) — method, class frocessing.core.AbstractF5Canvas |
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Vertex描画 を 開始します. |
beginShape(mode:int) — method, class frocessing.core.F5Canvas |
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Vertex描画 を 開始します. |
beginShape(mode:int) — method, class frocessing.core.F5Canvas3D |
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Vertex描画 を 開始します. |
beginShape(mode:int) — method, class frocessing.display.AbstractF5MovieClip |
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Vertex描画 を 開始します. |
beginStroke(stroke:frocessing.core.canvas:ICanvasStroke) — method, class frocessing.core.canvas.AbstractCanvas |
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ストロークを開始します. |
beginStroke(stroke:frocessing.core.canvas:ICanvasStroke) — method, class frocessing.core.canvas.AbstractCanvas3D |
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beginStroke(stroke:frocessing.core.canvas:ICanvasStroke) — method, class frocessing.core.canvas.DualCanvas2D |
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beginStroke(st:frocessing.core.canvas:ICanvasStroke) — method, class frocessing.core.canvas.GraphicsCanvas2D |
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beginStroke(stroke:frocessing.core.canvas:ICanvasStroke) — method, interface frocessing.core.canvas.ICanvas |
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beginStroke(st:frocessing.core.canvas:ICanvasStroke) — method, class frocessing.core.canvas.out.CanvasOutput2D |
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beginTexture(texture:flash.display:BitmapData) — method, class frocessing.core.canvas.AbstractCanvas |
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描画する テクスチャ(画像) を設定します. |
beginTexture(texture:flash.display:BitmapData) — method, class frocessing.core.canvas.AbstractCanvas3D |
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beginTexture(texture:flash.display:BitmapData) — method, class frocessing.core.canvas.DualCanvas2D |
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beginTexture(texture:flash.display:BitmapData) — method, interface frocessing.core.canvas.ICanvas |
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beginTextures(texture:flash.display:BitmapData, backfaceTexture:flash.display:BitmapData) — method, class frocessing.core.canvas.AbstractCanvas3D |
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beginTextures(texture:flash.display:BitmapData, backFaceTexture:flash.display:BitmapData) — method, interface frocessing.core.canvas.ICanvas3D |
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beginVertex(mode:int, meshNum:uint) — method, class frocessing.f3d.F3DModel |
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begin vertex. |
beginVertexShape(mode:int) — method, class frocessing.core.canvas.AbstractCanvas2D |
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Vertex描画 を 開始します. |
beginVertexShape(mode:int) — method, class frocessing.core.canvas.AbstractCanvas3D |
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Vertex描画 を 開始します. |
beginVertexShape(mode:int) — method, class frocessing.core.canvas.DualCanvas2D |
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beginVertexShape(mode:int) — method, interface frocessing.core.canvas.ICanvas2D |
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beginVertexShape(mode:int) — method, interface frocessing.core.canvas.ICanvas3D |
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beige — Constant Static Property, class frocessing.color.ColorKey |
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bezier(x0:Number, y0:Number, cx0:Number, cy0:Number, cx1:Number, cy1:Number, x1:Number, y1:Number) — method, class frocessing.core.AbstractF5Canvas |
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現在の塗りと線のスタイルを適用し、3次ベジェ曲線を描画します. |
bezier(x0:Number, y0:Number, cx0:Number, cy0:Number, cx1:Number, cy1:Number, x1:Number, y1:Number) — method, class frocessing.display.AbstractF5MovieClip |
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現在の塗りと線のスタイルを適用し、3次ベジェ曲線を描画します. |
bezier3d(x0:Number, y0:Number, z0:Number, cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x1:Number, y1:Number, z1:Number) — method, class frocessing.core.F5Canvas3D |
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draw cubic bezier curve(3d). |
bezier3d(x0:Number, y0:Number, z0:Number, cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x1:Number, y1:Number, z1:Number) — method, class frocessing.display.F5CanvasMovieClip3D |
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bezierDetail(detail_step:uint) — method, class frocessing.core.AbstractF5Canvas |
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3次ベジェ曲線を描画する際の精度を指定します.デフォルト値は 20 です. |
bezierDetail — Property, class frocessing.core.canvas.AbstractCanvas |
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bezierTo()メソッドで描画する曲線の精度. |
bezierDetail — Property, class frocessing.core.canvas.DualCanvas2D |
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bezierDetail — Property, interface frocessing.core.canvas.ICanvas |
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bezierDetail(detail_step:uint) — method, class frocessing.display.AbstractF5MovieClip |
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3次ベジェ曲線を描画する際の精度を指定します.デフォルト値は 20 です. |
bezierDetail — Property, class frocessing.shape.FShape |
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the segment number of lines when draw bezier. |
bezierPoint(a:Number, b:Number, c:Number, d:Number, t:Number) — method, class frocessing.display.AbstractF5MovieClip |
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bezierPoint(a:Number, b:Number, c:Number, d:Number, t:Number) — Static Method , class frocessing.math.FCurveMath |
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cubic bezier function
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bezierTangent(a:Number, b:Number, c:Number, d:Number, t:Number) — method, class frocessing.display.AbstractF5MovieClip |
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bezierTangent(a:Number, b:Number, c:Number, d:Number, t:Number) — Static Method , class frocessing.math.FCurveMath |
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diff of cubic bezier function
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bezierTo(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number) — method, class frocessing.core.AbstractF5Canvas |
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3次ベジェ曲線を描画します. |
bezierTo(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number) — method, class frocessing.core.F5Canvas |
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3次ベジェ曲線を描画します. |
bezierTo(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number) — method, class frocessing.core.canvas.AbstractCanvas2D |
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3次ベジェ曲線を描画します. |
bezierTo(cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x:Number, y:Number, z:Number) — method, class frocessing.core.canvas.AbstractCanvas3D |
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3次ベジェ曲線を描画します. |
bezierTo(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number) — method, class frocessing.core.canvas.DualCanvas2D |
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bezierTo(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number) — method, class frocessing.core.canvas.GraphicsCanvas2D |
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3次ベジェ曲線を描画します. |
bezierTo(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number) — method, interface frocessing.core.canvas.ICanvas2D |
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bezierTo(cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x:Number, y:Number, z:Number) — method, interface frocessing.core.canvas.ICanvas3D |
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bezierTo(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number) — method, class frocessing.core.canvas.out.CanvasOutput2D |
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3次ベジェ曲線を描画します. |
bezierTo(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number) — method, class frocessing.core.graphics.FPath |
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add cubic bezier path. |
bezierTo(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number) — method, class frocessing.display.AbstractF5MovieClip |
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3次ベジェ曲線を描画します. |
bezierTo(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number) — method, class frocessing.shape.FShape |
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BEZIER_TO — Constant Static Property, class frocessing.core.graphics.FPathCommand |
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bezierTo3d(cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x:Number, y:Number, z:Number) — method, class frocessing.core.F5Canvas3D |
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bezierTo3d(cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x:Number, y:Number, z:Number) — method, class frocessing.display.F5CanvasMovieClip3D |
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bezierVertex(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number) — method, class frocessing.core.AbstractF5Canvas |
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Vertex描画 で ベジェ曲線 を 追加します. |
bezierVertex(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number) — method, class frocessing.core.F5Canvas |
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Vertex描画 で ベジェ曲線 を 追加します. |
bezierVertex(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number) — method, class frocessing.core.F5Canvas3D |
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Vertex描画 で ベジェ曲線 を 追加します. |
bezierVertex(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number) — method, class frocessing.core.canvas.AbstractCanvas2D |
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Vertex描画 で ベジェ曲線 を 追加します. |
bezierVertex(cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x:Number, y:Number, z:Number) — method, class frocessing.core.canvas.AbstractCanvas3D |
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Vertex描画 で ベジェ曲線 を 追加します. |
bezierVertex(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number) — method, class frocessing.core.canvas.DualCanvas2D |
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bezierVertex(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number) — method, interface frocessing.core.canvas.ICanvas2D |
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bezierVertex(cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x:Number, y:Number, z:Number) — method, interface frocessing.core.canvas.ICanvas3D |
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bezierVertex(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x1:Number, y1:Number) — method, class frocessing.display.AbstractF5MovieClip |
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Vertex描画 で ベジェ曲線 を 追加します. |
bezierVertex3d(cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x:Number, y:Number, z:Number) — method, class frocessing.core.F5Canvas3D |
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Vertex描画 で ベジェ曲線 を 追加します. |
bezierVertex3d(cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x:Number, y:Number, z:Number) — method, class frocessing.display.F5CanvasMovieClip3D |
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bgcolor — Property, class frocessing.bmp.FImageLoader |
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bgColor — Property, class frocessing.bmp.FCapture |
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clear bg color
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bgColor — Property, class frocessing.shape.FSVGBuffer |
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bgEnabled — Property, class frocessing.shape.FSVGBuffer |
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binary(value:int, digits:int) — Static Method , class frocessing.display.AbstractF5MovieClip |
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数字 を 2進数 の文字列に変換します. |
binary(value:int, digits:int) — Static Method , class frocessing.utils.FUtil |
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int を 2進数 の文字列に変換します. |
bisque — Constant Static Property, class frocessing.color.ColorKey |
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bitmapData — Property, class frocessing.bmp.FBitmapData |
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bitmapData — Property, class frocessing.bmp.FCapture |
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capture target. |
bitmapData — Property, class frocessing.core.F5BitmapData2D |
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描画の対象となる BitmapData を示します. |
bitmapData — Property, class frocessing.core.F5BitmapData3D |
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描画の対象となる BitmapData を示します. |
bitmapData — Property, class frocessing.core.canvas.BitmapDataCanvas2D |
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bitmapData — Property, class frocessing.core.canvas.BitmapDataCanvas3D |
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bitmapData — Property, class frocessing.core.graphics.FBitmapFill |
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bitmapData — Property, class frocessing.display.F5MovieClip2DBmp |
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target BitmapData. |
bitmapData — Property, class frocessing.display.F5MovieClip3DBmp |
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target BitmapData. |
bitmapData — Property, class frocessing.shape.FShapeImage |
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bitmapData — Property, interface frocessing.shape.IFShapeImage |
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BitmapDataCanvas2D — class, package frocessing.core.canvas |
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Canvas2D for BitmapData. |
BitmapDataCanvas2D(bitmapData:flash.display:BitmapData) — Constructor, class frocessing.core.canvas.BitmapDataCanvas2D |
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BitmapDataCanvas3D — class, package frocessing.core.canvas |
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Canvas3D for BitmapData. |
BitmapDataCanvas3D(bitmapData:flash.display:BitmapData) — Constructor, class frocessing.core.canvas.BitmapDataCanvas3D |
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black — Constant Static Property, class frocessing.color.ColorKey |
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blanchedalmond — Constant Static Property, class frocessing.color.ColorKey |
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blend(c1:uint, c2:uint, blendkind:String) — Static Method , class frocessing.color.ColorBlend |
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2つの色を指定されたブレンドモードでブレンドした結果を返します. |
blendColor(c1:uint, c2:uint, blend_mode:String) — method, class frocessing.display.AbstractF5MovieClip |
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blendMode — Property, class frocessing.bmp.FCapture |
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capture blend mode. |
blendMode — Property, class frocessing.core.F5BitmapData2D |
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グラフィックを BitmapData へ描画するときの blendMode を示します. |
blendMode — Property, class frocessing.core.F5BitmapData3D |
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グラフィックを BitmapData へ描画するときの blendMode を示します. |
blendMode — Property, class frocessing.core.canvas.BitmapDataCanvas2D |
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blendMode — Property, class frocessing.core.canvas.BitmapDataCanvas3D |
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blue — Constant Static Property, class frocessing.color.ColorKey |
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blue(col:uint) — Static Method , class frocessing.color.FColor |
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青(blue) 値を返します. |
blue(c:uint) — method, class frocessing.display.AbstractF5MovieClip |
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blueviolet — Constant Static Property, class frocessing.color.ColorKey |
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bmpfg — Property, class frocessing.display.F5MovieClip2DBmp |
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target F5BitmapData2D. |
bmpfg — Property, class frocessing.display.F5MovieClip3DBmp |
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target F5BitmapData3D. |
bottom — Property, class frocessing.f3d.models.F3DCube |
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BOTTOM — Constant Static Property, class frocessing.FC |
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BOTTOM — Constant Static Property, class frocessing.core.F5C |
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BOTTOM — Constant Static Property, class frocessing.core.constants.F5TextVAlign |
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BOTTOM — Constant Static Property, class frocessing.display.AbstractF5MovieClip |
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BOTTOM — Constant Static Property, class frocessing.geom.FViewBox |
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BOTTOM_LEFT — Constant Static Property, class frocessing.geom.FViewBox |
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BOTTOM_RIGHT — Constant Static Property, class frocessing.geom.FViewBox |
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box(w:Number, h:Number, d:Number, x:Number, y:Number, z:Number) — method, class frocessing.core.F5Canvas3D |
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立方体を描画します. |
box(w:Number, h:Number, d:Number) — method, class frocessing.display.F5CanvasMovieClip3D |
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brightness(col:uint) — Static Method , class frocessing.color.FColor |
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明度(value・brightness) 値を返します. |
brightness(c:uint) — method, class frocessing.display.AbstractF5MovieClip |
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brown — Constant Static Property, class frocessing.color.ColorKey |
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burlywood — Constant Static Property, class frocessing.color.ColorKey |
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burn(c1:uint, c2:uint) — Static Method , class frocessing.color.ColorBlend |
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24bit Color (0xRRGGBB) を 焼き込み(BURN) でブレンドします.
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BURN — Constant Static Property, class frocessing.color.ColorBlend |
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BURN — Constant Static Property, class frocessing.display.AbstractF5MovieClip |
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burn32(c1:uint, c2:uint) — Static Method , class frocessing.color.ColorBlend |
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32bit Color (0xAARRGGBB) を 焼き込み(BURN) でブレンドします.
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burnRGB(r1:uint, g1:uint, b1:uint, r2:uint, g2:uint, b2:uint) — Static Method , class frocessing.color.ColorBlend |
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RGB値を指定して 焼き込み(BURN) でブレンドします.
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burnRGBA(r1:uint, g1:uint, b1:uint, r2:uint, g2:uint, b2:uint, a1:uint, a2:uint) — Static Method , class frocessing.color.ColorBlend |
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RGBA値を指定して 焼き込み(BURN) でブレンドします.
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |