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s — Property, class frocessing.color.ColorHSL
色の 彩度(Saturation) 値を示します. 有効な値は 0.0 ~ 1.0 です.デフォルト値は 1.0 です.
s — Property, class frocessing.color.ColorHSV
色の 彩度(Saturation) 値を示します. 有効な値は 0.0 ~ 1.0 です.デフォルト値は 1 です.
s — Property, class frocessing.color.FColor
色の 彩度(Saturation) 値を示します. 有効な値は 0.0 ~ 1.0 です.デフォルト値は 1 です.
saddlebrown — Constant Static Property, class frocessing.color.ColorKey
salmon — Constant Static Property, class frocessing.color.ColorKey
sandybrown — Constant Static Property, class frocessing.color.ColorKey
saturation(col:uint) — Static Method , class frocessing.color.FColor
彩度(saturation) 値を返します.
saturation(c:uint) — method, class frocessing.display.AbstractF5MovieClip
savePNG(bitmapData:flash.display:BitmapData, filename:String) — Static Method , class frocessing.utils.FFileUtil
save bitmapdata to png format file.
saveUTF(string:String, filename:String) — Static Method , class frocessing.utils.FFileUtil
save string to text file.
scale(x:Number, y:Number) — method, class frocessing.core.F5Canvas2D
キャンバス を拡大/縮小します.
scale(x:Number, y:Number, z:Number) — method, class frocessing.core.F5Canvas3D
描画する Graphics を拡大/縮小します.
scale(sx:Number, sy:Number) — method, class frocessing.display.F5CanvasMovieClip2D
scale(sx:Number, sy:Number, sz:Number) — method, class frocessing.display.F5CanvasMovieClip3D
scale(sx:Number, sy:Number) — method, class frocessing.geom.FMatrix
append scale.
scale(sx:Number, sy:Number, sz:Number) — Static Method , class frocessing.geom.FMatrix3D
Scale変換行列
scale(sx:Number, sy:Number, sz:Number) — method, class frocessing.geom.FTransform3D
scale(x:Number, y:Number) — method, class frocessing.shape.AbstractFShape
scale shape.
scaleMode — Property, class frocessing.core.graphics.FStroke
使用する拡大 / 縮小モードを指定する LineScaleMode クラスの値を示します.
scaleMode — Property, class frocessing.geom.FViewBox
scaleMode — Property, class frocessing.shape.AbstractFShape
stroke scaleMode.
scaleMode — Property, interface frocessing.shape.IFShape
scaleX — Property, class frocessing.geom.FTransform3D
scaleY — Property, class frocessing.geom.FTransform3D
scaleZ — Property, class frocessing.geom.FTransform3D
screen(c1:uint, c2:uint) — Static Method , class frocessing.color.ColorBlend
24bit Color (0xRRGGBB) を スクリーン(SCREEN) でブレンドします.
SCREEN — Constant Static Property, class frocessing.color.ColorBlend
SCREEN — Constant Static Property, class frocessing.display.AbstractF5MovieClip
screen32(c1:uint, c2:uint) — Static Method , class frocessing.color.ColorBlend
32bit Color (0xAARRGGBB) を スクリーン(SCREEN) でブレンドします.
screenAspect — Property, class frocessing.f3d.F3DCamera
スクリーン比を取得します.
screenHeight — Property, class frocessing.f3d.F3DCamera
スクリーンの高さを取得します.
screenRGB(r1:uint, g1:uint, b1:uint, r2:uint, g2:uint, b2:uint) — Static Method , class frocessing.color.ColorBlend
RGB値を指定して スクリーン(SCREEN) でブレンドします.
screenRGBA(r1:uint, g1:uint, b1:uint, r2:uint, g2:uint, b2:uint, a1:uint, a2:uint) — Static Method , class frocessing.color.ColorBlend
RGBA値を指定して スクリーン(SCREEN) でブレンドします.
screenWidth — Property, class frocessing.f3d.F3DCamera
スクリーンの幅を取得します.
screenX(x:Number, y:Number) — method, class frocessing.core.F5Canvas2D
現在の Transform で座標を変換し、その X 座標を返します.
screenX(x:Number, y:Number, z:Number) — method, class frocessing.core.F5Canvas3D
ススクリーン上の x 座標を返します.
screenX(x:Number, y:Number) — method, class frocessing.display.F5CanvasMovieClip2D
screenX(x:Number, y:Number, z:Number) — method, class frocessing.display.F5CanvasMovieClip3D
screenXYZ(x:Number, y:Number, z:Number) — method, class frocessing.core.F5Canvas3D
スクリーン上の座標を返します.
screenXYZ(x:Number, y:Number, z:Number) — method, class frocessing.display.F5CanvasMovieClip3D
screenY(x:Number, y:Number) — method, class frocessing.core.F5Canvas2D
現在の Transform で座標を変換し、その Y 座標を返します.
screenY(x:Number, y:Number, z:Number) — method, class frocessing.core.F5Canvas3D
スクリーン上の y 座標を返します.
screenY(x:Number, y:Number) — method, class frocessing.display.F5CanvasMovieClip2D
screenY(x:Number, y:Number, z:Number) — method, class frocessing.display.F5CanvasMovieClip3D
screenZ(x:Number, y:Number, z:Number) — method, class frocessing.core.F5Canvas3D
スクリーン上の z 座標を返します.
screenZ(x:Number, y:Number, z:Number) — method, class frocessing.display.F5CanvasMovieClip3D
seagreen — Constant Static Property, class frocessing.color.ColorKey
seashell — Constant Static Property, class frocessing.color.ColorKey
second() — Static Method , class frocessing.display.AbstractF5MovieClip
秒 (0 ~ 59) をローカル時間で返します.
second() — Static Method , class frocessing.utils.FDate
秒 (0 ~ 59) をローカル時間で返します.
setColor(color:uint, alpha:Number) — method, class frocessing.f3d.F3DModel
setColor(color:uint, alpha:Number) — method, class frocessing.f3d.materials.F3DColorMaterial
setColors(front:uint, right:uint, back:uint, left:uint, top:uint, bottom:uint) — method, class frocessing.f3d.models.F3DCube
setFill(fill:frocessing.core.canvas:ICanvasFill) — method, class frocessing.f3d.materials.F3DFillMaterial
setMatrix(a:Number, b:Number, c:Number, d:Number, tx:Number, ty:Number) — method, class frocessing.geom.FMatrix
行列値を設定します.
setMatrix(m11_:Number, m12_:Number, m13_:Number, m21_:Number, m22_:Number, m23_:Number, m31_:Number, m32_:Number, m33_:Number, m41_:Number, m42_:Number, m43_:Number) — method, class frocessing.geom.FMatrix3D
行列値を設定します.
setMesh(vertices:Array, faces:Array, uv:Array) — method, class frocessing.f3d.F3DModel
setPixel(x:int, y:int, color:uint) — method, class frocessing.bmp.FBitmapData
setPixel32(x:int, y:int, color:uint) — method, class frocessing.bmp.FBitmapData
setProjection(perspective:Boolean, centerX:Number, centerY:Number, focalLength:Number, scaleX:Number, scaleY:Number) — method, class frocessing.core.canvas.AbstractCanvas3D
projection setting
setProjection(perspective:Boolean, centerX:Number, centerY:Number, focalLength:Number, scaleX:Number, scaleY:Number) — method, interface frocessing.core.canvas.ICanvas3D
setRect(left:Number, top:Number, width:Number, height:Number) — method, class frocessing.core.graphics.FNormalGradient
setRect(x:Number, y:Number, width:Number, height:Number) — method, class frocessing.geom.FViewBox
set source rect.
setScreenSize(width:Number, height:Number) — method, class frocessing.f3d.F3DCamera
スクリーンサイズを設定します.このメソッドによりカメラが初期化されます.
setSize(width:int, height:int, align:String, scaleMode:String, transparent:Boolean, bgcolor:uint, smooth:Boolean) — method, class frocessing.bmp.FImage
re size bitmapdata.
setTexture(texture:flash.display:BitmapData, backTexture:flash.display:BitmapData) — method, class frocessing.f3d.F3DModel
setTexture(texture:flash.display:BitmapData, backTexture:flash.display:BitmapData) — method, class frocessing.f3d.materials.F3DBmpMaterial
setTextures(front:flash.display:BitmapData, right:flash.display:BitmapData, back:flash.display:BitmapData, left:flash.display:BitmapData, top:flash.display:BitmapData, bottom:flash.display:BitmapData) — method, class frocessing.f3d.models.F3DCube
SETUP — Constant Static Property, class frocessing.display.F5EventHandler
handling added to stage
setWidth — Property, class frocessing.text.FFont
setWidth — Property, class frocessing.text.PFont
SFMTRandom — class, package frocessing.math
SIMD-oriented Fast Mersenne Twister (SFMT)
SFMTRandom(seed:uint) — Constructor, class frocessing.math.SFMTRandom
shake(data:Array) — Static Method , class frocessing.math.Random
Arrayのデータをランダムに入れ替えます
shakedIntegers(size:int) — Static Method , class frocessing.math.Random
0 から size までの整数をランダムに並べた配列を生成します
shape(s:frocessing.shape:IFShape, x:Number, y:Number, w:Number, h:Number) — method, class frocessing.core.AbstractF5Canvas
IFShape を描画します.
shape(s:frocessing.shape:IFShape, x:Number, y:Number, w:Number, h:Number) — method, class frocessing.core.F5Canvas3D
IFShape を描画します.
shape(s:frocessing.shape:IFShape, x:Number, y:Number, w:Number, h:Number) — method, class frocessing.display.AbstractF5MovieClip
IFShape を描画します.
shapeMode(mode:int) — method, class frocessing.core.AbstractF5Canvas
shape() の 描画モードを指定します.
shapeMode — Property, class frocessing.core.F5Style
shapeMode(mode:int) — method, class frocessing.display.AbstractF5MovieClip
shape() の 描画モードを指定します.
shapePath(commands:Array, data:Array) — method, class frocessing.core.AbstractF5Canvas
draw path.
shapePath(commands:Array, data:Array) — method, class frocessing.display.AbstractF5MovieClip
draw path.
SHOW_ALL — Constant Static Property, class frocessing.geom.FViewBox
sienna — Constant Static Property, class frocessing.color.ColorKey
silver — Constant Static Property, class frocessing.color.ColorKey
sin(val:Number) — Static Method , class frocessing.display.AbstractF5MovieClip
sin(v0:frocessing.geom:FVector, v1:frocessing.geom:FVector) — Static Method , class frocessing.geom.FVector
Sin
sinh(x:Number) — Static Method , class frocessing.math.FMath
sinh
size(width:uint, height:uint) — method, class frocessing.core.AbstractF5Canvas
幅と高さを設定します.
size(width:uint, height:uint) — method, class frocessing.core.F5BitmapData2D
幅と高さを設定します.
size(width:uint, height:uint) — method, class frocessing.core.F5BitmapData3D
幅と高さを設定します.
size(width:uint, height:uint) — method, class frocessing.core.F5Canvas3D
幅と高さを設定します.
size(width_:uint, height_:uint) — method, class frocessing.display.AbstractF5MovieClip
size(width_:uint, height_:uint) — method, class frocessing.display.F5MovieClip2DBmp
size(width_:uint, height_:uint) — method, class frocessing.display.F5MovieClip3DBmp
size — Property, class frocessing.text.FFont
size — Property, interface frocessing.text.IFont
size — Property, class frocessing.text.PFont
skyblue — Constant Static Property, class frocessing.color.ColorKey
slateblue — Constant Static Property, class frocessing.color.ColorKey
slategray — Constant Static Property, class frocessing.color.ColorKey
slategrey — Constant Static Property, class frocessing.color.ColorKey
slice(left:Number, top:Number, width:Number, height:Number) — method, class frocessing.bmp.FImage
slice bitmapData by rectangle.
smooth — Property, class frocessing.bmp.FImageLoader
smooth — Property, class frocessing.core.canvas.task.CanvasTaskImage
smooth — Property, class frocessing.core.canvas.task.CanvasTaskTriangleImage
smooth — Property, class frocessing.core.graphics.FBitmapFill
smooth() — method, class frocessing.display.AbstractF5MovieClip
smoothing — Property, class frocessing.core.graphics.FBitmapGraphics
画像描画のスムーシング.
smoothing — Property, class frocessing.shape.FShapeImage
snow — Constant Static Property, class frocessing.color.ColorKey
soft(c1:uint, c2:uint) — Static Method , class frocessing.color.ColorBlend
24bit Color (0xRRGGBB) を ソフトライト(SOFTLIGHT) でブレンドします.
soft32(c1:uint, c2:uint) — Static Method , class frocessing.color.ColorBlend
32bit Color (0xAARRGGBB) を ソフトライト(SOFTLIGHT) でブレンドします.
SOFTLIGHT — Constant Static Property, class frocessing.color.ColorBlend
SOFTLIGHT — Constant Static Property, class frocessing.display.AbstractF5MovieClip
softRGB(r1:uint, g1:uint, b1:uint, r2:uint, g2:uint, b2:uint) — Static Method , class frocessing.color.ColorBlend
RGB値を指定して ソフトライト(SOFTLIGHT) でブレンドします.
softRGBA(r1:uint, g1:uint, b1:uint, r2:uint, g2:uint, b2:uint, a1:uint, a2:uint) — Static Method , class frocessing.color.ColorBlend
RGBA値を指定して ソフトライト(SOFTLIGHT) でブレンドします.
source — Property, class frocessing.bmp.FCapture
caputre source
sphere(radius:Number) — method, class frocessing.core.F5Canvas3D
球体を描画します.
sphere(radius:Number) — method, class frocessing.display.F5CanvasMovieClip3D
sphereDetail(detail:uint) — method, class frocessing.core.F5Canvas3D
球体の分割精度を設定します.
sphereDetail(detail:uint) — method, class frocessing.display.F5CanvasMovieClip3D
splineDetail — Property, class frocessing.core.canvas.AbstractCanvas
splineTo()メソッドで描画する曲線の精度.
splineDetail — Property, class frocessing.core.canvas.DualCanvas2D
splineDetail — Property, interface frocessing.core.canvas.ICanvas
splineTightness — Property, class frocessing.core.canvas.AbstractCanvas
スプライン曲線の曲率を指定します.
splineTightness — Property, class frocessing.core.canvas.DualCanvas2D
splineTightness — Property, interface frocessing.core.canvas.ICanvas
splineTo(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number) — method, class frocessing.core.AbstractF5Canvas
スプライン曲線を描画します.
splineTo(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number) — method, class frocessing.core.F5Canvas
splineTo(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number) — method, class frocessing.core.canvas.AbstractCanvas2D
スプライン曲線を描画します.
splineTo(cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x:Number, y:Number, z:Number) — method, class frocessing.core.canvas.AbstractCanvas3D
スプライン曲線を描画します.
splineTo(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number) — method, class frocessing.core.canvas.DualCanvas2D
splineTo(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number) — method, class frocessing.core.canvas.GraphicsCanvas2D
スプライン曲線を描画します.
splineTo(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number) — method, interface frocessing.core.canvas.ICanvas2D
splineTo(cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x:Number, y:Number, z:Number) — method, interface frocessing.core.canvas.ICanvas3D
splineTo(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number) — method, class frocessing.core.canvas.out.CanvasOutput2D
スプライン曲線を描画します.
splineTo(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number) — method, class frocessing.display.AbstractF5MovieClip
スプライン曲線を描画します.
splineTo3d(cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x:Number, y:Number, z:Number) — method, class frocessing.core.F5Canvas3D
splineTo3d(cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x:Number, y:Number, z:Number) — method, class frocessing.display.F5CanvasMovieClip3D
splineVertex(x:Number, y:Number) — method, class frocessing.core.canvas.AbstractCanvas2D
Vertex描画 で スプライン曲線 を 追加します.
splineVertex(x:Number, y:Number, z:Number) — method, class frocessing.core.canvas.AbstractCanvas3D
Vertex描画 で スプライン曲線 を 追加します.
splineVertex(x:Number, y:Number) — method, class frocessing.core.canvas.DualCanvas2D
splineVertex(x:Number, y:Number) — method, interface frocessing.core.canvas.ICanvas2D
splineVertex(x:Number, y:Number, z:Number) — method, interface frocessing.core.canvas.ICanvas3D
split(split_x_num:uint, split_y_num:uint) — method, class frocessing.bmp.FImage
split bitmapData by grid.
splitTokens(str:String, tokens:String) — Static Method , class frocessing.display.AbstractF5MovieClip
splitTokens(str:String, tokens:String) — Static Method , class frocessing.utils.FUtil
spreadMethod — Property, class frocessing.core.graphics.FGradient
SPREAD_METHOD_PAD — Constant Static Property, class frocessing.FC
SPREAD_METHOD_REFLECT — Constant Static Property, class frocessing.FC
SPREAD_METHOD_REPEAT — Constant Static Property, class frocessing.FC
springgreen — Constant Static Property, class frocessing.color.ColorKey
sq(val:Number) — Static Method , class frocessing.display.AbstractF5MovieClip
sq(value:Number) — Static Method , class frocessing.math.FMath
2乗の値を返します.
sqrt(val:Number) — Static Method , class frocessing.display.AbstractF5MovieClip
status — Property, class frocessing.bmp.FImageLoader
load status.
status — Property, class frocessing.shape.FShapeImageLoader
load status.
status — Property, class frocessing.shape.FShapeSVGLoader
load status.
status — Property, class frocessing.text.PFontLoader
load status.
status — Property, class frocessing.utils.FStringLoader
load status.
steelblue — Constant Static Property, class frocessing.color.ColorKey
stroke(c1:Number, c2:Number, c3:Number, c4:Number) — method, class frocessing.core.AbstractF5Canvas
線の色、透明度を指定します.
stroke — Property, class frocessing.core.F5Style
stroke — Property, class frocessing.core.canvas.CanvasGradientStroke
stroke — Property, class frocessing.core.canvas.CanvasNormalGradientStroke
stroke — Property, interface frocessing.core.canvas.ICanvasStrokeFill
stroke — Property, class frocessing.core.canvas.task.CanvasTask
stroke(c1:Number, c2:Number, c3:Number, c4:Number) — method, class frocessing.display.AbstractF5MovieClip
stroke — Property, class frocessing.shape.AbstractFShape
stroke style object.
stroke — Property, interface frocessing.shape.IFShape
strokeAlpha — Property, class frocessing.core.AbstractF5Canvas
alpha value for stroke.
strokeAlpha — Property, class frocessing.shape.AbstractFShape
stroke alpha.
strokeAlpha — Property, interface frocessing.shape.IFShape
strokeCap(capsStyle:String) — method, class frocessing.core.AbstractF5Canvas
線の終端のキャップの種類を指定します.
strokeCap(capsStyle:String) — method, class frocessing.display.AbstractF5MovieClip
strokeColor — Property, class frocessing.core.AbstractF5Canvas
color for stroke.
strokeColor — Property, class frocessing.shape.AbstractFShape
stroke color.
strokeColor — Property, interface frocessing.shape.IFShape
strokeDo — Property, class frocessing.core.F5Style
strokeEnabled — Property, class frocessing.core.canvas.AbstractCanvas
strokeEnabled — Property, class frocessing.core.canvas.DualCanvas2D
strokeEnabled — Property, interface frocessing.core.canvas.ICanvas
strokeEnabled — Property, class frocessing.shape.AbstractFShape
stroke style enabled.
strokeEnabled — Property, interface frocessing.shape.IFShape
strokeJoin(jointStyle:String) — method, class frocessing.core.AbstractF5Canvas
線の角で使用する接合点の外観の種類を指定します.
strokeJoin(jointStyle:String) — method, class frocessing.display.AbstractF5MovieClip
strokeMiterLimit(miterLimit:Number) — method, class frocessing.core.AbstractF5Canvas
マイターが切り取られる限度を示す数値を示します.
strokePixelHint(pixelHinting:Boolean) — method, class frocessing.core.AbstractF5Canvas
線をヒンティングするかどうかを示します.
strokeScaleMode(scaleMode:String) — method, class frocessing.core.AbstractF5Canvas
使用する拡大 / 縮小モードを指定する LineScaleMode クラスの値を示します.
strokeWeight(thickness:Number) — method, class frocessing.core.AbstractF5Canvas
線の太さを指定します.有効な値は 0~255 です.
strokeWeight(thickness:Number) — method, class frocessing.display.AbstractF5MovieClip
styleEnabled — Property, class frocessing.shape.AbstractFShape
styleEnabled — Property, interface frocessing.shape.IFShape
sub(c1:uint, c2:uint) — Static Method , class frocessing.color.ColorBlend
24bit Color (0xRRGGBB) を 減算(SUBTRACT) でブレンドします.
sub(v:frocessing.geom:FNumber3D) — method, class frocessing.geom.FVector
減算
sub32(c1:uint, c2:uint) — Static Method , class frocessing.color.ColorBlend
32bit Color (0xAARRGGBB) を 減算(SUBTRACT) でブレンドします.
subRGB(r1:uint, g1:uint, b1:uint, r2:uint, g2:uint, b2:uint) — Static Method , class frocessing.color.ColorBlend
RGB値を指定して 減算(SUBTRACT) でブレンドします.
subRGBA(r1:uint, g1:uint, b1:uint, r2:uint, g2:uint, b2:uint, a1:uint, a2:uint) — Static Method , class frocessing.color.ColorBlend
RGBA値を指定して 減算(SUBTRACT) でブレンドします.
SUBTRACT — Constant Static Property, class frocessing.color.ColorBlend
SUBTRACT — Constant Static Property, class frocessing.display.AbstractF5MovieClip
success — Property, class frocessing.bmp.FImageLoader
load completed.
success — Property, class frocessing.shape.FShapeImageLoader
load completed.
success — Property, class frocessing.shape.FShapeSVGLoader
load completed.
success — Property, class frocessing.text.PFontLoader
load completed.
success — Property, class frocessing.utils.FStringLoader
load completed.
svg — Property, class frocessing.core.canvas.out.SVGOutput2D
SVGOutput2D — class, package frocessing.core.canvas.out
...
SVGOutput2D(width:Number, height:Number) — Constructor, class frocessing.core.canvas.out.SVGOutput2D
syncSetup — Property, class frocessing.display.FMovieClip
setup() 内の読み込み(loadURL,loadShape,loadImage,loadFont,loadString)を待つかどうか指定します.
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