A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
d — Property, class frocessing.geom.NumberMatrix |
| |
dark(c1:uint, c2:uint) — Static Method , class frocessing.color.ColorBlend |
|
24bit Color (0xRRGGBB) を 比較暗(DARKEN) でブレンドします.
|
dark32(c1:uint, c2:uint) — Static Method , class frocessing.color.ColorBlend |
|
32bit Color (0xAARRGGBB) を 比較暗(DARKEN) でブレンドします.
|
darkblue — Constant Static Property, class frocessing.color.ColorKey |
| |
darkcyan — Constant Static Property, class frocessing.color.ColorKey |
| |
DARKEN — Constant Static Property, class frocessing.color.ColorBlend |
| |
DARKEN — Constant Static Property, class frocessing.display.AbstractF5MovieClip |
| |
darkgoldenrod — Constant Static Property, class frocessing.color.ColorKey |
| |
darkgray — Constant Static Property, class frocessing.color.ColorKey |
| |
darkgreen — Constant Static Property, class frocessing.color.ColorKey |
| |
darkgrey — Constant Static Property, class frocessing.color.ColorKey |
| |
darkkhaki — Constant Static Property, class frocessing.color.ColorKey |
| |
darkmagenta — Constant Static Property, class frocessing.color.ColorKey |
| |
darkolivegreen — Constant Static Property, class frocessing.color.ColorKey |
| |
darkorange — Constant Static Property, class frocessing.color.ColorKey |
| |
darkorchid — Constant Static Property, class frocessing.color.ColorKey |
| |
darkred — Constant Static Property, class frocessing.color.ColorKey |
| |
darkRGB(r1:uint, g1:uint, b1:uint, r2:uint, g2:uint, b2:uint) — Static Method , class frocessing.color.ColorBlend |
|
RGB値を指定して 比較暗(DARKEN) でブレンドします.
|
darkRGBA(r1:uint, g1:uint, b1:uint, r2:uint, g2:uint, b2:uint, a1:uint, a2:uint) — Static Method , class frocessing.color.ColorBlend |
|
RGBA値を指定して 比較暗(DARKEN) でブレンドします.
|
darksalmon — Constant Static Property, class frocessing.color.ColorKey |
| |
darkseagreen — Constant Static Property, class frocessing.color.ColorKey |
| |
darkslateblue — Constant Static Property, class frocessing.color.ColorKey |
| |
darkslategray — Constant Static Property, class frocessing.color.ColorKey |
| |
darkslategrey — Constant Static Property, class frocessing.color.ColorKey |
| |
darkturquoise — Constant Static Property, class frocessing.color.ColorKey |
| |
darkviolet — Constant Static Property, class frocessing.color.ColorKey |
| |
data — Property, class frocessing.core.graphics.FPath |
| |
data — Property, class frocessing.text.PChar |
| |
day() — Static Method , class frocessing.display.AbstractF5MovieClip |
|
日付 (1 ~ 31) をローカル時間で返します. |
day() — Static Method , class frocessing.utils.FDate |
|
日付 (1 ~ 31) をローカル時間で返します. |
deeppink — Constant Static Property, class frocessing.color.ColorKey |
| |
deepskyblue — Constant Static Property, class frocessing.color.ColorKey |
| |
defaultGradient() — Static Method , class frocessing.geom.FGradientMatrix |
|
default matrix of Graphics#beginGradientFill
|
degrees(rad:Number) — Static Method , class frocessing.display.AbstractF5MovieClip |
| |
degrees(rad:Number) — Static Method , class frocessing.math.FMath |
|
ラジアンを度に変換します. |
descent — Property, class frocessing.text.FFont |
| |
descent — Property, interface frocessing.text.IFont |
| |
descent — Property, class frocessing.text.PFont |
|
descent
|
detail — Property, class frocessing.core.graphics.FBitmapGraphics |
|
drawQuad()時の描画ポリゴン分割数. |
diff(c1:uint, c2:uint) — Static Method , class frocessing.color.ColorBlend |
|
24bit Color (0xRRGGBB) を 差の絶対値(DIFFERENCE) でブレンドします.
|
diff32(c1:uint, c2:uint) — Static Method , class frocessing.color.ColorBlend |
|
32bit Color (0xAARRGGBB) を 差の絶対値(DIFFERENCE) でブレンドします.
|
DIFFERENCE — Constant Static Property, class frocessing.color.ColorBlend |
| |
DIFFERENCE — Constant Static Property, class frocessing.display.AbstractF5MovieClip |
| |
diffRGB(r1:uint, g1:uint, b1:uint, r2:uint, g2:uint, b2:uint) — Static Method , class frocessing.color.ColorBlend |
|
RGB値を指定して 差の絶対値(DIFFERENCE) でブレンドします.
|
diffRGBA(r1:uint, g1:uint, b1:uint, r2:uint, g2:uint, b2:uint, a1:uint, a2:uint) — Static Method , class frocessing.color.ColorBlend |
|
RGBA値を指定して 差の絶対値(DIFFERENCE) でブレンドします.
|
dimgray — Constant Static Property, class frocessing.color.ColorKey |
| |
dimgrey — Constant Static Property, class frocessing.color.ColorKey |
| |
disableStyle() — method, class frocessing.f3d.F3DModel |
|
disable material and backCulling. |
disableStyle() — method, class frocessing.f3d.models.F3DCube |
|
disable material and backCulling. |
disableStyle() — method, class frocessing.shape.AbstractFShape |
|
disable stroke and fill styles. |
disableStyle() — method, class frocessing.shape.FShapeContainer |
| |
disableStyle() — method, interface frocessing.shape.IFShape |
| |
dispose() — method, class frocessing.bmp.FBitmapData |
| |
dispose(targetSrc:flash.display:BitmapData) — method, class frocessing.core.utils.TintImageCache |
|
保持しているカラー調整済み BitmapData を dispose. |
dispose() — method, class frocessing.text.PFont |
|
使用した font image ( BitmapData ) を dispose します. |
dist(x0:Number, y0:Number, x1:Number, y1:Number) — Static Method , class frocessing.display.AbstractF5MovieClip |
| |
dist(v0:frocessing.geom:FVector, v1:frocessing.geom:FVector) — Static Method , class frocessing.geom.FVector |
|
距離
|
dist(x0:Number, y0:Number, x1:Number, y1:Number) — Static Method , class frocessing.math.FMath |
|
距離を計算します. |
dist3d(x0:Number, y0:Number, z0:Number, x1:Number, y1:Number, z1:Number) — Static Method , class frocessing.display.F5CanvasMovieClip3D |
| |
dist3d(x0:Number, y0:Number, z0:Number, x1:Number, y1:Number, z1:Number) — Static Method , class frocessing.math.FMath |
|
距離を計算します(3D). |
div(v:frocessing.geom:FNumber3D) — method, class frocessing.geom.FVector |
|
除算
|
dodge(c1:uint, c2:uint) — Static Method , class frocessing.color.ColorBlend |
|
24bit Color (0xRRGGBB) を 覆い焼き(DODGE) でブレンドします.
|
DODGE — Constant Static Property, class frocessing.color.ColorBlend |
| |
DODGE — Constant Static Property, class frocessing.display.AbstractF5MovieClip |
| |
dodge32(c1:uint, c2:uint) — Static Method , class frocessing.color.ColorBlend |
|
32bit Color (0xAARRGGBB) を 覆い焼き(DODGE) でブレンドします.
|
dodgerblue — Constant Static Property, class frocessing.color.ColorKey |
| |
dodgeRGB(r1:uint, g1:uint, b1:uint, r2:uint, g2:uint, b2:uint) — Static Method , class frocessing.color.ColorBlend |
|
RGB値を指定して 覆い焼き(DODGE) でブレンドします.
|
dodgeRGBA(r1:uint, g1:uint, b1:uint, r2:uint, g2:uint, b2:uint, a1:uint, a2:uint) — Static Method , class frocessing.color.ColorBlend |
|
RGBA値を指定して 覆い焼き(DODGE) でブレンドします.
|
dot(v0:frocessing.geom:FVector, v1:frocessing.geom:FVector) — Static Method , class frocessing.geom.FVector |
|
内積
|
dot(x0:Number, y0:Number, x1:Number, y1:Number) — Static Method , class frocessing.math.FMath |
|
内積を取得します. |
dot3d(x0:Number, y0:Number, z0:Number, x1:Number, y1:Number, z1:Number) — Static Method , class frocessing.math.FMath |
|
内積を取得します(3d). |
draw(source:flash.display:IBitmapDrawable, matrix:flash.geom:Matrix, colorTransform:flash.geom:ColorTransform, blendMode:String, clipRect:flash.geom:Rectangle, smoothing:Boolean) — method, class frocessing.bmp.FBitmapData |
| |
draw(g:frocessing.core.canvas:ICanvas3D) — method, class frocessing.f3d.F3DContainer |
| |
draw(g:frocessing.core.canvas:ICanvas3D) — method, class frocessing.f3d.F3DModel |
| |
draw(g:frocessing.core.canvas:ICanvas3D) — method, class frocessing.f3d.F3DObject |
| |
draw(g:frocessing.core.canvas:ICanvas3D) — method, class frocessing.f3d.models.F3DCube |
| |
DRAW — Constant Static Property, class frocessing.display.F5EventHandler |
|
handling enter frame
|
drawArc(x:Number, y:Number, rx:Number, ry:Number, begin:Number, end:Number, wedge:Boolean) — method, class frocessing.core.AbstractF5Canvas |
|
円弧を描画します. |
drawArc(x:Number, y:Number, rx:Number, ry:Number, begin:Number, end:Number, pie:Boolean) — method, class frocessing.display.AbstractF5MovieClip |
|
円弧を描画します. |
drawArcCurve(x0:Number, y0:Number, x:Number, y:Number, rx:Number, ry:Number, large_arc_flag:Boolean, sweep_flag:Boolean, x_axis_rotation:Number) — method, class frocessing.core.AbstractF5Canvas |
|
始点と終点を指定して円弧を描画します. |
drawArcCurve(x0:Number, y0:Number, x:Number, y:Number, rx:Number, ry:Number, large_arc_flag:Boolean, sweep_flag:Boolean, x_axis_rotation:Number) — method, class frocessing.display.AbstractF5MovieClip |
|
始点と終点を指定して円弧を描画します. |
drawCircle(x:Number, y:Number, radius:Number) — method, class frocessing.core.AbstractF5Canvas |
|
円を描画します. |
drawCircle(x:Number, y:Number, radius:Number) — method, class frocessing.display.AbstractF5MovieClip |
|
円を描画します. |
drawEllipse(x:Number, y:Number, width:Number, height:Number) — method, class frocessing.core.AbstractF5Canvas |
|
楕円を描画します. |
drawEllipse(x:Number, y:Number, width:Number, height:Number) — method, class frocessing.display.AbstractF5MovieClip |
|
楕円を描画します. |
drawGraphics(gc:flash.display:Graphics) — method, class frocessing.shape.AbstractFShape |
|
draw the shape to graphics. |
drawGraphics(gc:flash.display:Graphics) — method, class frocessing.shape.FShapeContainer |
|
the container does not draw anything. |
drawImage(image:flash.display:BitmapData, mtx:flash.geom:Matrix) — method, class frocessing.core.graphics.FBitmapGraphics |
|
BitmapData を 描画します. |
drawPath(graphics:flash.display:Graphics, commands:Array, data:Array, bezierDetail:uint) — Static Method , class frocessing.core.graphics.FPath |
| |
drawPixel32(x:int, y:int, color:uint) — method, class frocessing.bmp.FBitmapData |
| |
drawPoly(x:Number, y:Number, points:int, radius:Number, rotation:Number, radius2:Number, burst:Boolean) — method, class frocessing.core.AbstractF5Canvas |
|
正多角形を描画します. |
drawPoly(x:Number, y:Number, points:int, radius:Number, rotation:Number, radius2:Number, burst:Boolean) — method, class frocessing.display.AbstractF5MovieClip |
|
正多角形を描画します. |
drawQuad(image:flash.display:BitmapData, x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number, x3:Number, y3:Number, u0:Number, v0:Number, u1:Number, v1:Number, u2:Number, v2:Number, u3:Number, v3:Number) — method, class frocessing.core.graphics.FBitmapGraphics |
|
BitmapData を Quad の領域に描画します. |
drawRect(x:Number, y:Number, width:Number, height:Number) — method, class frocessing.core.AbstractF5Canvas |
|
矩形を描画します. |
drawRect(image:flash.display:BitmapData, x:Number, y:Number, width:Number, height:Number) — method, class frocessing.core.graphics.FBitmapGraphics |
|
BitmapData を 矩形領域に描画します. |
drawRect(x:Number, y:Number, width:Number, height:Number) — method, class frocessing.display.AbstractF5MovieClip |
|
矩形を描画します. |
drawRoundRect(x:Number, y:Number, width:Number, height:Number, ellipseWidth:Number, ellipseHeight:Number) — method, class frocessing.core.AbstractF5Canvas |
|
角丸矩形を描画します. |
drawRoundRect(x:Number, y:Number, width:Number, height:Number, ellipseWidth:Number, ellipseHeight:Number) — method, class frocessing.display.AbstractF5MovieClip |
|
角丸矩形を描画します. |
drawRoundRectComplex(x:Number, y:Number, width:Number, height:Number, topLeftRadius:Number, topRightRadius:Number, bottomLeftRadius:Number, bottomRightRadius:Number) — method, class frocessing.core.AbstractF5Canvas |
|
各コーナーの半径を指定して、角丸矩形を描画します. |
drawRoundRectComplex(x:Number, y:Number, width:Number, height:Number, topLeftRadius:Number, topRightRadius:Number, bottomLeftRadius:Number, bottomRightRadius:Number) — method, class frocessing.display.AbstractF5MovieClip |
|
各コーナーの半径を指定して、角丸矩形を描画します. |
drawTriangle(image:flash.display:BitmapData, x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number, u0:Number, v0:Number, u1:Number, v1:Number, u2:Number, v2:Number) — method, class frocessing.core.graphics.FBitmapGraphics |
|
BitmapData を Triangle の領域に描画します. |
drawTriangles(vertices:Array, indices:Array, uvData:Array) — method, class frocessing.core.canvas.AbstractCanvas3D |
| |
drawTriangles(vertices:Array, indices:Array, uvData:Array) — method, interface frocessing.core.canvas.ICanvas3D |
| |
DualCanvas2D — class, package frocessing.core.canvas |
|
... |
DualCanvas2D(canvas1:frocessing.core.canvas:ICanvas2D, canvas2:frocessing.core.canvas:ICanvas2D) — Constructor, class frocessing.core.canvas.DualCanvas2D |
| |
|
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |