A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
u0 — Property, class frocessing.core.canvas.task.CanvasTaskTriangleImage |
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u1 — Property, class frocessing.core.canvas.task.CanvasTaskTriangleImage |
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u2 — Property, class frocessing.core.canvas.task.CanvasTaskTriangleImage |
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unbinary(binstr:String) — Static Method , class frocessing.display.AbstractF5MovieClip |
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2進数の文字列を uint に変換します. |
unbinary(binstr:String) — Static Method , class frocessing.utils.FUtil |
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2進数の文字列を uint に変換します. |
unhex(hexstr:String) — Static Method , class frocessing.display.AbstractF5MovieClip |
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16進数の文字列を uint に変換します. |
unhex(hexstr:String) — Static Method , class frocessing.utils.FUtil |
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16進数の文字列を uint に変換します. |
uniqueIntegers(size:uint, min:int, max:int) — Static Method , class frocessing.math.Random |
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重複なしの整数の乱数の集合を生成します. |
unlock(changeRect:flash.geom:Rectangle) — method, class frocessing.bmp.FBitmapData |
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updateShapeGeom() — method, class frocessing.shape.AbstractFShape |
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update shape rectangle.( left, top, width, height )
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updateShapeGeom() — method, class frocessing.shape.FShape |
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update shape rectangle.( left, top, width, height )
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updateShapeGeom() — method, class frocessing.shape.FShapeCircle |
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update shape rectangle.( left, top, width, height )
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updateShapeGeom() — method, class frocessing.shape.FShapeEllipse |
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update shape rectangle.( left, top, width, height )
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updateShapeGeom() — method, class frocessing.shape.FShapeImage |
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update shape rectangle.( left, top, width, height )
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updateShapeGeom() — method, class frocessing.shape.FShapeLine |
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update shape rectangle.( left, top, width, height )
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updateShapeGeom() — method, class frocessing.shape.FShapeRect |
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update shape rectangle.( left, top, width, height )
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updateTransform(m11_:Number, m12_:Number, m13_:Number, m21_:Number, m22_:Number, m23_:Number, m31_:Number, m32_:Number, m33_:Number, m41_:Number, m42_:Number, m43_:Number) — method, class frocessing.f3d.F3DContainer |
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updateTransform(m11_:Number, m12_:Number, m13_:Number, m21_:Number, m22_:Number, m23_:Number, m31_:Number, m32_:Number, m33_:Number, m41_:Number, m42_:Number, m43_:Number) — method, class frocessing.f3d.F3DModel |
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updateTransform(m11_:Number, m12_:Number, m13_:Number, m21_:Number, m22_:Number, m23_:Number, m31_:Number, m32_:Number, m33_:Number, m41_:Number, m42_:Number, m43_:Number) — method, class frocessing.f3d.F3DObject |
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updateTransform(m11_:Number, m12_:Number, m13_:Number, m21_:Number, m22_:Number, m23_:Number, m31_:Number, m32_:Number, m33_:Number, m41_:Number, m42_:Number, m43_:Number) — method, class frocessing.f3d.models.F3DCube |
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userData — Property, class frocessing.f3d.F3DObject |
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userData — Property, class frocessing.shape.AbstractFShape |
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uv — Property, class frocessing.f3d.F3DModel |
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uv of each faces : Number[]
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |