A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
r — Property, class frocessing.color.AbstractColorUpdater |
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色の 赤(Red) 値を示します.
有効な値は 0 ~ 255 です.デフォルト値は 0 です. |
r — Property, class frocessing.color.ColorRGB |
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色の 赤(Red) 値を示します.
有効な値は 0 ~ 255 です.デフォルト値は 0 です. |
r — Property, class frocessing.color.FColor |
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色の 赤(Red) 値を示します.
有効な値は 0 ~ 255 です.デフォルト値は 0 です. |
r — Property, interface frocessing.color.IColor |
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色の 赤(Red) 値を示します. |
r — Property, class frocessing.shape.FShapeCircle |
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radians(deg:Number) — Static Method , class frocessing.display.AbstractF5MovieClip |
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radians(deg:Number) — Static Method , class frocessing.math.FMath |
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度をラジアンに変換します. |
RADIUS — Constant Static Property, class frocessing.FC |
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RADIUS — Constant Static Property, class frocessing.core.F5C |
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RADIUS — Constant Static Property, class frocessing.core.constants.F5RectMode |
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RADIUS — Constant Static Property, class frocessing.display.AbstractF5MovieClip |
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random(high:Number, low:Number) — method, class frocessing.display.AbstractF5MovieClip |
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random(high:Number, low:Number) — Static Method , class frocessing.math.FMath |
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random
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random() — method, class frocessing.math.MTRandom |
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random() — method, class frocessing.math.SFMTRandom |
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Random — class, package frocessing.math |
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乱数を生成するメソッドを提供します. |
randoms(size:uint) — Static Method , class frocessing.math.Random |
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指定された数の乱数(0~1)を生成します. |
randomSeed(seed:uint) — method, class frocessing.display.AbstractF5MovieClip |
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randomSeed(seed:uint) — Static Method , class frocessing.math.FMath |
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set random seed
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randomSeed(seed:uint) — method, class frocessing.math.MTRandom |
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randomSeed(seed:uint) — method, class frocessing.math.SFMTRandom |
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randomSeedArray(init_key:Array) — method, class frocessing.math.MTRandom |
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randomVector(len:Number) — Static Method , class frocessing.geom.FVector |
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Random Vector
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ratios — Property, class frocessing.core.graphics.FGradient |
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rect — Property, class frocessing.bmp.FBitmapData |
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rect(x0:Number, y0:Number, x1:Number, y1:Number, rx:Number, ry:Number) — method, class frocessing.core.AbstractF5Canvas |
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現在の塗りと線のスタイルを適用し、矩形を描画します. |
rect(x:Number, y:Number, x1:Number, y1:Number, rx:Number, ry:Number) — method, class frocessing.display.AbstractF5MovieClip |
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現在の塗りと線のスタイルを適用し、矩形を描画します. |
rectMode(mode:int) — method, class frocessing.core.AbstractF5Canvas |
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rect() の 描画モードを指定します. |
rectMode — Property, class frocessing.core.F5Style |
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rectMode(mode:int) — method, class frocessing.display.AbstractF5MovieClip |
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rect() の 描画モードを指定します. |
red — Constant Static Property, class frocessing.color.ColorKey |
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red(col:uint) — Static Method , class frocessing.color.FColor |
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赤(red) 値を返します. |
red(c:uint) — method, class frocessing.display.AbstractF5MovieClip |
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redraw() — method, class frocessing.display.FMovieClip |
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apply draw(). |
removeAllChilds() — method, class frocessing.f3d.F3DContainer |
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removeChild(f3dobj:frocessing.f3d:F3DObject) — method, class frocessing.f3d.F3DContainer |
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removeChild(shape:frocessing.shape:IFShape) — method, class frocessing.shape.FShapeContainer |
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remove shape object from the container. |
removeChild(shape:frocessing.shape:IFShape) — method, class frocessing.shape.FShapeUse |
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remove shape object from the container. |
removeChild(shape:frocessing.shape:IFShape) — method, interface frocessing.shape.IFShapeContainer |
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render() — method, class frocessing.core.canvas.AbstractCanvas3D |
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render() — method, class frocessing.core.canvas.BitmapDataCanvas2D |
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render() — method, class frocessing.core.canvas.BitmapDataCanvas3D |
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render() — method, class frocessing.core.canvas.DualCanvas2D |
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render() — method, interface frocessing.core.canvas.ICanvasRender |
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render(c:frocessing.core.canvas:AbstractCanvas3D) — method, class frocessing.core.canvas.task.CanvasTask |
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render(c:frocessing.core.canvas:AbstractCanvas3D) — method, class frocessing.core.canvas.task.CanvasTaskImage |
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render(c:frocessing.core.canvas:AbstractCanvas3D) — method, class frocessing.core.canvas.task.CanvasTaskPathSegment |
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render(c:frocessing.core.canvas:AbstractCanvas3D) — method, class frocessing.core.canvas.task.CanvasTaskPixel |
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render(c:frocessing.core.canvas:AbstractCanvas3D) — method, class frocessing.core.canvas.task.CanvasTaskPoint |
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render(c:frocessing.core.canvas:AbstractCanvas3D) — method, class frocessing.core.canvas.task.CanvasTaskTriangle |
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render(c:frocessing.core.canvas:AbstractCanvas3D) — method, class frocessing.core.canvas.task.CanvasTaskTriangleImage |
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repeat — Property, class frocessing.core.graphics.FBitmapFill |
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request(request:flash.net:URLRequest, loader:flash.events:EventDispatcher, complete:Function, error:Function, priority:int) — Static Method , class frocessing.utils.FLoadUtil |
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URLRequest helper. |
reset() — method, class frocessing.core.canvas.out.CanvasOutput2D |
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clear all draw data. |
resetMatrix() — method, class frocessing.core.F5Canvas2D |
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変換 Matrix をリセットします. |
resetMatrix() — method, class frocessing.core.F5Canvas3D |
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変換 Matrix をリセットします. |
resetMatrix() — method, class frocessing.display.F5CanvasMovieClip2D |
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resetMatrix() — method, class frocessing.display.F5CanvasMovieClip3D |
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resetMatrix() — method, class frocessing.shape.AbstractFShape |
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reset transfrom. |
rgb(r:uint, g:uint, b:uint) — method, class frocessing.color.AbstractColorUpdater |
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RGB値で色を指定します. |
rgb(r:uint, g:uint, b:uint) — method, class frocessing.color.ColorRGB |
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RGB値で色を指定します. |
rgb(r_:uint, g_:uint, b_:uint) — method, class frocessing.color.FColor |
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RGB値で色を指定します. |
RGB — Constant Static Property, class frocessing.FC |
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RGB — Constant Static Property, class frocessing.core.F5C |
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RGB — Constant Static Property, class frocessing.core.constants.F5ColorMode |
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RGB — Constant Static Property, class frocessing.display.AbstractF5MovieClip |
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RGBtoHSV(r:uint, g:uint, b:uint) — Static Method , class frocessing.color.FColor |
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RGB値 を HSV値 に変換します. |
RGBtoValue(r:uint, g:uint, b:uint, a:Number) — Static Method , class frocessing.color.FColor |
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RGB値 と alpha値 を uint に変換します. |
right — Property, class frocessing.f3d.models.F3DCube |
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RIGHT — Constant Static Property, class frocessing.FC |
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RIGHT — Constant Static Property, class frocessing.core.F5C |
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RIGHT — Constant Static Property, class frocessing.core.constants.F5TextAlign |
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RIGHT — Constant Static Property, class frocessing.display.AbstractF5MovieClip |
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RIGHT — Constant Static Property, class frocessing.geom.FViewBox |
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roll(a:Number) — method, class frocessing.geom.FTransform3D |
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rosybrown — Constant Static Property, class frocessing.color.ColorKey |
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rotate(angle:Number) — method, class frocessing.core.F5Canvas2D |
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キャンバス を回転します. |
rotate(angle:Number) — method, class frocessing.core.F5Canvas3D |
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描画する Graphics を回転します. |
rotate(angle:Number) — method, class frocessing.display.F5CanvasMovieClip2D |
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rotate(angle:Number) — method, class frocessing.display.F5CanvasMovieClip3D |
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rotate(angle:Number) — method, class frocessing.geom.FMatrix |
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append rotate. |
rotate(angle:Number) — method, class frocessing.shape.AbstractFShape |
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rotate shape. |
rotateAxis(u:frocessing.geom:FVector, a:Number) — Static Method , class frocessing.geom.FMatrix3D |
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任意軸回転
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rotateAxis(ux:Number, uy:Number, uz:Number, a:Number) — method, class frocessing.geom.FTransform3D |
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rotateX(angle:Number) — method, class frocessing.core.F5Canvas3D |
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描画する Graphics をX軸で回転します. |
rotateX(angle:Number) — method, class frocessing.display.F5CanvasMovieClip3D |
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rotateX(angle:Number) — method, class frocessing.f3d.F3DCamera |
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カメラを X軸 で回転します. |
rotateX(a:Number) — Static Method , class frocessing.geom.FMatrix3D |
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回転行列 X軸回転
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rotateX(a:Number) — method, class frocessing.geom.FTransform3D |
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rotateY(angle:Number) — method, class frocessing.core.F5Canvas3D |
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描画する Graphics をY軸で回転します. |
rotateY(angle:Number) — method, class frocessing.display.F5CanvasMovieClip3D |
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rotateY(angle:Number) — method, class frocessing.f3d.F3DCamera |
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カメラを Y軸 で回転します. |
rotateY(a:Number) — Static Method , class frocessing.geom.FMatrix3D |
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回転行列 Y軸回転
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rotateY(a:Number) — method, class frocessing.geom.FTransform3D |
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rotateZ(angle:Number) — method, class frocessing.core.F5Canvas3D |
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描画する Graphics をZ軸で回転します. |
rotateZ(angle:Number) — method, class frocessing.display.F5CanvasMovieClip3D |
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rotateZ(angle:Number) — method, class frocessing.f3d.F3DCamera |
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カメラを Z軸 で回転します. |
rotateZ(a:Number) — Static Method , class frocessing.geom.FMatrix3D |
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回転行列 Z軸回転
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rotateZ(a:Number) — method, class frocessing.geom.FTransform3D |
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rotation(ax:Number, ay:Number, az:Number) — method, class frocessing.geom.FTransform3D |
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rotationX — Property, class frocessing.geom.FTransform3D |
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rotationY — Property, class frocessing.geom.FTransform3D |
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rotationZ — Property, class frocessing.geom.FTransform3D |
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round(a:Number) — Static Method , class frocessing.display.AbstractF5MovieClip |
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royalblue — Constant Static Property, class frocessing.color.ColorKey |
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rx — Property, class frocessing.shape.FShapeEllipse |
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rx — Property, class frocessing.shape.FShapeRect |
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ry — Property, class frocessing.shape.FShapeEllipse |
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ry — Property, class frocessing.shape.FShapeRect |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |