A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
s — Property, class frocessing.color.ColorHSL |
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色の 彩度(Saturation) 値を示します.
有効な値は 0.0 ~ 1.0 です.デフォルト値は 1.0 です. |
s — Property, class frocessing.color.ColorHSV |
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色の 彩度(Saturation) 値を示します.
有効な値は 0.0 ~ 1.0 です.デフォルト値は 1 です. |
s — Property, class frocessing.color.FColor |
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色の 彩度(Saturation) 値を示します.
有効な値は 0.0 ~ 1.0 です.デフォルト値は 1 です. |
saddlebrown — Constant Static Property, class frocessing.color.ColorKey |
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salmon — Constant Static Property, class frocessing.color.ColorKey |
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sandybrown — Constant Static Property, class frocessing.color.ColorKey |
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saturation(col:uint) — Static Method , class frocessing.color.FColor |
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彩度(saturation) 値を返します. |
saturation(c:uint) — method, class frocessing.display.AbstractF5MovieClip |
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savePNG(bitmapData:flash.display:BitmapData, filename:String) — Static Method , class frocessing.utils.FFileUtil |
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save bitmapdata to png format file. |
saveUTF(string:String, filename:String) — Static Method , class frocessing.utils.FFileUtil |
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save string to text file. |
scale(x:Number, y:Number) — method, class frocessing.core.F5Canvas2D |
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キャンバス を拡大/縮小します. |
scale(x:Number, y:Number, z:Number) — method, class frocessing.core.F5Canvas3D |
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描画する Graphics を拡大/縮小します. |
scale(sx:Number, sy:Number) — method, class frocessing.display.F5CanvasMovieClip2D |
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scale(sx:Number, sy:Number, sz:Number) — method, class frocessing.display.F5CanvasMovieClip3D |
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scale(sx:Number, sy:Number) — method, class frocessing.geom.FMatrix |
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append scale. |
scale(sx:Number, sy:Number, sz:Number) — Static Method , class frocessing.geom.FMatrix3D |
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Scale変換行列
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scale(sx:Number, sy:Number, sz:Number) — method, class frocessing.geom.FTransform3D |
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scale(x:Number, y:Number) — method, class frocessing.shape.AbstractFShape |
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scale shape. |
scaleMode — Property, class frocessing.core.graphics.FStroke |
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使用する拡大 / 縮小モードを指定する LineScaleMode クラスの値を示します. |
scaleMode — Property, class frocessing.geom.FViewBox |
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scaleMode — Property, class frocessing.shape.AbstractFShape |
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stroke scaleMode. |
scaleMode — Property, interface frocessing.shape.IFShape |
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scaleX — Property, class frocessing.geom.FTransform3D |
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scaleY — Property, class frocessing.geom.FTransform3D |
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scaleZ — Property, class frocessing.geom.FTransform3D |
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screen(c1:uint, c2:uint) — Static Method , class frocessing.color.ColorBlend |
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24bit Color (0xRRGGBB) を スクリーン(SCREEN) でブレンドします.
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SCREEN — Constant Static Property, class frocessing.color.ColorBlend |
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SCREEN — Constant Static Property, class frocessing.display.AbstractF5MovieClip |
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screen32(c1:uint, c2:uint) — Static Method , class frocessing.color.ColorBlend |
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32bit Color (0xAARRGGBB) を スクリーン(SCREEN) でブレンドします.
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screenAspect — Property, class frocessing.f3d.F3DCamera |
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スクリーン比を取得します. |
screenHeight — Property, class frocessing.f3d.F3DCamera |
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スクリーンの高さを取得します. |
screenRGB(r1:uint, g1:uint, b1:uint, r2:uint, g2:uint, b2:uint) — Static Method , class frocessing.color.ColorBlend |
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RGB値を指定して スクリーン(SCREEN) でブレンドします.
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screenRGBA(r1:uint, g1:uint, b1:uint, r2:uint, g2:uint, b2:uint, a1:uint, a2:uint) — Static Method , class frocessing.color.ColorBlend |
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RGBA値を指定して スクリーン(SCREEN) でブレンドします.
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screenWidth — Property, class frocessing.f3d.F3DCamera |
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スクリーンの幅を取得します. |
screenX(x:Number, y:Number) — method, class frocessing.core.F5Canvas2D |
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現在の Transform で座標を変換し、その X 座標を返します. |
screenX(x:Number, y:Number, z:Number) — method, class frocessing.core.F5Canvas3D |
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ススクリーン上の x 座標を返します. |
screenX(x:Number, y:Number) — method, class frocessing.display.F5CanvasMovieClip2D |
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screenX(x:Number, y:Number, z:Number) — method, class frocessing.display.F5CanvasMovieClip3D |
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screenXYZ(x:Number, y:Number, z:Number) — method, class frocessing.core.F5Canvas3D |
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スクリーン上の座標を返します. |
screenXYZ(x:Number, y:Number, z:Number) — method, class frocessing.display.F5CanvasMovieClip3D |
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screenY(x:Number, y:Number) — method, class frocessing.core.F5Canvas2D |
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現在の Transform で座標を変換し、その Y 座標を返します. |
screenY(x:Number, y:Number, z:Number) — method, class frocessing.core.F5Canvas3D |
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スクリーン上の y 座標を返します. |
screenY(x:Number, y:Number) — method, class frocessing.display.F5CanvasMovieClip2D |
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screenY(x:Number, y:Number, z:Number) — method, class frocessing.display.F5CanvasMovieClip3D |
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screenZ(x:Number, y:Number, z:Number) — method, class frocessing.core.F5Canvas3D |
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スクリーン上の z 座標を返します. |
screenZ(x:Number, y:Number, z:Number) — method, class frocessing.display.F5CanvasMovieClip3D |
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seagreen — Constant Static Property, class frocessing.color.ColorKey |
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seashell — Constant Static Property, class frocessing.color.ColorKey |
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second() — Static Method , class frocessing.display.AbstractF5MovieClip |
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秒 (0 ~ 59) をローカル時間で返します. |
second() — Static Method , class frocessing.utils.FDate |
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秒 (0 ~ 59) をローカル時間で返します. |
setColor(color:uint, alpha:Number) — method, class frocessing.f3d.F3DModel |
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setColor(color:uint, alpha:Number) — method, class frocessing.f3d.materials.F3DColorMaterial |
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setColors(front:uint, right:uint, back:uint, left:uint, top:uint, bottom:uint) — method, class frocessing.f3d.models.F3DCube |
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setFill(fill:frocessing.core.canvas:ICanvasFill) — method, class frocessing.f3d.materials.F3DFillMaterial |
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setMatrix(a:Number, b:Number, c:Number, d:Number, tx:Number, ty:Number) — method, class frocessing.geom.FMatrix |
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行列値を設定します. |
setMatrix(m11_:Number, m12_:Number, m13_:Number, m21_:Number, m22_:Number, m23_:Number, m31_:Number, m32_:Number, m33_:Number, m41_:Number, m42_:Number, m43_:Number) — method, class frocessing.geom.FMatrix3D |
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行列値を設定します. |
setMesh(vertices:Array, faces:Array, uv:Array) — method, class frocessing.f3d.F3DModel |
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setPixel(x:int, y:int, color:uint) — method, class frocessing.bmp.FBitmapData |
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setPixel32(x:int, y:int, color:uint) — method, class frocessing.bmp.FBitmapData |
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setProjection(perspective:Boolean, centerX:Number, centerY:Number, focalLength:Number, scaleX:Number, scaleY:Number) — method, class frocessing.core.canvas.AbstractCanvas3D |
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projection setting
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setProjection(perspective:Boolean, centerX:Number, centerY:Number, focalLength:Number, scaleX:Number, scaleY:Number) — method, interface frocessing.core.canvas.ICanvas3D |
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setRect(left:Number, top:Number, width:Number, height:Number) — method, class frocessing.core.graphics.FNormalGradient |
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setRect(x:Number, y:Number, width:Number, height:Number) — method, class frocessing.geom.FViewBox |
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set source rect. |
setScreenSize(width:Number, height:Number) — method, class frocessing.f3d.F3DCamera |
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スクリーンサイズを設定します.このメソッドによりカメラが初期化されます. |
setSize(width:int, height:int, align:String, scaleMode:String, transparent:Boolean, bgcolor:uint, smooth:Boolean) — method, class frocessing.bmp.FImage |
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re size bitmapdata. |
setTexture(texture:flash.display:BitmapData, backTexture:flash.display:BitmapData) — method, class frocessing.f3d.F3DModel |
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setTexture(texture:flash.display:BitmapData, backTexture:flash.display:BitmapData) — method, class frocessing.f3d.materials.F3DBmpMaterial |
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setTextures(front:flash.display:BitmapData, right:flash.display:BitmapData, back:flash.display:BitmapData, left:flash.display:BitmapData, top:flash.display:BitmapData, bottom:flash.display:BitmapData) — method, class frocessing.f3d.models.F3DCube |
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SETUP — Constant Static Property, class frocessing.display.F5EventHandler |
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handling added to stage
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setWidth — Property, class frocessing.text.FFont |
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setWidth — Property, class frocessing.text.PFont |
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SFMTRandom — class, package frocessing.math |
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SIMD-oriented Fast Mersenne Twister (SFMT)
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SFMTRandom(seed:uint) — Constructor, class frocessing.math.SFMTRandom |
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shake(data:Array) — Static Method , class frocessing.math.Random |
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Arrayのデータをランダムに入れ替えます
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shakedIntegers(size:int) — Static Method , class frocessing.math.Random |
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0 から size までの整数をランダムに並べた配列を生成します
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shape(s:frocessing.shape:IFShape, x:Number, y:Number, w:Number, h:Number) — method, class frocessing.core.AbstractF5Canvas |
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IFShape を描画します. |
shape(s:frocessing.shape:IFShape, x:Number, y:Number, w:Number, h:Number) — method, class frocessing.core.F5Canvas3D |
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IFShape を描画します. |
shape(s:frocessing.shape:IFShape, x:Number, y:Number, w:Number, h:Number) — method, class frocessing.display.AbstractF5MovieClip |
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IFShape を描画します. |
shapeMode(mode:int) — method, class frocessing.core.AbstractF5Canvas |
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shape() の 描画モードを指定します. |
shapeMode — Property, class frocessing.core.F5Style |
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shapeMode(mode:int) — method, class frocessing.display.AbstractF5MovieClip |
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shape() の 描画モードを指定します. |
shapePath(commands:Array, data:Array) — method, class frocessing.core.AbstractF5Canvas |
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draw path. |
shapePath(commands:Array, data:Array) — method, class frocessing.display.AbstractF5MovieClip |
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draw path. |
SHOW_ALL — Constant Static Property, class frocessing.geom.FViewBox |
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sienna — Constant Static Property, class frocessing.color.ColorKey |
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silver — Constant Static Property, class frocessing.color.ColorKey |
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sin(val:Number) — Static Method , class frocessing.display.AbstractF5MovieClip |
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sin(v0:frocessing.geom:FVector, v1:frocessing.geom:FVector) — Static Method , class frocessing.geom.FVector |
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Sin
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sinh(x:Number) — Static Method , class frocessing.math.FMath |
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sinh
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size(width:uint, height:uint) — method, class frocessing.core.AbstractF5Canvas |
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幅と高さを設定します. |
size(width:uint, height:uint) — method, class frocessing.core.F5BitmapData2D |
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幅と高さを設定します. |
size(width:uint, height:uint) — method, class frocessing.core.F5BitmapData3D |
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幅と高さを設定します. |
size(width:uint, height:uint) — method, class frocessing.core.F5Canvas3D |
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幅と高さを設定します. |
size(width_:uint, height_:uint) — method, class frocessing.display.AbstractF5MovieClip |
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size(width_:uint, height_:uint) — method, class frocessing.display.F5MovieClip2DBmp |
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size(width_:uint, height_:uint) — method, class frocessing.display.F5MovieClip3DBmp |
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size — Property, class frocessing.text.FFont |
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size — Property, interface frocessing.text.IFont |
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size — Property, class frocessing.text.PFont |
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skyblue — Constant Static Property, class frocessing.color.ColorKey |
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slateblue — Constant Static Property, class frocessing.color.ColorKey |
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slategray — Constant Static Property, class frocessing.color.ColorKey |
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slategrey — Constant Static Property, class frocessing.color.ColorKey |
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slice(left:Number, top:Number, width:Number, height:Number) — method, class frocessing.bmp.FImage |
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slice bitmapData by rectangle. |
smooth — Property, class frocessing.bmp.FImageLoader |
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smooth — Property, class frocessing.core.canvas.task.CanvasTaskImage |
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smooth — Property, class frocessing.core.canvas.task.CanvasTaskTriangleImage |
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smooth — Property, class frocessing.core.graphics.FBitmapFill |
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smooth() — method, class frocessing.display.AbstractF5MovieClip |
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smoothing — Property, class frocessing.core.graphics.FBitmapGraphics |
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画像描画のスムーシング. |
smoothing — Property, class frocessing.shape.FShapeImage |
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snow — Constant Static Property, class frocessing.color.ColorKey |
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soft(c1:uint, c2:uint) — Static Method , class frocessing.color.ColorBlend |
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24bit Color (0xRRGGBB) を ソフトライト(SOFTLIGHT) でブレンドします.
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soft32(c1:uint, c2:uint) — Static Method , class frocessing.color.ColorBlend |
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32bit Color (0xAARRGGBB) を ソフトライト(SOFTLIGHT) でブレンドします.
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SOFTLIGHT — Constant Static Property, class frocessing.color.ColorBlend |
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SOFTLIGHT — Constant Static Property, class frocessing.display.AbstractF5MovieClip |
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softRGB(r1:uint, g1:uint, b1:uint, r2:uint, g2:uint, b2:uint) — Static Method , class frocessing.color.ColorBlend |
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RGB値を指定して ソフトライト(SOFTLIGHT) でブレンドします.
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softRGBA(r1:uint, g1:uint, b1:uint, r2:uint, g2:uint, b2:uint, a1:uint, a2:uint) — Static Method , class frocessing.color.ColorBlend |
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RGBA値を指定して ソフトライト(SOFTLIGHT) でブレンドします.
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source — Property, class frocessing.bmp.FCapture |
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caputre source
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sphere(radius:Number) — method, class frocessing.core.F5Canvas3D |
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球体を描画します. |
sphere(radius:Number) — method, class frocessing.display.F5CanvasMovieClip3D |
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sphereDetail(detail:uint) — method, class frocessing.core.F5Canvas3D |
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球体の分割精度を設定します. |
sphereDetail(detail:uint) — method, class frocessing.display.F5CanvasMovieClip3D |
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splineDetail — Property, class frocessing.core.canvas.AbstractCanvas |
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splineTo()メソッドで描画する曲線の精度. |
splineDetail — Property, class frocessing.core.canvas.DualCanvas2D |
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splineDetail — Property, interface frocessing.core.canvas.ICanvas |
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splineTightness — Property, class frocessing.core.canvas.AbstractCanvas |
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スプライン曲線の曲率を指定します. |
splineTightness — Property, class frocessing.core.canvas.DualCanvas2D |
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splineTightness — Property, interface frocessing.core.canvas.ICanvas |
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splineTo(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number) — method, class frocessing.core.AbstractF5Canvas |
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スプライン曲線を描画します. |
splineTo(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number) — method, class frocessing.core.F5Canvas |
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splineTo(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number) — method, class frocessing.core.canvas.AbstractCanvas2D |
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スプライン曲線を描画します. |
splineTo(cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x:Number, y:Number, z:Number) — method, class frocessing.core.canvas.AbstractCanvas3D |
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スプライン曲線を描画します. |
splineTo(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number) — method, class frocessing.core.canvas.DualCanvas2D |
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splineTo(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number) — method, class frocessing.core.canvas.GraphicsCanvas2D |
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スプライン曲線を描画します. |
splineTo(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number) — method, interface frocessing.core.canvas.ICanvas2D |
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splineTo(cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x:Number, y:Number, z:Number) — method, interface frocessing.core.canvas.ICanvas3D |
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splineTo(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number) — method, class frocessing.core.canvas.out.CanvasOutput2D |
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スプライン曲線を描画します. |
splineTo(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number) — method, class frocessing.display.AbstractF5MovieClip |
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スプライン曲線を描画します. |
splineTo3d(cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x:Number, y:Number, z:Number) — method, class frocessing.core.F5Canvas3D |
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splineTo3d(cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x:Number, y:Number, z:Number) — method, class frocessing.display.F5CanvasMovieClip3D |
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splineVertex(x:Number, y:Number) — method, class frocessing.core.canvas.AbstractCanvas2D |
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Vertex描画 で スプライン曲線 を 追加します. |
splineVertex(x:Number, y:Number, z:Number) — method, class frocessing.core.canvas.AbstractCanvas3D |
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Vertex描画 で スプライン曲線 を 追加します. |
splineVertex(x:Number, y:Number) — method, class frocessing.core.canvas.DualCanvas2D |
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splineVertex(x:Number, y:Number) — method, interface frocessing.core.canvas.ICanvas2D |
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splineVertex(x:Number, y:Number, z:Number) — method, interface frocessing.core.canvas.ICanvas3D |
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split(split_x_num:uint, split_y_num:uint) — method, class frocessing.bmp.FImage |
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split bitmapData by grid. |
splitTokens(str:String, tokens:String) — Static Method , class frocessing.display.AbstractF5MovieClip |
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splitTokens(str:String, tokens:String) — Static Method , class frocessing.utils.FUtil |
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spreadMethod — Property, class frocessing.core.graphics.FGradient |
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SPREAD_METHOD_PAD — Constant Static Property, class frocessing.FC |
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SPREAD_METHOD_REFLECT — Constant Static Property, class frocessing.FC |
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SPREAD_METHOD_REPEAT — Constant Static Property, class frocessing.FC |
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springgreen — Constant Static Property, class frocessing.color.ColorKey |
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sq(val:Number) — Static Method , class frocessing.display.AbstractF5MovieClip |
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sq(value:Number) — Static Method , class frocessing.math.FMath |
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2乗の値を返します. |
sqrt(val:Number) — Static Method , class frocessing.display.AbstractF5MovieClip |
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status — Property, class frocessing.bmp.FImageLoader |
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load status. |
status — Property, class frocessing.shape.FShapeImageLoader |
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load status. |
status — Property, class frocessing.shape.FShapeSVGLoader |
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load status. |
status — Property, class frocessing.text.PFontLoader |
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load status. |
status — Property, class frocessing.utils.FStringLoader |
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load status. |
steelblue — Constant Static Property, class frocessing.color.ColorKey |
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stroke(c1:Number, c2:Number, c3:Number, c4:Number) — method, class frocessing.core.AbstractF5Canvas |
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線の色、透明度を指定します. |
stroke — Property, class frocessing.core.F5Style |
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stroke — Property, class frocessing.core.canvas.CanvasGradientStroke |
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stroke — Property, class frocessing.core.canvas.CanvasNormalGradientStroke |
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stroke — Property, interface frocessing.core.canvas.ICanvasStrokeFill |
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stroke — Property, class frocessing.core.canvas.task.CanvasTask |
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stroke(c1:Number, c2:Number, c3:Number, c4:Number) — method, class frocessing.display.AbstractF5MovieClip |
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stroke — Property, class frocessing.shape.AbstractFShape |
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stroke style object. |
stroke — Property, interface frocessing.shape.IFShape |
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strokeAlpha — Property, class frocessing.core.AbstractF5Canvas |
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alpha value for stroke. |
strokeAlpha — Property, class frocessing.shape.AbstractFShape |
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stroke alpha. |
strokeAlpha — Property, interface frocessing.shape.IFShape |
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strokeCap(capsStyle:String) — method, class frocessing.core.AbstractF5Canvas |
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線の終端のキャップの種類を指定します. |
strokeCap(capsStyle:String) — method, class frocessing.display.AbstractF5MovieClip |
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strokeColor — Property, class frocessing.core.AbstractF5Canvas |
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color for stroke. |
strokeColor — Property, class frocessing.shape.AbstractFShape |
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stroke color. |
strokeColor — Property, interface frocessing.shape.IFShape |
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strokeDo — Property, class frocessing.core.F5Style |
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strokeEnabled — Property, class frocessing.core.canvas.AbstractCanvas |
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strokeEnabled — Property, class frocessing.core.canvas.DualCanvas2D |
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strokeEnabled — Property, interface frocessing.core.canvas.ICanvas |
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strokeEnabled — Property, class frocessing.shape.AbstractFShape |
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stroke style enabled. |
strokeEnabled — Property, interface frocessing.shape.IFShape |
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strokeJoin(jointStyle:String) — method, class frocessing.core.AbstractF5Canvas |
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線の角で使用する接合点の外観の種類を指定します. |
strokeJoin(jointStyle:String) — method, class frocessing.display.AbstractF5MovieClip |
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strokeMiterLimit(miterLimit:Number) — method, class frocessing.core.AbstractF5Canvas |
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マイターが切り取られる限度を示す数値を示します. |
strokePixelHint(pixelHinting:Boolean) — method, class frocessing.core.AbstractF5Canvas |
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線をヒンティングするかどうかを示します. |
strokeScaleMode(scaleMode:String) — method, class frocessing.core.AbstractF5Canvas |
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使用する拡大 / 縮小モードを指定する LineScaleMode クラスの値を示します. |
strokeWeight(thickness:Number) — method, class frocessing.core.AbstractF5Canvas |
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線の太さを指定します.有効な値は 0~255 です. |
strokeWeight(thickness:Number) — method, class frocessing.display.AbstractF5MovieClip |
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styleEnabled — Property, class frocessing.shape.AbstractFShape |
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styleEnabled — Property, interface frocessing.shape.IFShape |
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sub(c1:uint, c2:uint) — Static Method , class frocessing.color.ColorBlend |
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24bit Color (0xRRGGBB) を 減算(SUBTRACT) でブレンドします.
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sub(v:frocessing.geom:FNumber3D) — method, class frocessing.geom.FVector |
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減算
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sub32(c1:uint, c2:uint) — Static Method , class frocessing.color.ColorBlend |
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32bit Color (0xAARRGGBB) を 減算(SUBTRACT) でブレンドします.
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subRGB(r1:uint, g1:uint, b1:uint, r2:uint, g2:uint, b2:uint) — Static Method , class frocessing.color.ColorBlend |
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RGB値を指定して 減算(SUBTRACT) でブレンドします.
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subRGBA(r1:uint, g1:uint, b1:uint, r2:uint, g2:uint, b2:uint, a1:uint, a2:uint) — Static Method , class frocessing.color.ColorBlend |
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RGBA値を指定して 減算(SUBTRACT) でブレンドします.
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SUBTRACT — Constant Static Property, class frocessing.color.ColorBlend |
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SUBTRACT — Constant Static Property, class frocessing.display.AbstractF5MovieClip |
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success — Property, class frocessing.bmp.FImageLoader |
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load completed. |
success — Property, class frocessing.shape.FShapeImageLoader |
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load completed. |
success — Property, class frocessing.shape.FShapeSVGLoader |
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load completed. |
success — Property, class frocessing.text.PFontLoader |
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load completed. |
success — Property, class frocessing.utils.FStringLoader |
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load completed. |
svg — Property, class frocessing.core.canvas.out.SVGOutput2D |
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SVGOutput2D — class, package frocessing.core.canvas.out |
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SVGOutput2D(width:Number, height:Number) — Constructor, class frocessing.core.canvas.out.SVGOutput2D |
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syncSetup — Property, class frocessing.display.FMovieClip |
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setup() 内の読み込み(loadURL,loadShape,loadImage,loadFont,loadString)を待つかどうか指定します. |
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