Packagefrocessing.display
Classpublic dynamic class F5CanvasMovieClip3D
InheritanceF5CanvasMovieClip3D Inheritance AbstractF5MovieClip Inheritance FMovieClip Inheritance flash.display.MovieClip
Subclasses F5MovieClip3D, F5MovieClip3DBmp

F5CanvasMovieClip3D

See also

frocessing.core.F5Canvas3D


Public Properties
 PropertyDefined By
  fg : F5Canvas3D
F5CanvasMovieClip3D
 InheritedframeCount : uint
[read-only] frame count from start drawing.
FMovieClip
 InheritedisKeyPressed : Boolean
[read-only] is key pressed.
FMovieClip
 InheritedisMousePressed : Boolean
[read-only] is mouse pressed.
FMovieClip
 InheritedkeyCode : uint
[read-only] the keycode of last key pressed.
FMovieClip
 InheritedpmouseX : Number
[read-only] pre mouseX.
FMovieClip
 InheritedpmouseY : Number
[read-only] pre mouseY.
FMovieClip
 InheritedsyncSetup : Boolean = true
setup() 内の読み込み(loadURL,loadShape,loadImage,loadFont,loadString)を待つかどうか指定します.
FMovieClip
 Inheritedviewport : Sprite
[read-only] view object (draw target container).
AbstractF5MovieClip
Public Methods
 MethodDefined By
  
F5CanvasMovieClip3D(f5Canvas3D:F5Canvas3D, target:DisplayObject = null, useStageEvent:Boolean = true)
F5CanvasMovieClip3D
 Inherited
abs(val:Number):Number
[static]
AbstractF5MovieClip
 Inherited
acos(val:Number):Number
[static]
AbstractF5MovieClip
 Inherited
arc(x:Number, y:Number, width:Number, height:Number, start_radian:Number, stop_radian:Number):void
現在の塗りと線のスタイルを適用し、円弧を描画します.
AbstractF5MovieClip
 Inherited
arcCurveTo(x:Number, y:Number, rx:Number, ry:Number, large_arc_flag:Boolean = false, sweep_flag:Boolean = true, x_axis_rotation:Number = 0):void
現在の位置から指定座標まで、円弧を描画します.
AbstractF5MovieClip
 Inherited
arcTo(x:Number, y:Number, rx:Number, ry:Number, begin:Number, end:Number, rotation:Number = 0):void
現在の位置から指定の円弧を描きます.
AbstractF5MovieClip
 Inherited
asin(val:Number):Number
[static]
AbstractF5MovieClip
 Inherited
atan(val:Number):Number
[static]
AbstractF5MovieClip
 Inherited
atan2(y:Number, x:Number):Number
[static]
AbstractF5MovieClip
 Inherited
background(c1:Number, c2:Number, c3:Number, c4:Number):void
AbstractF5MovieClip
 Inherited
beginBitmapFill(bitmap:BitmapData, matrix:Matrix = null, repeat:Boolean = true, smooth:Boolean = false):void
AbstractF5MovieClip
  
F5CanvasMovieClip3D
 Inherited
beginFill(color:uint, alpha:Number = 1.0):void
AbstractF5MovieClip
 Inherited
beginGradientFill(type:String, color:Array, alphas:Array, ratios:Array, matrix:Matrix = null, spreadMethod:String = pad, interpolationMethod:String = rgb, focalPointRatio:Number = 0.0):void
AbstractF5MovieClip
 Inherited
beginShape(mode:int = 0):void
Vertex描画 を 開始します.
AbstractF5MovieClip
 Inherited
bezier(x0:Number, y0:Number, cx0:Number, cy0:Number, cx1:Number, cy1:Number, x1:Number, y1:Number):void
現在の塗りと線のスタイルを適用し、3次ベジェ曲線を描画します.
AbstractF5MovieClip
  
bezier3d(x0:Number, y0:Number, z0:Number, cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x1:Number, y1:Number, z1:Number):void
F5CanvasMovieClip3D
 Inherited
bezierDetail(detail_step:uint):void
3次ベジェ曲線を描画する際の精度を指定します.デフォルト値は 20 です.
AbstractF5MovieClip
 Inherited
bezierPoint(a:Number, b:Number, c:Number, d:Number, t:Number):Number
AbstractF5MovieClip
 Inherited
bezierTangent(a:Number, b:Number, c:Number, d:Number, t:Number):Number
AbstractF5MovieClip
 Inherited
bezierTo(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number):void
3次ベジェ曲線を描画します.
AbstractF5MovieClip
  
bezierTo3d(cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x:Number, y:Number, z:Number):void
F5CanvasMovieClip3D
 Inherited
bezierVertex(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x1:Number, y1:Number):void
Vertex描画 で ベジェ曲線 を 追加します.
AbstractF5MovieClip
  
bezierVertex3d(cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x:Number, y:Number, z:Number):void
F5CanvasMovieClip3D
 Inherited
binary(value:int, digits:int = 0):String
[static] 数字 を 2進数 の文字列に変換します.
AbstractF5MovieClip
 Inherited
blendColor(c1:uint, c2:uint, blend_mode:String):uint
AbstractF5MovieClip
 Inherited
blue(c:uint):Number
AbstractF5MovieClip
  
box(w:Number, h:Number, d:Number):void
F5CanvasMovieClip3D
 Inherited
brightness(c:uint):Number
AbstractF5MovieClip
  
camera(eyeX:Number, eyeY:Number, eyeZ:Number, centerX:Number, centerY:Number, centerZ:Number, upX:Number = 0, upY:Number = 1, upZ:Number = 0):void
F5CanvasMovieClip3D
 Inherited
ceil(a:Number):Number
[static]
AbstractF5MovieClip
 Inherited
circle(x:Number, y:Number, radius:Number):void
現在の塗りと線のスタイルを適用し、円を描画します.
AbstractF5MovieClip
 Inherited
clear():void
AbstractF5MovieClip
 Inherited
closePath():void
描画しているパスを閉じます.
AbstractF5MovieClip
 Inherited
color(c1:Number, c2:Number, c3:Number, c4:Number):uint
AbstractF5MovieClip
 Inherited
colorMode(mode:String, range1:Number = 0xff, range2:Number, range3:Number, range4:Number):void
AbstractF5MovieClip
 Inherited
constrain(val:Number, min_value:Number, max_value:Number):Number
[static]
AbstractF5MovieClip
 Inherited
cos(val:Number):Number
[static]
AbstractF5MovieClip
 Inherited
curve(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number, x3:Number, y3:Number):void
現在の塗りと線のスタイルを適用し、スプライン曲線を描画します.
AbstractF5MovieClip
  
curve3d(x0:Number, y0:Number, z0:Number, x1:Number, y1:Number, z1:Number, x2:Number, y2:Number, z2:Number, x3:Number, y3:Number, z3:Number):void
F5CanvasMovieClip3D
 Inherited
curveDetail(detail_step:uint):void
スプライン曲線を描画する際の精度を指定します.デフォルト値は 20 です.
AbstractF5MovieClip
 Inherited
curvePoint(a:Number, b:Number, c:Number, d:Number, t:Number):Number
AbstractF5MovieClip
 Inherited
curveTangent(a:Number, b:Number, c:Number, d:Number, t:Number):Number
AbstractF5MovieClip
 Inherited
curveTightness(t:Number):void
スプライン曲線の曲率を指定します.デフォルト値は 1.0 です.
AbstractF5MovieClip
 Inherited
curveTo(cx:Number, cy:Number, x:Number, y:Number):void
2次ベジェ曲線を描画します.
AbstractF5MovieClip
  
curveTo3d(cx:Number, cy:Number, cz:Number, x:Number, y:Number, z:Number):void
F5CanvasMovieClip3D
 Inherited
curveVertex(x:Number, y:Number):void
Vertex描画 で スプライン曲線 を 追加します.
AbstractF5MovieClip
  
curveVertex3d(x:Number, y:Number, z:Number):void
F5CanvasMovieClip3D
 Inherited
day():Number
[static] 日付 (1 ~ 31) をローカル時間で返します.
AbstractF5MovieClip
 Inherited
degrees(rad:Number):Number
[static]
AbstractF5MovieClip
 Inherited
dist(x0:Number, y0:Number, x1:Number, y1:Number):Number
[static]
AbstractF5MovieClip
  
dist3d(x0:Number, y0:Number, z0:Number, x1:Number, y1:Number, z1:Number):Number
[static]
F5CanvasMovieClip3D
 Inherited
drawArc(x:Number, y:Number, rx:Number, ry:Number, begin:Number, end:Number, pie:Boolean = false):void
円弧を描画します.
AbstractF5MovieClip
 Inherited
drawArcCurve(x0:Number, y0:Number, x:Number, y:Number, rx:Number, ry:Number, large_arc_flag:Boolean = false, sweep_flag:Boolean = true, x_axis_rotation:Number = 0):void
始点と終点を指定して円弧を描画します.
AbstractF5MovieClip
 Inherited
drawCircle(x:Number, y:Number, radius:Number):void
円を描画します.
AbstractF5MovieClip
 Inherited
drawEllipse(x:Number, y:Number, width:Number, height:Number):void
楕円を描画します.
AbstractF5MovieClip
 Inherited
drawPoly(x:Number, y:Number, points:int, radius:Number, rotation:Number = 0.0, radius2:Number, burst:Boolean = false):void
正多角形を描画します.
AbstractF5MovieClip
 Inherited
drawRect(x:Number, y:Number, width:Number, height:Number):void
矩形を描画します.
AbstractF5MovieClip
 Inherited
drawRoundRect(x:Number, y:Number, width:Number, height:Number, ellipseWidth:Number, ellipseHeight:Number):void
角丸矩形を描画します.
AbstractF5MovieClip
 Inherited
drawRoundRectComplex(x:Number, y:Number, width:Number, height:Number, topLeftRadius:Number, topRightRadius:Number, bottomLeftRadius:Number, bottomRightRadius:Number):void
各コーナーの半径を指定して、角丸矩形を描画します.
AbstractF5MovieClip
 Inherited
ellipse(x0:Number, y0:Number, x1:Number, y1:Number):void
現在の塗りと線のスタイルを適用し、楕円を描画します.
AbstractF5MovieClip
 Inherited
ellipseMode(mode:int):void
ellipse() の 描画モードを指定します.
AbstractF5MovieClip
  
endCamera():void
F5CanvasMovieClip3D
 Inherited
endFill():void
AbstractF5MovieClip
 Inherited
endShape(close_path:Boolean = false):void
Vertex描画 を 終了します.
AbstractF5MovieClip
 Inherited
event(handlerName:String, handler:Function):void
Change the event handler, or handling non public function.
FMovieClip
 Inherited
exp(val:Number):Number
[static]
AbstractF5MovieClip
 Inherited
f5_alpha(c:uint):Number
AbstractF5MovieClip
 Inherited
fill(c1:Number, c2:Number, c3:Number, c4:Number):void
AbstractF5MovieClip
 Inherited
fillBitmap(bitmapData:BitmapData, matrix:Matrix = null, repeat:Boolean = true, smooth:Boolean = false):void
AbstractF5MovieClip
 Inherited
fillGradient(type:String, a:Number, b:Number, c:Number, d:Number, colors:Array, alphas:Array = null, ratios:Array = null, spreadMethod:String = pad, interpolationMethod:String = rgb, focalPointRatio:Number = 0):void
AbstractF5MovieClip
 Inherited
floor(a:Number):Number
[static]
AbstractF5MovieClip
  
frustum(left:Number, right:Number, bottom:Number, top:Number, near:Number, far:Number):void
F5CanvasMovieClip3D
 Inherited
green(c:uint):Number
AbstractF5MovieClip
 Inherited
hex(value:int, digits:int = 0):String
[static] 数字 を 16進数 の文字列に変換します.
AbstractF5MovieClip
 Inherited
hour():Number
[static] 時 (0 ~ 23) をローカル時間で返します.
AbstractF5MovieClip
 Inherited
hue(c:uint):Number
AbstractF5MovieClip
 Inherited
image(img:BitmapData, x:Number, y:Number, w:Number, h:Number):void
画像を描画します.
AbstractF5MovieClip
  
image2d(img:BitmapData, x:Number, y:Number, z:Number, w:Number, h:Number):void
F5CanvasMovieClip3D
  
image3d(img:BitmapData, x:Number, y:Number, z:Number, w:Number, h:Number):void
F5CanvasMovieClip3D
 Inherited
imageDetail(segmentNumber:uint):void
beginShape() のモード QUADS,QUAD_STRIP で画像を変形して描画する際の精度を指定します.
AbstractF5MovieClip
 Inherited
imageMode(mode:int):void
image() の 描画モードを指定します.
AbstractF5MovieClip
 Inherited
imageSmoothing(smooth:Boolean):void
image(), texture() などで画像を描画する場合の Smoothing を設定します.
AbstractF5MovieClip
 Inherited
lerp(a:Number, b:Number, amt:Number):Number
[static]
AbstractF5MovieClip
 Inherited
lerpColor(c1:uint, c2:uint, amt:Number):uint
AbstractF5MovieClip
 Inherited
line(x0:Number, y0:Number, x1:Number, y1:Number):void
現在の線のスタイルを適用し、直線を描画します.
AbstractF5MovieClip
  
line3d(x0:Number, y0:Number, z0:Number, x1:Number, y1:Number, z1:Number):void
F5CanvasMovieClip3D
 Inherited
lineGradientStyle(type:String, colors:Array, alphas:Array, ratios:Array, matrix:Matrix = null, spreadMethod:String = pad, interpolationMethod:String = rgb, focalPointRatio:Number = 0.0):void
AbstractF5MovieClip
 Inherited
lineStyle(thickness:Number, color:uint = 0, alpha:Number = 1, pixelHinting:Boolean = false, scaleMode:String = normal, caps:String = null, joints:String = null, miterLimit:Number = 3):void
AbstractF5MovieClip
 Inherited
lineTo(x:Number, y:Number, z:Number = 0):void
現在の描画位置から指定座標まで描画します.
AbstractF5MovieClip
 Inherited
loadFont(font_url:String, loader:URLLoader = null):PFontLoader
PFont を読み込みます.
AbstractF5MovieClip
 Inherited
loadImage(url:String, loader:Loader = null):FImageLoader
Image を読み込みます.
AbstractF5MovieClip
 Inherited
loadShape(url:String, loader:URLLoader = null):FShapeSVGLoader
SVG Shape を読み込みます.
AbstractF5MovieClip
 Inherited
loadString(url:String, loader:URLLoader = null):FStringLoader
String を読み込みます.
AbstractF5MovieClip
 Inherited
loadURL(url:String, loader:EventDispatcher = null):EventDispatcher
URL を読み込みます.
FMovieClip
 Inherited
log(val:Number):Number
[static]
AbstractF5MovieClip
 Inherited
loop():void
apply draw() on enterframe.
FMovieClip
 Inherited
mag(a:Number, b:Number):Number
[static]
AbstractF5MovieClip
  
mag3d(a:Number, b:Number, c:Number):Number
[static]
F5CanvasMovieClip3D
 Inherited
map(val:Number, low1:Number, high1:Number, low2:Number, high2:Number):Number
[static]
AbstractF5MovieClip
 Inherited
max(a:Number, b:Number):Number
[static]
AbstractF5MovieClip
 Inherited
millis():Number
[static] ミリ秒 (0 ~ 999) をローカル時間で返します.
AbstractF5MovieClip
 Inherited
min(a:Number, b:Number):Number
[static]
AbstractF5MovieClip
 Inherited
minute():Number
[static] 分 (0 ~ 59) をローカル時間で返します.
AbstractF5MovieClip
  
model(model_:F3DObject):void
F5CanvasMovieClip3D
  
modelX(x:Number, y:Number, z:Number):Number
F5CanvasMovieClip3D
  
modelXYZ(x:Number, y:Number, z:Number):FNumber3D
F5CanvasMovieClip3D
  
modelY(x:Number, y:Number, z:Number):Number
F5CanvasMovieClip3D
  
modelZ(x:Number, y:Number, z:Number):Number
F5CanvasMovieClip3D
 Inherited
month():Number
[static] 月 (1 月は 1、2 月は 2 など) をローカル時間で返します.
AbstractF5MovieClip
 Inherited
moveTo(x:Number, y:Number, z:Number = 0):void
現在の描画位置を指定座標に移動します.
AbstractF5MovieClip
 Inherited
moveToLast():void
現在の描画位置に moveTo() します.
AbstractF5MovieClip
 Inherited
nf(value:Number, left:uint, right:uint = 0):String
[static]
AbstractF5MovieClip
 Inherited
nfc(value:Number, right:uint = 0):String
[static]
AbstractF5MovieClip
 Inherited
nfp(value:Number, left:uint, right:uint = 0):String
[static]
AbstractF5MovieClip
 Inherited
nfs(value:Number, left:uint, right:uint = 0):String
[static]
AbstractF5MovieClip
 Inherited
noFill():void
AbstractF5MovieClip
 Inherited
noise(x:Number, y:Number = 0.0, z:Number = 0.0):Number
AbstractF5MovieClip
 Inherited
noiseDetail(lod:uint, falloff:Number = 0):void
note that fallout value greater than 0.5 might result in greater than 1.0 values returned by noise().
AbstractF5MovieClip
 Inherited
noiseSeed(seed:uint):void
AbstractF5MovieClip
 Inherited
noLoop():void
stop draw() on enterframe.
FMovieClip
 Inherited
norm(val:Number, low:Number, high:Number):Number
[static]
AbstractF5MovieClip
 Inherited
noSmooth():void
AbstractF5MovieClip
 Inherited
noStroke():void
AbstractF5MovieClip
 Inherited
noTint():void
AbstractF5MovieClip
  
ortho(left:Number, right:Number, bottom:Number, top:Number, near:Number, far:Number):void
F5CanvasMovieClip3D
  
perspective(fov:Number, aspect:Number, near:Number, far:Number):void
F5CanvasMovieClip3D
 Inherited
pixel(x:Number, y:Number, z:Number = 0):void
ピクセルを描画します.描画する色は、線の色が適用されます.
AbstractF5MovieClip
 Inherited
point(x:Number, y:Number, z:Number = 0):void
点を描画します.点を描画する色は、線の色が適用されます.
AbstractF5MovieClip
  
popMatrix():void
F5CanvasMovieClip3D
 Inherited
popStyle():void
AbstractF5MovieClip
 Inherited
pow(num:Number, exp:Number):Number
[static]
AbstractF5MovieClip
  
F5CanvasMovieClip3D
  
F5CanvasMovieClip3D
  
F5CanvasMovieClip3D
  
pushMatrix():void
F5CanvasMovieClip3D
 Inherited
pushStyle():void
AbstractF5MovieClip
 Inherited
QBest():void
StageQuality to BEST.
FMovieClip
 Inherited
qbezierPoint(a:Number, b:Number, c:Number, t:Number):Number
AbstractF5MovieClip
 Inherited
qbezierTangent(a:Number, b:Number, c:Number, t:Number):Number
AbstractF5MovieClip
 Inherited
QHigh():void
StageQuality to HIGH.
FMovieClip
 Inherited
QLow():void
StageQuality to LOW.
FMovieClip
 Inherited
QMedium():void
StageQuality to MEDIUM.
FMovieClip
 Inherited
quad(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number, x3:Number, y3:Number):void
現在の塗りと線のスタイルを適用し、四角形を描画します.
AbstractF5MovieClip
 Inherited
quant(val:Number, tick:Number):Number
[static]
AbstractF5MovieClip
 Inherited
radians(deg:Number):Number
[static]
AbstractF5MovieClip
 Inherited
random(high:Number, low:Number = 0):Number
AbstractF5MovieClip
 Inherited
randomSeed(seed:uint):void
AbstractF5MovieClip
 Inherited
rect(x:Number, y:Number, x1:Number, y1:Number, rx:Number = 0, ry:Number = 0):void
現在の塗りと線のスタイルを適用し、矩形を描画します.
AbstractF5MovieClip
 Inherited
rectMode(mode:int):void
rect() の 描画モードを指定します.
AbstractF5MovieClip
 Inherited
red(c:uint):Number
AbstractF5MovieClip
 Inherited
redraw():void
apply draw().
FMovieClip
  
F5CanvasMovieClip3D
  
rotate(angle:Number):void
F5CanvasMovieClip3D
  
rotateX(angle:Number):void
F5CanvasMovieClip3D
  
rotateY(angle:Number):void
F5CanvasMovieClip3D
  
rotateZ(angle:Number):void
F5CanvasMovieClip3D
 Inherited
round(a:Number):Number
[static]
AbstractF5MovieClip
 Inherited
saturation(c:uint):Number
AbstractF5MovieClip
  
scale(sx:Number, sy:Number, sz:Number = 1.0):void
F5CanvasMovieClip3D
  
screenX(x:Number, y:Number, z:Number):Number
F5CanvasMovieClip3D
  
screenXYZ(x:Number, y:Number, z:Number):FNumber3D
F5CanvasMovieClip3D
  
screenY(x:Number, y:Number, z:Number):Number
F5CanvasMovieClip3D
  
screenZ(x:Number, y:Number, z:Number):Number
F5CanvasMovieClip3D
 Inherited
second():Number
[static] 秒 (0 ~ 59) をローカル時間で返します.
AbstractF5MovieClip
 Inherited
shape(s:IFShape, x:Number, y:Number, w:Number, h:Number):void
IFShape を描画します.
AbstractF5MovieClip
 Inherited
shapeMode(mode:int):void
shape() の 描画モードを指定します.
AbstractF5MovieClip
 Inherited
shapePath(commands:Array, data:Array):void
draw path.
AbstractF5MovieClip
 Inherited
sin(val:Number):Number
[static]
AbstractF5MovieClip
 Inherited
size(width_:uint, height_:uint):void
AbstractF5MovieClip
 Inherited
smooth():void
AbstractF5MovieClip
  
sphere(radius:Number):void
F5CanvasMovieClip3D
  
sphereDetail(detail:uint):void
F5CanvasMovieClip3D
 Inherited
splineTo(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number):void
スプライン曲線を描画します.
AbstractF5MovieClip
  
splineTo3d(cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x:Number, y:Number, z:Number):void
F5CanvasMovieClip3D
 Inherited
splitTokens(str:String, tokens:String = ):Array
[static]
AbstractF5MovieClip
 Inherited
sq(val:Number):Number
[static]
AbstractF5MovieClip
 Inherited
sqrt(val:Number):Number
[static]
AbstractF5MovieClip
 Inherited
stroke(c1:Number, c2:Number, c3:Number, c4:Number):void
AbstractF5MovieClip
 Inherited
strokeCap(capsStyle:String):void
AbstractF5MovieClip
 Inherited
strokeJoin(jointStyle:String):void
AbstractF5MovieClip
 Inherited
strokeWeight(thickness:Number):void
AbstractF5MovieClip
 Inherited
tan(val:Number):Number
[static]
AbstractF5MovieClip
 Inherited
text(str:String, a:Number, b:Number, c:Number = 0, d:Number = 0, e:Number = 0):void
text を描画します.
AbstractF5MovieClip
 Inherited
textAlign(align:int, valign:int = 0):void
text の align を指定します.
AbstractF5MovieClip
 Inherited
textAscent():Number
行のベースラインから最上部までの値(px)を示します.
AbstractF5MovieClip
 Inherited
textDescent():Number
行のベースラインから最下部までの値(px)を示します.
AbstractF5MovieClip
 Inherited
textFont(font:IFont, fontSize:Number):void
描画する font を指定します.
AbstractF5MovieClip
 Inherited
textLeading(leading:Number):void
text の 行高 を指定します.
AbstractF5MovieClip
 Inherited
textLetterSpacing(spacing:Number):void
文字間をしてします.
AbstractF5MovieClip
 Inherited
textMode(mode:int):void
not implemented
AbstractF5MovieClip
 Inherited
textSize(fontSize:Number):void
text の size を指定します.
AbstractF5MovieClip
 Inherited
texture(textureData:BitmapData):void
vertex() で 描画する テクスチャ(画像) を設定します.
AbstractF5MovieClip
 Inherited
textureMode(mode:int):void
vertex() の UV値モード を指定します.
AbstractF5MovieClip
 Inherited
textWidth(str:String):Number
文字列の幅を取得します.
AbstractF5MovieClip
 Inherited
tint(c1:Number, c2:Number, c3:Number, c4:Number):void
AbstractF5MovieClip
  
translate(tx:Number, ty:Number, tz:Number = 0.0):void
F5CanvasMovieClip3D
 Inherited
triangle(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number):void
現在の塗りと線のスタイルを適用し、三角形を描画します.
AbstractF5MovieClip
 Inherited
trim(str:String):String
[static]
AbstractF5MovieClip
 Inherited
unbinary(binstr:String):uint
[static] 2進数の文字列を uint に変換します.
AbstractF5MovieClip
 Inherited
unhex(hexstr:String):uint
[static] 16進数の文字列を uint に変換します.
AbstractF5MovieClip
 Inherited
vertex(x:Number, y:Number, u:Number = 0, v:Number = 0):void
Vertex描画 で 座標を追加します.
AbstractF5MovieClip
  
vertex3d(x:Number, y:Number, z:Number, u:Number = 0, v:Number = 0):void
F5CanvasMovieClip3D
 Inherited
weekday():Number
[static] 曜日 (日曜日は 0、月曜日は 1 など) をローカル時間で返します.
AbstractF5MovieClip
 Inherited
year():Number
[static] 年 (2000 などの 4 桁の数字) をローカル時間で返します.
AbstractF5MovieClip
Public Constants
 ConstantDefined By
 InheritedADD : String = add
[static]
AbstractF5MovieClip
 InheritedBASELINE : int = 0
[static]
AbstractF5MovieClip
 InheritedBOTTOM : int = 102
[static]
AbstractF5MovieClip
 InheritedBURN : String = burn
[static]
AbstractF5MovieClip
 InheritedCENTER : int = 3
[static]
AbstractF5MovieClip
 InheritedCLOSE : Boolean = true
[static]
AbstractF5MovieClip
 InheritedCORNER : int = 0
[static]
AbstractF5MovieClip
 InheritedCORNERS : int = 1
[static]
AbstractF5MovieClip
 InheritedDARKEN : String = darken
[static]
AbstractF5MovieClip
 InheritedDIFFERENCE : String = difference
[static]
AbstractF5MovieClip
 InheritedDODGE : String = dodge
[static]
AbstractF5MovieClip
 InheritedEXCLUSION : String = exclusion
[static]
AbstractF5MovieClip
 InheritedHALF_PI : Number = 1.5707963267948966
[static]
AbstractF5MovieClip
 InheritedHARDLIGHT : String = hardlight
[static]
AbstractF5MovieClip
 InheritedHSB : String = hsv
[static]
AbstractF5MovieClip
 InheritedHSV : String = hsv
[static]
AbstractF5MovieClip
 InheritedIMAGE : int = 0
[static]
AbstractF5MovieClip
 InheritedLEFT : int = 37
[static]
AbstractF5MovieClip
 InheritedLIGHTEN : String = lighten
[static]
AbstractF5MovieClip
 InheritedLINES : int = 4
[static]
AbstractF5MovieClip
 InheritedMULTIPLY : String = multiply
[static]
AbstractF5MovieClip
 InheritedNORMAL : String = normal
[static]
AbstractF5MovieClip
 InheritedNORMALIZED : int = 1
[static]
AbstractF5MovieClip
 InheritedOPEN : Boolean = false
[static]
AbstractF5MovieClip
 InheritedOVERLAY : String = overlay
[static]
AbstractF5MovieClip
 InheritedPI : Number = 3.141592653589793
[static]
AbstractF5MovieClip
 InheritedPOINTS : int = 2
[static]
AbstractF5MovieClip
 InheritedPOLYGON : int = 0
[static]
AbstractF5MovieClip
 InheritedQUADS : int = 16
[static]
AbstractF5MovieClip
 InheritedQUAD_STRIP : int = 17
[static]
AbstractF5MovieClip
 InheritedRADIUS : int = 2
[static]
AbstractF5MovieClip
 InheritedRGB : String = rgb
[static]
AbstractF5MovieClip
 InheritedRIGHT : int = 39
[static]
AbstractF5MovieClip
 InheritedSCREEN : String = screen
[static]
AbstractF5MovieClip
 InheritedSOFTLIGHT : String = softlight
[static]
AbstractF5MovieClip
 InheritedSUBTRACT : String = subtract
[static]
AbstractF5MovieClip
 InheritedTOP : int = 101
[static]
AbstractF5MovieClip
 InheritedTRIANGLE_FAN : int = 11
[static]
AbstractF5MovieClip
 InheritedTRIANGLES : int = 9
[static]
AbstractF5MovieClip
 InheritedTRIANGLE_STRIP : int = 10
[static]
AbstractF5MovieClip
 InheritedTWO_PI : Number = 6.283185307179586
[static]
AbstractF5MovieClip
Property Detail
fgproperty
public var fg:F5Canvas3D

Constructor Detail
F5CanvasMovieClip3D()Constructor
public function F5CanvasMovieClip3D(f5Canvas3D:F5Canvas3D, target:DisplayObject = null, useStageEvent:Boolean = true)

Parameters
f5Canvas3D:F5Canvas3D
 
target:DisplayObject (default = null)
 
useStageEvent:Boolean (default = true)
Method Detail
beginCamera()method
public function beginCamera():void

bezier3d()method 
public function bezier3d(x0:Number, y0:Number, z0:Number, cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x1:Number, y1:Number, z1:Number):void

Parameters

x0:Number
 
y0:Number
 
z0:Number
 
cx0:Number
 
cy0:Number
 
cz0:Number
 
cx1:Number
 
cy1:Number
 
cz1:Number
 
x1:Number
 
y1:Number
 
z1:Number

bezierTo3d()method 
public function bezierTo3d(cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x:Number, y:Number, z:Number):void

Parameters

cx0:Number
 
cy0:Number
 
cz0:Number
 
cx1:Number
 
cy1:Number
 
cz1:Number
 
x:Number
 
y:Number
 
z:Number

bezierVertex3d()method 
public function bezierVertex3d(cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x:Number, y:Number, z:Number):void

Parameters

cx0:Number
 
cy0:Number
 
cz0:Number
 
cx1:Number
 
cy1:Number
 
cz1:Number
 
x:Number
 
y:Number
 
z:Number

box()method 
public function box(w:Number, h:Number, d:Number):void

Parameters

w:Number
 
h:Number (default = NaN)
 
d:Number (default = NaN)

camera()method 
public function camera(eyeX:Number, eyeY:Number, eyeZ:Number, centerX:Number, centerY:Number, centerZ:Number, upX:Number = 0, upY:Number = 1, upZ:Number = 0):void

Parameters

eyeX:Number (default = NaN)
 
eyeY:Number (default = NaN)
 
eyeZ:Number (default = NaN)
 
centerX:Number (default = NaN)
 
centerY:Number (default = NaN)
 
centerZ:Number (default = NaN)
 
upX:Number (default = 0)
 
upY:Number (default = 1)
 
upZ:Number (default = 0)

curve3d()method 
public function curve3d(x0:Number, y0:Number, z0:Number, x1:Number, y1:Number, z1:Number, x2:Number, y2:Number, z2:Number, x3:Number, y3:Number, z3:Number):void

Parameters

x0:Number
 
y0:Number
 
z0:Number
 
x1:Number
 
y1:Number
 
z1:Number
 
x2:Number
 
y2:Number
 
z2:Number
 
x3:Number
 
y3:Number
 
z3:Number

curveTo3d()method 
public function curveTo3d(cx:Number, cy:Number, cz:Number, x:Number, y:Number, z:Number):void

Parameters

cx:Number
 
cy:Number
 
cz:Number
 
x:Number
 
y:Number
 
z:Number

curveVertex3d()method 
public function curveVertex3d(x:Number, y:Number, z:Number):void

Parameters

x:Number
 
y:Number
 
z:Number

dist3d()method 
public static function dist3d(x0:Number, y0:Number, z0:Number, x1:Number, y1:Number, z1:Number):Number

Parameters

x0:Number
 
y0:Number
 
z0:Number
 
x1:Number
 
y1:Number
 
z1:Number

Returns
Number

See also

endCamera()method 
public function endCamera():void

frustum()method 
public function frustum(left:Number, right:Number, bottom:Number, top:Number, near:Number, far:Number):void

Parameters

left:Number
 
right:Number
 
bottom:Number
 
top:Number
 
near:Number
 
far:Number

image2d()method 
public function image2d(img:BitmapData, x:Number, y:Number, z:Number, w:Number, h:Number):void

Parameters

img:BitmapData
 
x:Number
 
y:Number
 
z:Number
 
w:Number (default = NaN)
 
h:Number (default = NaN)

image3d()method 
public function image3d(img:BitmapData, x:Number, y:Number, z:Number, w:Number, h:Number):void

Parameters

img:BitmapData
 
x:Number
 
y:Number
 
z:Number
 
w:Number (default = NaN)
 
h:Number (default = NaN)

line3d()method 
public function line3d(x0:Number, y0:Number, z0:Number, x1:Number, y1:Number, z1:Number):void

Parameters

x0:Number
 
y0:Number
 
z0:Number
 
x1:Number
 
y1:Number
 
z1:Number

mag3d()method 
public static function mag3d(a:Number, b:Number, c:Number):Number

Parameters

a:Number
 
b:Number
 
c:Number

Returns
Number

See also

model()method 
public function model(model_:F3DObject):void

Parameters

model_:F3DObject

modelX()method 
public function modelX(x:Number, y:Number, z:Number):Number

Parameters

x:Number
 
y:Number
 
z:Number

Returns
Number
modelXYZ()method 
public function modelXYZ(x:Number, y:Number, z:Number):FNumber3D

Parameters

x:Number
 
y:Number
 
z:Number

Returns
FNumber3D
modelY()method 
public function modelY(x:Number, y:Number, z:Number):Number

Parameters

x:Number
 
y:Number
 
z:Number

Returns
Number
modelZ()method 
public function modelZ(x:Number, y:Number, z:Number):Number

Parameters

x:Number
 
y:Number
 
z:Number

Returns
Number
ortho()method 
public function ortho(left:Number, right:Number, bottom:Number, top:Number, near:Number, far:Number):void

Parameters

left:Number (default = NaN)
 
right:Number (default = NaN)
 
bottom:Number (default = NaN)
 
top:Number (default = NaN)
 
near:Number (default = NaN)
 
far:Number (default = NaN)

perspective()method 
public function perspective(fov:Number, aspect:Number, near:Number, far:Number):void

Parameters

fov:Number (default = NaN)
 
aspect:Number (default = NaN)
 
near:Number (default = NaN)
 
far:Number (default = NaN)

popMatrix()method 
public function popMatrix():void

printCamera()method 
public function printCamera():void

printMatrix()method 
public function printMatrix():void

printProjection()method 
public function printProjection():void

pushMatrix()method 
public function pushMatrix():void

resetMatrix()method 
public function resetMatrix():void

rotate()method 
public function rotate(angle:Number):void

Parameters

angle:Number

rotateX()method 
public function rotateX(angle:Number):void

Parameters

angle:Number

rotateY()method 
public function rotateY(angle:Number):void

Parameters

angle:Number

rotateZ()method 
public function rotateZ(angle:Number):void

Parameters

angle:Number

scale()method 
public function scale(sx:Number, sy:Number, sz:Number = 1.0):void

Parameters

sx:Number
 
sy:Number (default = NaN)
 
sz:Number (default = 1.0)

screenX()method 
public function screenX(x:Number, y:Number, z:Number):Number

Parameters

x:Number
 
y:Number
 
z:Number

Returns
Number
screenXYZ()method 
public function screenXYZ(x:Number, y:Number, z:Number):FNumber3D

Parameters

x:Number
 
y:Number
 
z:Number

Returns
FNumber3D
screenY()method 
public function screenY(x:Number, y:Number, z:Number):Number

Parameters

x:Number
 
y:Number
 
z:Number

Returns
Number
screenZ()method 
public function screenZ(x:Number, y:Number, z:Number):Number

Parameters

x:Number
 
y:Number
 
z:Number

Returns
Number
sphere()method 
public function sphere(radius:Number):void

Parameters

radius:Number

sphereDetail()method 
public function sphereDetail(detail:uint):void

Parameters

detail:uint

splineTo3d()method 
public function splineTo3d(cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x:Number, y:Number, z:Number):void

Parameters

cx0:Number
 
cy0:Number
 
cz0:Number
 
cx1:Number
 
cy1:Number
 
cz1:Number
 
x:Number
 
y:Number
 
z:Number

translate()method 
public function translate(tx:Number, ty:Number, tz:Number = 0.0):void

Parameters

tx:Number
 
ty:Number
 
tz:Number (default = 0.0)

vertex3d()method 
public function vertex3d(x:Number, y:Number, z:Number, u:Number = 0, v:Number = 0):void

Parameters

x:Number
 
y:Number
 
z:Number
 
u:Number (default = 0)
 
v:Number (default = 0)