Package | frocessing.core.canvas |
Class | public class DualCanvas2D |
Inheritance | DualCanvas2D Object |
Implements | ICanvas2D, ICanvasRender |
Property | Defined By | ||
---|---|---|---|
bezierDetail : uint | DualCanvas2D | ||
currentFill : ICanvasFill | DualCanvas2D | ||
currentStroke : ICanvasStroke | DualCanvas2D | ||
fillEnabled : Boolean | DualCanvas2D | ||
imageDetail : uint | DualCanvas2D | ||
imageSmoothing : Boolean | DualCanvas2D | ||
pathStartX : Number [read-only] | DualCanvas2D | ||
pathStartY : Number [read-only] | DualCanvas2D | ||
pathX : Number [read-only] | DualCanvas2D | ||
pathY : Number [read-only] | DualCanvas2D | ||
splineDetail : uint | DualCanvas2D | ||
splineTightness : Number | DualCanvas2D | ||
strokeEnabled : Boolean | DualCanvas2D |
Method | Defined By | ||
---|---|---|---|
DualCanvas2D | |||
background(width:Number, height:Number, color:uint, alpha:Number):void | DualCanvas2D | ||
beginCurrentFill():void | DualCanvas2D | ||
beginCurrentStroke():void | DualCanvas2D | ||
beginFill(fill:ICanvasFill):void | DualCanvas2D | ||
beginStroke(stroke:ICanvasStroke):void | DualCanvas2D | ||
beginTexture(texture:BitmapData):void | DualCanvas2D | ||
beginVertexShape(mode:int = 0):void | DualCanvas2D | ||
bezierTo(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number):void | DualCanvas2D | ||
bezierVertex(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number):void | DualCanvas2D | ||
clear():void | DualCanvas2D | ||
closePath():void | DualCanvas2D | ||
curveTo(cx:Number, cy:Number, x:Number, y:Number):void | DualCanvas2D | ||
endFill():void | DualCanvas2D | ||
endStroke():void | DualCanvas2D | ||
endTexture():void | DualCanvas2D | ||
endVertexShape(close_path:Boolean = false):void | DualCanvas2D | ||
image(matrix:Matrix = null):void | DualCanvas2D | ||
lineTo(x:Number, y:Number):void | DualCanvas2D | ||
moveTo(x:Number, y:Number):void | DualCanvas2D | ||
pixel(x:Number, y:Number, color:uint, alpha:Number):void | DualCanvas2D | ||
point(x:Number, y:Number, color:uint, alpha:Number):void | DualCanvas2D | ||
quad(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number, x3:Number, y3:Number):void | DualCanvas2D | ||
quadImage(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number, x3:Number, y3:Number, u0:Number, v0:Number, u1:Number, v1:Number, u2:Number, v2:Number, u3:Number, v3:Number):void | DualCanvas2D | ||
render():void | DualCanvas2D | ||
splineTo(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number):void | DualCanvas2D | ||
splineVertex(x:Number, y:Number):void | DualCanvas2D | ||
triangle(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number):void | DualCanvas2D | ||
triangleImage(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number, u0:Number, v0:Number, u1:Number, v1:Number, u2:Number, v2:Number):void | DualCanvas2D | ||
vertex(x:Number, y:Number, u:Number = 0, v:Number = 0):void | DualCanvas2D |
bezierDetail | property |
bezierDetail:uint
public function get bezierDetail():uint
public function set bezierDetail(value:uint):void
currentFill | property |
currentFill:ICanvasFill
public function get currentFill():ICanvasFill
public function set currentFill(value:ICanvasFill):void
currentStroke | property |
currentStroke:ICanvasStroke
public function get currentStroke():ICanvasStroke
public function set currentStroke(value:ICanvasStroke):void
fillEnabled | property |
fillEnabled:Boolean
public function get fillEnabled():Boolean
public function set fillEnabled(value:Boolean):void
imageDetail | property |
imageDetail:uint
public function get imageDetail():uint
public function set imageDetail(value:uint):void
imageSmoothing | property |
imageSmoothing:Boolean
public function get imageSmoothing():Boolean
public function set imageSmoothing(value:Boolean):void
pathStartX | property |
pathStartX:Number
[read-only] public function get pathStartX():Number
pathStartY | property |
pathStartY:Number
[read-only] public function get pathStartY():Number
pathX | property |
pathX:Number
[read-only] public function get pathX():Number
pathY | property |
pathY:Number
[read-only] public function get pathY():Number
splineDetail | property |
splineDetail:uint
public function get splineDetail():uint
public function set splineDetail(value:uint):void
splineTightness | property |
splineTightness:Number
public function get splineTightness():Number
public function set splineTightness(value:Number):void
strokeEnabled | property |
strokeEnabled:Boolean
public function get strokeEnabled():Boolean
public function set strokeEnabled(value:Boolean):void
DualCanvas2D | () | Constructor |
public function DualCanvas2D(canvas1:ICanvas2D, canvas2:ICanvas2D)
canvas1:ICanvas2D | |
canvas2:ICanvas2D |
background | () | method |
public function background(width:Number, height:Number, color:uint, alpha:Number):void
Parameters
width:Number | |
height:Number | |
color:uint | |
alpha:Number |
beginCurrentFill | () | method |
public function beginCurrentFill():void
beginCurrentStroke | () | method |
public function beginCurrentStroke():void
beginFill | () | method |
beginStroke | () | method |
beginTexture | () | method |
public function beginTexture(texture:BitmapData):void
Parameters
texture:BitmapData |
beginVertexShape | () | method |
public function beginVertexShape(mode:int = 0):void
Parameters
mode:int (default = 0 )
|
bezierTo | () | method |
public function bezierTo(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number):void
Parameters
cx0:Number | |
cy0:Number | |
cx1:Number | |
cy1:Number | |
x:Number | |
y:Number |
bezierVertex | () | method |
public function bezierVertex(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number):void
Parameters
cx0:Number | |
cy0:Number | |
cx1:Number | |
cy1:Number | |
x:Number | |
y:Number |
clear | () | method |
public function clear():void
closePath | () | method |
public function closePath():void
curveTo | () | method |
public function curveTo(cx:Number, cy:Number, x:Number, y:Number):void
Parameters
cx:Number | |
cy:Number | |
x:Number | |
y:Number |
endFill | () | method |
public function endFill():void
endStroke | () | method |
public function endStroke():void
endTexture | () | method |
public function endTexture():void
endVertexShape | () | method |
public function endVertexShape(close_path:Boolean = false):void
Parameters
close_path:Boolean (default = false )
|
image | () | method |
public function image(matrix:Matrix = null):void
Parameters
matrix:Matrix (default = null )
|
lineTo | () | method |
public function lineTo(x:Number, y:Number):void
Parameters
x:Number | |
y:Number |
moveTo | () | method |
public function moveTo(x:Number, y:Number):void
Parameters
x:Number | |
y:Number |
pixel | () | method |
public function pixel(x:Number, y:Number, color:uint, alpha:Number):void
Parameters
x:Number | |
y:Number | |
color:uint | |
alpha:Number |
point | () | method |
public function point(x:Number, y:Number, color:uint, alpha:Number):void
Parameters
x:Number | |
y:Number | |
color:uint | |
alpha:Number |
quad | () | method |
public function quad(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number, x3:Number, y3:Number):void
Parameters
x0:Number | |
y0:Number | |
x1:Number | |
y1:Number | |
x2:Number | |
y2:Number | |
x3:Number | |
y3:Number |
quadImage | () | method |
public function quadImage(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number, x3:Number, y3:Number, u0:Number, v0:Number, u1:Number, v1:Number, u2:Number, v2:Number, u3:Number, v3:Number):void
Parameters
x0:Number | |
y0:Number | |
x1:Number | |
y1:Number | |
x2:Number | |
y2:Number | |
x3:Number | |
y3:Number | |
u0:Number | |
v0:Number | |
u1:Number | |
v1:Number | |
u2:Number | |
v2:Number | |
u3:Number | |
v3:Number |
render | () | method |
public function render():void
splineTo | () | method |
public function splineTo(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number):void
Parameters
cx0:Number | |
cy0:Number | |
cx1:Number | |
cy1:Number | |
x:Number | |
y:Number |
splineVertex | () | method |
public function splineVertex(x:Number, y:Number):void
Parameters
x:Number | |
y:Number |
triangle | () | method |
public function triangle(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number):void
Parameters
x0:Number | |
y0:Number | |
x1:Number | |
y1:Number | |
x2:Number | |
y2:Number |
triangleImage | () | method |
public function triangleImage(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number, u0:Number, v0:Number, u1:Number, v1:Number, u2:Number, v2:Number):void
Parameters
x0:Number | |
y0:Number | |
x1:Number | |
y1:Number | |
x2:Number | |
y2:Number | |
u0:Number | |
v0:Number | |
u1:Number | |
v1:Number | |
u2:Number | |
v2:Number |
vertex | () | method |
public function vertex(x:Number, y:Number, u:Number = 0, v:Number = 0):void
Parameters
x:Number | |
y:Number | |
u:Number (default = 0 )
| |
v:Number (default = 0 )
|