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d — Property, class frocessing.geom.NumberMatrix
dark(c1:uint, c2:uint) — Static Method , class frocessing.color.ColorBlend
24bit Color (0xRRGGBB) を 比較暗(DARKEN) でブレンドします.
dark32(c1:uint, c2:uint) — Static Method , class frocessing.color.ColorBlend
32bit Color (0xAARRGGBB) を 比較暗(DARKEN) でブレンドします.
darkblue — Constant Static Property, class frocessing.color.ColorKey
darkcyan — Constant Static Property, class frocessing.color.ColorKey
DARKEN — Constant Static Property, class frocessing.color.ColorBlend
DARKEN — Constant Static Property, class frocessing.display.AbstractF5MovieClip
darkgoldenrod — Constant Static Property, class frocessing.color.ColorKey
darkgray — Constant Static Property, class frocessing.color.ColorKey
darkgreen — Constant Static Property, class frocessing.color.ColorKey
darkgrey — Constant Static Property, class frocessing.color.ColorKey
darkkhaki — Constant Static Property, class frocessing.color.ColorKey
darkmagenta — Constant Static Property, class frocessing.color.ColorKey
darkolivegreen — Constant Static Property, class frocessing.color.ColorKey
darkorange — Constant Static Property, class frocessing.color.ColorKey
darkorchid — Constant Static Property, class frocessing.color.ColorKey
darkred — Constant Static Property, class frocessing.color.ColorKey
darkRGB(r1:uint, g1:uint, b1:uint, r2:uint, g2:uint, b2:uint) — Static Method , class frocessing.color.ColorBlend
RGB値を指定して 比較暗(DARKEN) でブレンドします.
darkRGBA(r1:uint, g1:uint, b1:uint, r2:uint, g2:uint, b2:uint, a1:uint, a2:uint) — Static Method , class frocessing.color.ColorBlend
RGBA値を指定して 比較暗(DARKEN) でブレンドします.
darksalmon — Constant Static Property, class frocessing.color.ColorKey
darkseagreen — Constant Static Property, class frocessing.color.ColorKey
darkslateblue — Constant Static Property, class frocessing.color.ColorKey
darkslategray — Constant Static Property, class frocessing.color.ColorKey
darkslategrey — Constant Static Property, class frocessing.color.ColorKey
darkturquoise — Constant Static Property, class frocessing.color.ColorKey
darkviolet — Constant Static Property, class frocessing.color.ColorKey
data — Property, class frocessing.core.graphics.FPath
data — Property, class frocessing.text.PChar
day() — Static Method , class frocessing.display.AbstractF5MovieClip
日付 (1 ~ 31) をローカル時間で返します.
day() — Static Method , class frocessing.utils.FDate
日付 (1 ~ 31) をローカル時間で返します.
deeppink — Constant Static Property, class frocessing.color.ColorKey
deepskyblue — Constant Static Property, class frocessing.color.ColorKey
defaultGradient() — Static Method , class frocessing.geom.FGradientMatrix
default matrix of Graphics#beginGradientFill
degrees(rad:Number) — Static Method , class frocessing.display.AbstractF5MovieClip
degrees(rad:Number) — Static Method , class frocessing.math.FMath
ラジアンを度に変換します.
descent — Property, class frocessing.text.FFont
descent — Property, interface frocessing.text.IFont
descent — Property, class frocessing.text.PFont
descent
detail — Property, class frocessing.core.graphics.FBitmapGraphics
drawQuad()時の描画ポリゴン分割数.
diff(c1:uint, c2:uint) — Static Method , class frocessing.color.ColorBlend
24bit Color (0xRRGGBB) を 差の絶対値(DIFFERENCE) でブレンドします.
diff32(c1:uint, c2:uint) — Static Method , class frocessing.color.ColorBlend
32bit Color (0xAARRGGBB) を 差の絶対値(DIFFERENCE) でブレンドします.
DIFFERENCE — Constant Static Property, class frocessing.color.ColorBlend
DIFFERENCE — Constant Static Property, class frocessing.display.AbstractF5MovieClip
diffRGB(r1:uint, g1:uint, b1:uint, r2:uint, g2:uint, b2:uint) — Static Method , class frocessing.color.ColorBlend
RGB値を指定して 差の絶対値(DIFFERENCE) でブレンドします.
diffRGBA(r1:uint, g1:uint, b1:uint, r2:uint, g2:uint, b2:uint, a1:uint, a2:uint) — Static Method , class frocessing.color.ColorBlend
RGBA値を指定して 差の絶対値(DIFFERENCE) でブレンドします.
dimgray — Constant Static Property, class frocessing.color.ColorKey
dimgrey — Constant Static Property, class frocessing.color.ColorKey
disableStyle() — method, class frocessing.f3d.F3DModel
disable material and backCulling.
disableStyle() — method, class frocessing.f3d.models.F3DCube
disable material and backCulling.
disableStyle() — method, class frocessing.shape.AbstractFShape
disable stroke and fill styles.
disableStyle() — method, class frocessing.shape.FShapeContainer
disableStyle() — method, interface frocessing.shape.IFShape
dispose() — method, class frocessing.bmp.FBitmapData
dispose(targetSrc:flash.display:BitmapData) — method, class frocessing.core.utils.TintImageCache
保持しているカラー調整済み BitmapData を dispose.
dispose() — method, class frocessing.text.PFont
使用した font image ( BitmapData ) を dispose します.
dist(x0:Number, y0:Number, x1:Number, y1:Number) — Static Method , class frocessing.display.AbstractF5MovieClip
dist(v0:frocessing.geom:FVector, v1:frocessing.geom:FVector) — Static Method , class frocessing.geom.FVector
距離
dist(x0:Number, y0:Number, x1:Number, y1:Number) — Static Method , class frocessing.math.FMath
距離を計算します.
dist3d(x0:Number, y0:Number, z0:Number, x1:Number, y1:Number, z1:Number) — Static Method , class frocessing.display.F5CanvasMovieClip3D
dist3d(x0:Number, y0:Number, z0:Number, x1:Number, y1:Number, z1:Number) — Static Method , class frocessing.math.FMath
距離を計算します(3D).
div(v:frocessing.geom:FNumber3D) — method, class frocessing.geom.FVector
除算
dodge(c1:uint, c2:uint) — Static Method , class frocessing.color.ColorBlend
24bit Color (0xRRGGBB) を 覆い焼き(DODGE) でブレンドします.
DODGE — Constant Static Property, class frocessing.color.ColorBlend
DODGE — Constant Static Property, class frocessing.display.AbstractF5MovieClip
dodge32(c1:uint, c2:uint) — Static Method , class frocessing.color.ColorBlend
32bit Color (0xAARRGGBB) を 覆い焼き(DODGE) でブレンドします.
dodgerblue — Constant Static Property, class frocessing.color.ColorKey
dodgeRGB(r1:uint, g1:uint, b1:uint, r2:uint, g2:uint, b2:uint) — Static Method , class frocessing.color.ColorBlend
RGB値を指定して 覆い焼き(DODGE) でブレンドします.
dodgeRGBA(r1:uint, g1:uint, b1:uint, r2:uint, g2:uint, b2:uint, a1:uint, a2:uint) — Static Method , class frocessing.color.ColorBlend
RGBA値を指定して 覆い焼き(DODGE) でブレンドします.
dot(v0:frocessing.geom:FVector, v1:frocessing.geom:FVector) — Static Method , class frocessing.geom.FVector
内積
dot(x0:Number, y0:Number, x1:Number, y1:Number) — Static Method , class frocessing.math.FMath
内積を取得します.
dot3d(x0:Number, y0:Number, z0:Number, x1:Number, y1:Number, z1:Number) — Static Method , class frocessing.math.FMath
内積を取得します(3d).
draw(source:flash.display:IBitmapDrawable, matrix:flash.geom:Matrix, colorTransform:flash.geom:ColorTransform, blendMode:String, clipRect:flash.geom:Rectangle, smoothing:Boolean) — method, class frocessing.bmp.FBitmapData
draw(g:frocessing.core.canvas:ICanvas3D) — method, class frocessing.f3d.F3DContainer
draw(g:frocessing.core.canvas:ICanvas3D) — method, class frocessing.f3d.F3DModel
draw(g:frocessing.core.canvas:ICanvas3D) — method, class frocessing.f3d.F3DObject
draw(g:frocessing.core.canvas:ICanvas3D) — method, class frocessing.f3d.models.F3DCube
DRAW — Constant Static Property, class frocessing.display.F5EventHandler
handling enter frame
drawArc(x:Number, y:Number, rx:Number, ry:Number, begin:Number, end:Number, wedge:Boolean) — method, class frocessing.core.AbstractF5Canvas
円弧を描画します.
drawArc(x:Number, y:Number, rx:Number, ry:Number, begin:Number, end:Number, pie:Boolean) — method, class frocessing.display.AbstractF5MovieClip
円弧を描画します.
drawArcCurve(x0:Number, y0:Number, x:Number, y:Number, rx:Number, ry:Number, large_arc_flag:Boolean, sweep_flag:Boolean, x_axis_rotation:Number) — method, class frocessing.core.AbstractF5Canvas
始点と終点を指定して円弧を描画します.
drawArcCurve(x0:Number, y0:Number, x:Number, y:Number, rx:Number, ry:Number, large_arc_flag:Boolean, sweep_flag:Boolean, x_axis_rotation:Number) — method, class frocessing.display.AbstractF5MovieClip
始点と終点を指定して円弧を描画します.
drawCircle(x:Number, y:Number, radius:Number) — method, class frocessing.core.AbstractF5Canvas
円を描画します.
drawCircle(x:Number, y:Number, radius:Number) — method, class frocessing.display.AbstractF5MovieClip
円を描画します.
drawEllipse(x:Number, y:Number, width:Number, height:Number) — method, class frocessing.core.AbstractF5Canvas
楕円を描画します.
drawEllipse(x:Number, y:Number, width:Number, height:Number) — method, class frocessing.display.AbstractF5MovieClip
楕円を描画します.
drawGraphics(gc:flash.display:Graphics) — method, class frocessing.shape.AbstractFShape
draw the shape to graphics.
drawGraphics(gc:flash.display:Graphics) — method, class frocessing.shape.FShapeContainer
the container does not draw anything.
drawImage(image:flash.display:BitmapData, mtx:flash.geom:Matrix) — method, class frocessing.core.graphics.FBitmapGraphics
BitmapData を 描画します.
drawPath(graphics:flash.display:Graphics, commands:Array, data:Array, bezierDetail:uint) — Static Method , class frocessing.core.graphics.FPath
drawPixel32(x:int, y:int, color:uint) — method, class frocessing.bmp.FBitmapData
drawPoly(x:Number, y:Number, points:int, radius:Number, rotation:Number, radius2:Number, burst:Boolean) — method, class frocessing.core.AbstractF5Canvas
正多角形を描画します.
drawPoly(x:Number, y:Number, points:int, radius:Number, rotation:Number, radius2:Number, burst:Boolean) — method, class frocessing.display.AbstractF5MovieClip
正多角形を描画します.
drawQuad(image:flash.display:BitmapData, x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number, x3:Number, y3:Number, u0:Number, v0:Number, u1:Number, v1:Number, u2:Number, v2:Number, u3:Number, v3:Number) — method, class frocessing.core.graphics.FBitmapGraphics
BitmapData を Quad の領域に描画します.
drawRect(x:Number, y:Number, width:Number, height:Number) — method, class frocessing.core.AbstractF5Canvas
矩形を描画します.
drawRect(image:flash.display:BitmapData, x:Number, y:Number, width:Number, height:Number) — method, class frocessing.core.graphics.FBitmapGraphics
BitmapData を 矩形領域に描画します.
drawRect(x:Number, y:Number, width:Number, height:Number) — method, class frocessing.display.AbstractF5MovieClip
矩形を描画します.
drawRoundRect(x:Number, y:Number, width:Number, height:Number, ellipseWidth:Number, ellipseHeight:Number) — method, class frocessing.core.AbstractF5Canvas
角丸矩形を描画します.
drawRoundRect(x:Number, y:Number, width:Number, height:Number, ellipseWidth:Number, ellipseHeight:Number) — method, class frocessing.display.AbstractF5MovieClip
角丸矩形を描画します.
drawRoundRectComplex(x:Number, y:Number, width:Number, height:Number, topLeftRadius:Number, topRightRadius:Number, bottomLeftRadius:Number, bottomRightRadius:Number) — method, class frocessing.core.AbstractF5Canvas
各コーナーの半径を指定して、角丸矩形を描画します.
drawRoundRectComplex(x:Number, y:Number, width:Number, height:Number, topLeftRadius:Number, topRightRadius:Number, bottomLeftRadius:Number, bottomRightRadius:Number) — method, class frocessing.display.AbstractF5MovieClip
各コーナーの半径を指定して、角丸矩形を描画します.
drawTriangle(image:flash.display:BitmapData, x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number, u0:Number, v0:Number, u1:Number, v1:Number, u2:Number, v2:Number) — method, class frocessing.core.graphics.FBitmapGraphics
BitmapData を Triangle の領域に描画します.
drawTriangles(vertices:Array, indices:Array, uvData:Array) — method, class frocessing.core.canvas.AbstractCanvas3D
drawTriangles(vertices:Array, indices:Array, uvData:Array) — method, interface frocessing.core.canvas.ICanvas3D
DualCanvas2D — class, package frocessing.core.canvas
...
DualCanvas2D(canvas1:frocessing.core.canvas:ICanvas2D, canvas2:frocessing.core.canvas:ICanvas2D) — Constructor, class frocessing.core.canvas.DualCanvas2D
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