Package | frocessing.core.canvas |
Class | public class BitmapDataCanvas3D |
Inheritance | BitmapDataCanvas3D GraphicsCanvas3D AbstractCanvas3D AbstractCanvas CanvasStyleAdapter Object |
Implements | ICanvasRender |
Property | Defined By | ||
---|---|---|---|
backFaceCulling : Boolean | AbstractCanvas3D | ||
bezierDetail : uint
bezierTo()メソッドで描画する曲線の精度. | AbstractCanvas | ||
bitmapData : BitmapData | BitmapDataCanvas3D | ||
blendMode : String | BitmapDataCanvas3D | ||
centerX : Number [read-only]
projection center X
| AbstractCanvas3D | ||
centerY : Number [read-only]
projection center Y
| AbstractCanvas3D | ||
currentFill : ICanvasFill [override] | AbstractCanvas3D | ||
currentStroke : ICanvasStroke
現在のストロークをしめします. | AbstractCanvas | ||
fillEnabled : Boolean | AbstractCanvas | ||
focalLength : Number [read-only]
focal length. | AbstractCanvas3D | ||
imageDetail : uint [override] | AbstractCanvas3D | ||
imageSmoothing : Boolean [override] | AbstractCanvas3D | ||
pathStartX : Number [read-only]
パス開始座標(X)
| AbstractCanvas3D | ||
pathStartY : Number [read-only]
パス開始座標(Y)
| AbstractCanvas3D | ||
pathStartZ : Number [read-only]
パス開始座標(Z)
| AbstractCanvas3D | ||
pathX : Number [read-only]
パス座標(X)
| AbstractCanvas3D | ||
pathY : Number [read-only]
パス座標(Y)
| AbstractCanvas3D | ||
pathZ : Number [read-only]
パス座標(Z)
| AbstractCanvas3D | ||
perspective : Boolean [read-only]
is perspective projection. | AbstractCanvas3D | ||
splineDetail : uint
splineTo()メソッドで描画する曲線の精度. | AbstractCanvas | ||
splineTightness : Number
スプライン曲線の曲率を指定します. | AbstractCanvas | ||
strokeEnabled : Boolean | AbstractCanvas |
Method | Defined By | ||
---|---|---|---|
BitmapDataCanvas3D(bitmapData:BitmapData) | BitmapDataCanvas3D | ||
background(width:Number, height:Number, color:uint, alpha:Number):void [override] | BitmapDataCanvas3D | ||
beginCurrentFill():void
fillEnabled が true の場合、直前の塗りを開始します. | AbstractCanvas | ||
beginCurrentStroke():void
strokeEnabled が true の場合、直前のストロークを再開します. | AbstractCanvas | ||
beginFill(fill:ICanvasFill):void [override] | AbstractCanvas3D | ||
beginPathGroup():void
begin path group( moveTo,lineTo,curveTo,bezierTo,splineTo ). | AbstractCanvas3D | ||
beginStroke(stroke:ICanvasStroke):void [override] | AbstractCanvas3D | ||
beginTexture(texture:BitmapData):void [override] | AbstractCanvas3D | ||
beginTextures(texture:BitmapData, backfaceTexture:BitmapData):void | AbstractCanvas3D | ||
beginVertexShape(mode:int = 0):void
Vertex描画 を 開始します. | AbstractCanvas3D | ||
bezierTo(cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x:Number, y:Number, z:Number):void
3次ベジェ曲線を描画します. | AbstractCanvas3D | ||
bezierVertex(cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x:Number, y:Number, z:Number):void
Vertex描画 で ベジェ曲線 を 追加します. | AbstractCanvas3D | ||
clear():void [override] | GraphicsCanvas3D | ||
closePath():void
描画しているシェイプを閉じます. | AbstractCanvas3D | ||
curveTo(cx:Number, cy:Number, cz:Number, x:Number, y:Number, z:Number):void
2次ベジェ曲線を描画します. | AbstractCanvas3D | ||
drawTriangles(vertices:Array, indices:Array, uvData:Array = null):void | AbstractCanvas3D | ||
endFill():void
塗りを終了します. | AbstractCanvas | ||
endPathGroup():void
end path group( moveTo,lineTo,curveTo,bezierTo,splineTo ). | AbstractCanvas3D | ||
endStroke():void [override] | AbstractCanvas3D | ||
endTexture():void [override] | AbstractCanvas3D | ||
endVertexShape(close_path:Boolean = false):void
Vertex描画 を 終了します. | AbstractCanvas3D | ||
image2d(x:Number, y:Number, z:Number, w:Number, h:Number, center:Boolean):void | AbstractCanvas3D | ||
lineTo(x:Number, y:Number, z:Number):void
現在の描画位置から (x, y, z) まで描画します. | AbstractCanvas3D | ||
moveTo(x:Number, y:Number, z:Number):void
現在の描画位置を (x, y, z) に移動します. | AbstractCanvas3D | ||
pixel(x:Number, y:Number, z:Number, color:uint, alpha:Number):void
点を描画します. | AbstractCanvas3D | ||
point(x:Number, y:Number, z:Number, color:uint, alpha:Number):void
点を描画します. | AbstractCanvas3D | ||
projectionValue(x:Number, y:Number, z:Number):FNumber3D
get projection result. | AbstractCanvas3D | ||
quad(x0:Number, y0:Number, z0:Number, x1:Number, y1:Number, z1:Number, x2:Number, y2:Number, z2:Number, x3:Number, y3:Number, z3:Number):void
四角形を描画します. | AbstractCanvas3D | ||
quadImage(x0:Number, y0:Number, z0:Number, x1:Number, y1:Number, z1:Number, x2:Number, y2:Number, z2:Number, x3:Number, y3:Number, z3:Number, u0:Number, v0:Number, u1:Number, v1:Number, u2:Number, v2:Number, u3:Number, v3:Number):void
beginTexture() で指定している texture で四角形を描画します. | AbstractCanvas3D | ||
render():void [override] | BitmapDataCanvas3D | ||
setProjection(perspective:Boolean, centerX:Number, centerY:Number, focalLength:Number, scaleX:Number = 1, scaleY:Number = 1):void
projection setting
| AbstractCanvas3D | ||
splineTo(cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x:Number, y:Number, z:Number):void
スプライン曲線を描画します. | AbstractCanvas3D | ||
splineVertex(x:Number, y:Number, z:Number):void
Vertex描画 で スプライン曲線 を 追加します. | AbstractCanvas3D | ||
triangle(x0:Number, y0:Number, z0:Number, x1:Number, y1:Number, z1:Number, x2:Number, y2:Number, z2:Number):void
三角形を描画します. | AbstractCanvas3D | ||
triangleImage(x0:Number, y0:Number, z0:Number, x1:Number, y1:Number, z1:Number, x2:Number, y2:Number, z2:Number, u0:Number, v0:Number, u1:Number, v1:Number, u2:Number, v2:Number):void
beginTexture() で指定している texture で三角形を描画します. | AbstractCanvas3D | ||
vertex(x:Number, y:Number, z:Number, u:Number = 0, v:Number = 0):void
Vertex描画 で 座標を追加します. | AbstractCanvas3D |
bitmapData | property |
bitmapData:BitmapData
public function get bitmapData():BitmapData
public function set bitmapData(value:BitmapData):void
blendMode | property |
blendMode:String
public function get blendMode():String
public function set blendMode(value:String):void
BitmapDataCanvas3D | () | Constructor |
public function BitmapDataCanvas3D(bitmapData:BitmapData)
Parameters
bitmapData:BitmapData |
background | () | method |
override public function background(width:Number, height:Number, color:uint, alpha:Number):void
Parameters
width:Number | |
height:Number | |
color:uint | |
alpha:Number |
render | () | method |
override public function render():void