Package | frocessing.core.canvas |
Interface | public interface ICanvas3D extends ICanvas |
Implementors | AbstractCanvas3D |
Property | Defined By | ||
---|---|---|---|
backFaceCulling : Boolean | ICanvas3D | ||
bezierDetail : uint | ICanvas | ||
currentFill : ICanvasFill | ICanvas | ||
currentStroke : ICanvasStroke | ICanvas | ||
fillEnabled : Boolean | ICanvas | ||
imageDetail : uint | ICanvas | ||
imageSmoothing : Boolean | ICanvas | ||
pathStartX : Number [read-only] | ICanvas3D | ||
pathStartY : Number [read-only] | ICanvas3D | ||
pathStartZ : Number [read-only] | ICanvas3D | ||
pathX : Number [read-only] | ICanvas3D | ||
pathY : Number [read-only] | ICanvas3D | ||
pathZ : Number [read-only] | ICanvas3D | ||
splineDetail : uint | ICanvas | ||
splineTightness : Number | ICanvas | ||
strokeEnabled : Boolean | ICanvas |
Method | Defined By | ||
---|---|---|---|
background(width:Number, height:Number, color:uint, alpha:Number):void | ICanvas | ||
beginCurrentFill():void | ICanvas | ||
beginCurrentStroke():void | ICanvas | ||
beginFill(fill:ICanvasFill):void | ICanvas | ||
beginPathGroup():void | ICanvas3D | ||
beginStroke(stroke:ICanvasStroke):void | ICanvas | ||
beginTexture(texture:BitmapData):void | ICanvas | ||
beginTextures(texture:BitmapData, backFaceTexture:BitmapData):void | ICanvas3D | ||
beginVertexShape(mode:int = 0):void | ICanvas3D | ||
bezierTo(cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x:Number, y:Number, z:Number):void | ICanvas3D | ||
bezierVertex(cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x:Number, y:Number, z:Number):void | ICanvas3D | ||
clear():void | ICanvas | ||
closePath():void | ICanvas3D | ||
curveTo(cx:Number, cy:Number, cz:Number, x:Number, y:Number, z:Number):void | ICanvas3D | ||
drawTriangles(vertices:Array, indices:Array, uvData:Array = null):void | ICanvas3D | ||
endFill():void | ICanvas | ||
endPathGroup():void | ICanvas3D | ||
endStroke():void | ICanvas | ||
endTexture():void | ICanvas | ||
endVertexShape(close_path:Boolean = false):void | ICanvas3D | ||
image2d(x:Number, y:Number, z:Number, w:Number, h:Number, center:Boolean):void | ICanvas3D | ||
lineTo(x:Number, y:Number, z:Number):void | ICanvas3D | ||
moveTo(x:Number, y:Number, z:Number):void | ICanvas3D | ||
pixel(x:Number, y:Number, z:Number, color:uint, alpha:Number):void | ICanvas3D | ||
point(x:Number, y:Number, z:Number, color:uint, alpha:Number):void | ICanvas3D | ||
projectionValue(x:Number, y:Number, z:Number):FNumber3D | ICanvas3D | ||
quad(x0:Number, y0:Number, z0:Number, x1:Number, y1:Number, z1:Number, x2:Number, y2:Number, z2:Number, x3:Number, y3:Number, z3:Number):void | ICanvas3D | ||
quadImage(x0:Number, y0:Number, z0:Number, x1:Number, y1:Number, z1:Number, x2:Number, y2:Number, z2:Number, x3:Number, y3:Number, z3:Number, u0:Number, v0:Number, u1:Number, v1:Number, u2:Number, v2:Number, u3:Number, v3:Number):void | ICanvas3D | ||
setProjection(perspective:Boolean, centerX:Number, centerY:Number, focalLength:Number, scaleX:Number = 1, scaleY:Number = 1):void | ICanvas3D | ||
splineTo(cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x:Number, y:Number, z:Number):void | ICanvas3D | ||
splineVertex(x:Number, y:Number, z:Number):void | ICanvas3D | ||
triangle(x0:Number, y0:Number, z0:Number, x1:Number, y1:Number, z1:Number, x2:Number, y2:Number, z2:Number):void | ICanvas3D | ||
triangleImage(x0:Number, y0:Number, z0:Number, x1:Number, y1:Number, z1:Number, x2:Number, y2:Number, z2:Number, u0:Number, v0:Number, u1:Number, v1:Number, u2:Number, v2:Number):void | ICanvas3D | ||
vertex(x:Number, y:Number, z:Number, u:Number = 0, v:Number = 0):void | ICanvas3D |
backFaceCulling | property |
backFaceCulling:Boolean
public function get backFaceCulling():Boolean
public function set backFaceCulling(value:Boolean):void
pathStartX | property |
pathStartX:Number
[read-only] public function get pathStartX():Number
pathStartY | property |
pathStartY:Number
[read-only] public function get pathStartY():Number
pathStartZ | property |
pathStartZ:Number
[read-only] public function get pathStartZ():Number
pathX | property |
pathX:Number
[read-only] public function get pathX():Number
pathY | property |
pathY:Number
[read-only] public function get pathY():Number
pathZ | property |
pathZ:Number
[read-only] public function get pathZ():Number
beginPathGroup | () | method |
public function beginPathGroup():void
beginTextures | () | method |
public function beginTextures(texture:BitmapData, backFaceTexture:BitmapData):void
Parameters
texture:BitmapData | |
backFaceTexture:BitmapData |
beginVertexShape | () | method |
public function beginVertexShape(mode:int = 0):void
Parameters
mode:int (default = 0 )
|
bezierTo | () | method |
public function bezierTo(cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x:Number, y:Number, z:Number):void
Parameters
cx0:Number | |
cy0:Number | |
cz0:Number | |
cx1:Number | |
cy1:Number | |
cz1:Number | |
x:Number | |
y:Number | |
z:Number |
bezierVertex | () | method |
public function bezierVertex(cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x:Number, y:Number, z:Number):void
Parameters
cx0:Number | |
cy0:Number | |
cz0:Number | |
cx1:Number | |
cy1:Number | |
cz1:Number | |
x:Number | |
y:Number | |
z:Number |
closePath | () | method |
public function closePath():void
curveTo | () | method |
public function curveTo(cx:Number, cy:Number, cz:Number, x:Number, y:Number, z:Number):void
Parameters
cx:Number | |
cy:Number | |
cz:Number | |
x:Number | |
y:Number | |
z:Number |
drawTriangles | () | method |
public function drawTriangles(vertices:Array, indices:Array, uvData:Array = null):void
Parameters
vertices:Array | |
indices:Array | |
uvData:Array (default = null )
|
endPathGroup | () | method |
public function endPathGroup():void
endVertexShape | () | method |
public function endVertexShape(close_path:Boolean = false):void
Parameters
close_path:Boolean (default = false )
|
image2d | () | method |
public function image2d(x:Number, y:Number, z:Number, w:Number, h:Number, center:Boolean):void
Parameters
x:Number | |
y:Number | |
z:Number | |
w:Number | |
h:Number | |
center:Boolean |
lineTo | () | method |
public function lineTo(x:Number, y:Number, z:Number):void
Parameters
x:Number | |
y:Number | |
z:Number |
moveTo | () | method |
public function moveTo(x:Number, y:Number, z:Number):void
Parameters
x:Number | |
y:Number | |
z:Number |
pixel | () | method |
public function pixel(x:Number, y:Number, z:Number, color:uint, alpha:Number):void
Parameters
x:Number | |
y:Number | |
z:Number | |
color:uint | |
alpha:Number |
point | () | method |
public function point(x:Number, y:Number, z:Number, color:uint, alpha:Number):void
Parameters
x:Number | |
y:Number | |
z:Number | |
color:uint | |
alpha:Number |
projectionValue | () | method |
public function projectionValue(x:Number, y:Number, z:Number):FNumber3D
Parameters
x:Number | |
y:Number | |
z:Number |
FNumber3D |
quad | () | method |
public function quad(x0:Number, y0:Number, z0:Number, x1:Number, y1:Number, z1:Number, x2:Number, y2:Number, z2:Number, x3:Number, y3:Number, z3:Number):void
Parameters
x0:Number | |
y0:Number | |
z0:Number | |
x1:Number | |
y1:Number | |
z1:Number | |
x2:Number | |
y2:Number | |
z2:Number | |
x3:Number | |
y3:Number | |
z3:Number |
quadImage | () | method |
public function quadImage(x0:Number, y0:Number, z0:Number, x1:Number, y1:Number, z1:Number, x2:Number, y2:Number, z2:Number, x3:Number, y3:Number, z3:Number, u0:Number, v0:Number, u1:Number, v1:Number, u2:Number, v2:Number, u3:Number, v3:Number):void
Parameters
x0:Number | |
y0:Number | |
z0:Number | |
x1:Number | |
y1:Number | |
z1:Number | |
x2:Number | |
y2:Number | |
z2:Number | |
x3:Number | |
y3:Number | |
z3:Number | |
u0:Number | |
v0:Number | |
u1:Number | |
v1:Number | |
u2:Number | |
v2:Number | |
u3:Number | |
v3:Number |
setProjection | () | method |
public function setProjection(perspective:Boolean, centerX:Number, centerY:Number, focalLength:Number, scaleX:Number = 1, scaleY:Number = 1):void
Parameters
perspective:Boolean | |
centerX:Number | |
centerY:Number | |
focalLength:Number | |
scaleX:Number (default = 1 )
| |
scaleY:Number (default = 1 )
|
splineTo | () | method |
public function splineTo(cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x:Number, y:Number, z:Number):void
Parameters
cx0:Number | |
cy0:Number | |
cz0:Number | |
cx1:Number | |
cy1:Number | |
cz1:Number | |
x:Number | |
y:Number | |
z:Number |
splineVertex | () | method |
public function splineVertex(x:Number, y:Number, z:Number):void
Parameters
x:Number | |
y:Number | |
z:Number |
triangle | () | method |
public function triangle(x0:Number, y0:Number, z0:Number, x1:Number, y1:Number, z1:Number, x2:Number, y2:Number, z2:Number):void
Parameters
x0:Number | |
y0:Number | |
z0:Number | |
x1:Number | |
y1:Number | |
z1:Number | |
x2:Number | |
y2:Number | |
z2:Number |
triangleImage | () | method |
public function triangleImage(x0:Number, y0:Number, z0:Number, x1:Number, y1:Number, z1:Number, x2:Number, y2:Number, z2:Number, u0:Number, v0:Number, u1:Number, v1:Number, u2:Number, v2:Number):void
Parameters
x0:Number | |
y0:Number | |
z0:Number | |
x1:Number | |
y1:Number | |
z1:Number | |
x2:Number | |
y2:Number | |
z2:Number | |
u0:Number | |
v0:Number | |
u1:Number | |
v1:Number | |
u2:Number | |
v2:Number |
vertex | () | method |
public function vertex(x:Number, y:Number, z:Number, u:Number = 0, v:Number = 0):void
Parameters
x:Number | |
y:Number | |
z:Number | |
u:Number (default = 0 )
| |
v:Number (default = 0 )
|