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b — Property, class frocessing.color.AbstractColorUpdater
色の 青(Blue) 値を示します. 有効な値は 0 ~ 255 です.デフォルト値は 0 です.
b — Property, class frocessing.color.ColorRGB
色の 青(Blue) 値を示します. 有効な値は 0 ~ 255 です.デフォルト値は 0 です.
b — Property, class frocessing.color.FColor
色の 青(Blue) 値を示します. 有効な値は 0 ~ 255 です.デフォルト値は 0 です.
b — Property, interface frocessing.color.IColor
色の 青(Blue) 値を示します.
b — Property, class frocessing.geom.NumberMatrix
back — Property, class frocessing.f3d.models.F3DCube
backFaceCulling — Property, class frocessing.core.F5Canvas3D
backFaceCulling — Property, class frocessing.core.canvas.AbstractCanvas3D
backFaceCulling — Property, interface frocessing.core.canvas.ICanvas3D
backFaceCulling — Property, class frocessing.f3d.F3DModel
background(c1:Number, c2:Number, c3:Number, c4:Number) — method, class frocessing.core.AbstractF5Canvas
背景を描画します.このメソッドを実行すると、現在の描画内容がクリアされます.
background(width:Number, height:Number, color:uint, alpha:Number) — method, class frocessing.core.canvas.AbstractCanvas
背景を描画します.描画内容はクリアされます.
background(width:Number, height:Number, color:uint, alpha:Number) — method, class frocessing.core.canvas.BitmapDataCanvas2D
background(width:Number, height:Number, color:uint, alpha:Number) — method, class frocessing.core.canvas.BitmapDataCanvas3D
background(width:Number, height:Number, color:uint, alpha:Number) — method, class frocessing.core.canvas.DualCanvas2D
background(width:Number, height:Number, color:uint, alpha:Number) — method, class frocessing.core.canvas.GraphicsCanvas2D
background(width:Number, height:Number, color:uint, alpha:Number) — method, class frocessing.core.canvas.GraphicsCanvas3D
background(width:Number, height:Number, color:uint, alpha:Number) — method, interface frocessing.core.canvas.ICanvas
background(width:Number, height:Number, color:uint, alpha:Number) — method, class frocessing.core.canvas.out.CanvasOutput2D
background(c1:Number, c2:Number, c3:Number, c4:Number) — method, class frocessing.display.AbstractF5MovieClip
backTexture — Property, class frocessing.f3d.materials.F3DBmpMaterial
BASELINE — Constant Static Property, class frocessing.FC
BASELINE — Constant Static Property, class frocessing.core.F5C
BASELINE — Constant Static Property, class frocessing.core.constants.F5TextVAlign
BASELINE — Constant Static Property, class frocessing.display.AbstractF5MovieClip
beginBitmapFill(bitmapData:flash.display:BitmapData, matrix:flash.geom:Matrix, repeat:Boolean, smooth:Boolean) — method, class frocessing.core.AbstractF5Canvas
ビットマップイメージ塗りを指定します.
beginBitmapFill(bitmap:flash.display:BitmapData, matrix:flash.geom:Matrix, repeat:Boolean, smooth:Boolean) — method, class frocessing.display.AbstractF5MovieClip
beginCamera() — method, class frocessing.core.F5Canvas3D
beginCamera() — method, class frocessing.display.F5CanvasMovieClip3D
beginCurrentFill() — method, class frocessing.core.AbstractF5Canvas
現在の塗り指定で塗りを開始します.
beginCurrentFill() — method, class frocessing.core.canvas.AbstractCanvas
fillEnabled が true の場合、直前の塗りを開始します.
beginCurrentFill() — method, class frocessing.core.canvas.DualCanvas2D
beginCurrentFill() — method, interface frocessing.core.canvas.ICanvas
beginCurrentStroke() — method, class frocessing.core.canvas.AbstractCanvas
strokeEnabled が true の場合、直前のストロークを再開します.
beginCurrentStroke() — method, class frocessing.core.canvas.DualCanvas2D
beginCurrentStroke() — method, interface frocessing.core.canvas.ICanvas
beginDraw() — method, class frocessing.core.AbstractF5Canvas
描画を開始するときに実行します.
beginDraw() — method, class frocessing.core.F5Canvas2D
描画を開始するときに実行します.
beginDraw() — method, class frocessing.core.F5Canvas3D
描画を開始するときに実行します.
beginFill(color:uint, alpha:Number) — method, class frocessing.core.AbstractF5Canvas
単色塗りを指定します.
beginFill(fill:frocessing.core.canvas:ICanvasFill) — method, class frocessing.core.canvas.AbstractCanvas
塗りを開始します.
beginFill(fill:frocessing.core.canvas:ICanvasFill) — method, class frocessing.core.canvas.AbstractCanvas3D
beginFill(fill:frocessing.core.canvas:ICanvasFill) — method, class frocessing.core.canvas.DualCanvas2D
beginFill(fill:frocessing.core.canvas:ICanvasFill) — method, class frocessing.core.canvas.GraphicsCanvas2D
beginFill(fill:frocessing.core.canvas:ICanvasFill) — method, interface frocessing.core.canvas.ICanvas
beginFill(fill:frocessing.core.canvas:ICanvasFill) — method, class frocessing.core.canvas.out.CanvasOutput2D
beginFill(color:uint, alpha:Number) — method, class frocessing.display.AbstractF5MovieClip
beginGradientFill(type:String, colors:Array, alphas:Array, ratios:Array, matrix:flash.geom:Matrix, spreadMethod:String, interpolationMethod:String, focalPointRatio:Number) — method, class frocessing.core.AbstractF5Canvas
グラデーション塗りを指定します.
beginGradientFill(type:String, color:Array, alphas:Array, ratios:Array, matrix:flash.geom:Matrix, spreadMethod:String, interpolationMethod:String, focalPointRatio:Number) — method, class frocessing.display.AbstractF5MovieClip
beginGroup(mat:flash.geom:Matrix, alpha:Number) — method, class frocessing.shape.FSVGBuffer
begin group element.
beginMatrial(g:frocessing.core.canvas:ICanvas3D) — method, class frocessing.f3d.materials.F3DBmpMaterial
beginMatrial(g:frocessing.core.canvas:ICanvas3D) — method, class frocessing.f3d.materials.F3DColorMaterial
beginMatrial(g:frocessing.core.canvas:ICanvas3D) — method, class frocessing.f3d.materials.F3DEmptyMaterial
beginMatrial(g:frocessing.core.canvas:ICanvas3D) — method, class frocessing.f3d.materials.F3DFillMaterial
beginMatrial(g:frocessing.core.canvas:ICanvas3D) — method, interface frocessing.f3d.materials.IF3DMaterial
begin material
beginPathGroup() — method, class frocessing.core.canvas.AbstractCanvas3D
begin path group( moveTo,lineTo,curveTo,bezierTo,splineTo ).
beginPathGroup() — method, interface frocessing.core.canvas.ICanvas3D
beginShape(mode:int) — method, class frocessing.core.AbstractF5Canvas
Vertex描画 を 開始します.
beginShape(mode:int) — method, class frocessing.core.F5Canvas
Vertex描画 を 開始します.
beginShape(mode:int) — method, class frocessing.core.F5Canvas3D
Vertex描画 を 開始します.
beginShape(mode:int) — method, class frocessing.display.AbstractF5MovieClip
Vertex描画 を 開始します.
beginStroke(stroke:frocessing.core.canvas:ICanvasStroke) — method, class frocessing.core.canvas.AbstractCanvas
ストロークを開始します.
beginStroke(stroke:frocessing.core.canvas:ICanvasStroke) — method, class frocessing.core.canvas.AbstractCanvas3D
beginStroke(stroke:frocessing.core.canvas:ICanvasStroke) — method, class frocessing.core.canvas.DualCanvas2D
beginStroke(st:frocessing.core.canvas:ICanvasStroke) — method, class frocessing.core.canvas.GraphicsCanvas2D
beginStroke(stroke:frocessing.core.canvas:ICanvasStroke) — method, interface frocessing.core.canvas.ICanvas
beginStroke(st:frocessing.core.canvas:ICanvasStroke) — method, class frocessing.core.canvas.out.CanvasOutput2D
beginTexture(texture:flash.display:BitmapData) — method, class frocessing.core.canvas.AbstractCanvas
描画する テクスチャ(画像) を設定します.
beginTexture(texture:flash.display:BitmapData) — method, class frocessing.core.canvas.AbstractCanvas3D
beginTexture(texture:flash.display:BitmapData) — method, class frocessing.core.canvas.DualCanvas2D
beginTexture(texture:flash.display:BitmapData) — method, interface frocessing.core.canvas.ICanvas
beginTextures(texture:flash.display:BitmapData, backfaceTexture:flash.display:BitmapData) — method, class frocessing.core.canvas.AbstractCanvas3D
beginTextures(texture:flash.display:BitmapData, backFaceTexture:flash.display:BitmapData) — method, interface frocessing.core.canvas.ICanvas3D
beginVertex(mode:int, meshNum:uint) — method, class frocessing.f3d.F3DModel
begin vertex.
beginVertexShape(mode:int) — method, class frocessing.core.canvas.AbstractCanvas2D
Vertex描画 を 開始します.
beginVertexShape(mode:int) — method, class frocessing.core.canvas.AbstractCanvas3D
Vertex描画 を 開始します.
beginVertexShape(mode:int) — method, class frocessing.core.canvas.DualCanvas2D
beginVertexShape(mode:int) — method, interface frocessing.core.canvas.ICanvas2D
beginVertexShape(mode:int) — method, interface frocessing.core.canvas.ICanvas3D
beige — Constant Static Property, class frocessing.color.ColorKey
bezier(x0:Number, y0:Number, cx0:Number, cy0:Number, cx1:Number, cy1:Number, x1:Number, y1:Number) — method, class frocessing.core.AbstractF5Canvas
現在の塗りと線のスタイルを適用し、3次ベジェ曲線を描画します.
bezier(x0:Number, y0:Number, cx0:Number, cy0:Number, cx1:Number, cy1:Number, x1:Number, y1:Number) — method, class frocessing.display.AbstractF5MovieClip
現在の塗りと線のスタイルを適用し、3次ベジェ曲線を描画します.
bezier3d(x0:Number, y0:Number, z0:Number, cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x1:Number, y1:Number, z1:Number) — method, class frocessing.core.F5Canvas3D
draw cubic bezier curve(3d).
bezier3d(x0:Number, y0:Number, z0:Number, cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x1:Number, y1:Number, z1:Number) — method, class frocessing.display.F5CanvasMovieClip3D
bezierDetail(detail_step:uint) — method, class frocessing.core.AbstractF5Canvas
3次ベジェ曲線を描画する際の精度を指定します.デフォルト値は 20 です.
bezierDetail — Property, class frocessing.core.canvas.AbstractCanvas
bezierTo()メソッドで描画する曲線の精度.
bezierDetail — Property, class frocessing.core.canvas.DualCanvas2D
bezierDetail — Property, interface frocessing.core.canvas.ICanvas
bezierDetail(detail_step:uint) — method, class frocessing.display.AbstractF5MovieClip
3次ベジェ曲線を描画する際の精度を指定します.デフォルト値は 20 です.
bezierDetail — Property, class frocessing.shape.FShape
the segment number of lines when draw bezier.
bezierPoint(a:Number, b:Number, c:Number, d:Number, t:Number) — method, class frocessing.display.AbstractF5MovieClip
bezierPoint(a:Number, b:Number, c:Number, d:Number, t:Number) — Static Method , class frocessing.math.FCurveMath
cubic bezier function
bezierTangent(a:Number, b:Number, c:Number, d:Number, t:Number) — method, class frocessing.display.AbstractF5MovieClip
bezierTangent(a:Number, b:Number, c:Number, d:Number, t:Number) — Static Method , class frocessing.math.FCurveMath
diff of cubic bezier function
bezierTo(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number) — method, class frocessing.core.AbstractF5Canvas
3次ベジェ曲線を描画します.
bezierTo(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number) — method, class frocessing.core.F5Canvas
3次ベジェ曲線を描画します.
bezierTo(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number) — method, class frocessing.core.canvas.AbstractCanvas2D
3次ベジェ曲線を描画します.
bezierTo(cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x:Number, y:Number, z:Number) — method, class frocessing.core.canvas.AbstractCanvas3D
3次ベジェ曲線を描画します.
bezierTo(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number) — method, class frocessing.core.canvas.DualCanvas2D
bezierTo(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number) — method, class frocessing.core.canvas.GraphicsCanvas2D
3次ベジェ曲線を描画します.
bezierTo(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number) — method, interface frocessing.core.canvas.ICanvas2D
bezierTo(cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x:Number, y:Number, z:Number) — method, interface frocessing.core.canvas.ICanvas3D
bezierTo(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number) — method, class frocessing.core.canvas.out.CanvasOutput2D
3次ベジェ曲線を描画します.
bezierTo(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number) — method, class frocessing.core.graphics.FPath
add cubic bezier path.
bezierTo(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number) — method, class frocessing.display.AbstractF5MovieClip
3次ベジェ曲線を描画します.
bezierTo(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number) — method, class frocessing.shape.FShape
BEZIER_TO — Constant Static Property, class frocessing.core.graphics.FPathCommand
bezierTo3d(cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x:Number, y:Number, z:Number) — method, class frocessing.core.F5Canvas3D
bezierTo3d(cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x:Number, y:Number, z:Number) — method, class frocessing.display.F5CanvasMovieClip3D
bezierVertex(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number) — method, class frocessing.core.AbstractF5Canvas
Vertex描画 で ベジェ曲線 を 追加します.
bezierVertex(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number) — method, class frocessing.core.F5Canvas
Vertex描画 で ベジェ曲線 を 追加します.
bezierVertex(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number) — method, class frocessing.core.F5Canvas3D
Vertex描画 で ベジェ曲線 を 追加します.
bezierVertex(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number) — method, class frocessing.core.canvas.AbstractCanvas2D
Vertex描画 で ベジェ曲線 を 追加します.
bezierVertex(cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x:Number, y:Number, z:Number) — method, class frocessing.core.canvas.AbstractCanvas3D
Vertex描画 で ベジェ曲線 を 追加します.
bezierVertex(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number) — method, class frocessing.core.canvas.DualCanvas2D
bezierVertex(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number) — method, interface frocessing.core.canvas.ICanvas2D
bezierVertex(cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x:Number, y:Number, z:Number) — method, interface frocessing.core.canvas.ICanvas3D
bezierVertex(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x1:Number, y1:Number) — method, class frocessing.display.AbstractF5MovieClip
Vertex描画 で ベジェ曲線 を 追加します.
bezierVertex3d(cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x:Number, y:Number, z:Number) — method, class frocessing.core.F5Canvas3D
Vertex描画 で ベジェ曲線 を 追加します.
bezierVertex3d(cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x:Number, y:Number, z:Number) — method, class frocessing.display.F5CanvasMovieClip3D
bgcolor — Property, class frocessing.bmp.FImageLoader
bgColor — Property, class frocessing.bmp.FCapture
clear bg color
bgColor — Property, class frocessing.shape.FSVGBuffer
bgEnabled — Property, class frocessing.shape.FSVGBuffer
binary(value:int, digits:int) — Static Method , class frocessing.display.AbstractF5MovieClip
数字 を 2進数 の文字列に変換します.
binary(value:int, digits:int) — Static Method , class frocessing.utils.FUtil
int を 2進数 の文字列に変換します.
bisque — Constant Static Property, class frocessing.color.ColorKey
bitmapData — Property, class frocessing.bmp.FBitmapData
bitmapData — Property, class frocessing.bmp.FCapture
capture target.
bitmapData — Property, class frocessing.core.F5BitmapData2D
描画の対象となる BitmapData を示します.
bitmapData — Property, class frocessing.core.F5BitmapData3D
描画の対象となる BitmapData を示します.
bitmapData — Property, class frocessing.core.canvas.BitmapDataCanvas2D
bitmapData — Property, class frocessing.core.canvas.BitmapDataCanvas3D
bitmapData — Property, class frocessing.core.graphics.FBitmapFill
bitmapData — Property, class frocessing.display.F5MovieClip2DBmp
target BitmapData.
bitmapData — Property, class frocessing.display.F5MovieClip3DBmp
target BitmapData.
bitmapData — Property, class frocessing.shape.FShapeImage
bitmapData — Property, interface frocessing.shape.IFShapeImage
BitmapDataCanvas2D — class, package frocessing.core.canvas
Canvas2D for BitmapData.
BitmapDataCanvas2D(bitmapData:flash.display:BitmapData) — Constructor, class frocessing.core.canvas.BitmapDataCanvas2D
BitmapDataCanvas3D — class, package frocessing.core.canvas
Canvas3D for BitmapData.
BitmapDataCanvas3D(bitmapData:flash.display:BitmapData) — Constructor, class frocessing.core.canvas.BitmapDataCanvas3D
black — Constant Static Property, class frocessing.color.ColorKey
blanchedalmond — Constant Static Property, class frocessing.color.ColorKey
blend(c1:uint, c2:uint, blendkind:String) — Static Method , class frocessing.color.ColorBlend
2つの色を指定されたブレンドモードでブレンドした結果を返します.
blendColor(c1:uint, c2:uint, blend_mode:String) — method, class frocessing.display.AbstractF5MovieClip
blendMode — Property, class frocessing.bmp.FCapture
capture blend mode.
blendMode — Property, class frocessing.core.F5BitmapData2D
グラフィックを BitmapData へ描画するときの blendMode を示します.
blendMode — Property, class frocessing.core.F5BitmapData3D
グラフィックを BitmapData へ描画するときの blendMode を示します.
blendMode — Property, class frocessing.core.canvas.BitmapDataCanvas2D
blendMode — Property, class frocessing.core.canvas.BitmapDataCanvas3D
blue — Constant Static Property, class frocessing.color.ColorKey
blue(col:uint) — Static Method , class frocessing.color.FColor
青(blue) 値を返します.
blue(c:uint) — method, class frocessing.display.AbstractF5MovieClip
blueviolet — Constant Static Property, class frocessing.color.ColorKey
bmpfg — Property, class frocessing.display.F5MovieClip2DBmp
target F5BitmapData2D.
bmpfg — Property, class frocessing.display.F5MovieClip3DBmp
target F5BitmapData3D.
bottom — Property, class frocessing.f3d.models.F3DCube
BOTTOM — Constant Static Property, class frocessing.FC
BOTTOM — Constant Static Property, class frocessing.core.F5C
BOTTOM — Constant Static Property, class frocessing.core.constants.F5TextVAlign
BOTTOM — Constant Static Property, class frocessing.display.AbstractF5MovieClip
BOTTOM — Constant Static Property, class frocessing.geom.FViewBox
BOTTOM_LEFT — Constant Static Property, class frocessing.geom.FViewBox
BOTTOM_RIGHT — Constant Static Property, class frocessing.geom.FViewBox
box(w:Number, h:Number, d:Number, x:Number, y:Number, z:Number) — method, class frocessing.core.F5Canvas3D
立方体を描画します.
box(w:Number, h:Number, d:Number) — method, class frocessing.display.F5CanvasMovieClip3D
brightness(col:uint) — Static Method , class frocessing.color.FColor
明度(value・brightness) 値を返します.
brightness(c:uint) — method, class frocessing.display.AbstractF5MovieClip
brown — Constant Static Property, class frocessing.color.ColorKey
burlywood — Constant Static Property, class frocessing.color.ColorKey
burn(c1:uint, c2:uint) — Static Method , class frocessing.color.ColorBlend
24bit Color (0xRRGGBB) を 焼き込み(BURN) でブレンドします.
BURN — Constant Static Property, class frocessing.color.ColorBlend
BURN — Constant Static Property, class frocessing.display.AbstractF5MovieClip
burn32(c1:uint, c2:uint) — Static Method , class frocessing.color.ColorBlend
32bit Color (0xAARRGGBB) を 焼き込み(BURN) でブレンドします.
burnRGB(r1:uint, g1:uint, b1:uint, r2:uint, g2:uint, b2:uint) — Static Method , class frocessing.color.ColorBlend
RGB値を指定して 焼き込み(BURN) でブレンドします.
burnRGBA(r1:uint, g1:uint, b1:uint, r2:uint, g2:uint, b2:uint, a1:uint, a2:uint) — Static Method , class frocessing.color.ColorBlend
RGBA値を指定して 焼き込み(BURN) でブレンドします.
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