A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
tan — Constant Static Property, class frocessing.color.ColorKey |
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tan(val:Number) — Static Method , class frocessing.display.AbstractF5MovieClip |
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tangentX(t:Number) — method, class frocessing.core.graphics.FPathBezier |
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tangentX(t:Number) — method, class frocessing.core.graphics.FPathClose |
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tangentX(t:Number) — method, class frocessing.core.graphics.FPathCurve |
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tangentX(t:Number) — method, class frocessing.core.graphics.FPathElement |
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tangentX(t:Number) — method, class frocessing.core.graphics.FPathLine |
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tangentY(t:Number) — method, class frocessing.core.graphics.FPathBezier |
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tangentY(t:Number) — method, class frocessing.core.graphics.FPathClose |
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tangentY(t:Number) — method, class frocessing.core.graphics.FPathCurve |
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tangentY(t:Number) — method, class frocessing.core.graphics.FPathElement |
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tangentY(t:Number) — method, class frocessing.core.graphics.FPathLine |
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tasks — Property, class frocessing.core.canvas.task.CanvasTaskGroup |
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teal — Constant Static Property, class frocessing.color.ColorKey |
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text(str:String, a:Number, b:Number, c:Number, d:Number, e:Number) — method, class frocessing.core.AbstractF5Canvas |
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text を描画します. |
text(str:String, a:Number, b:Number, c:Number, d:Number, e:Number) — method, class frocessing.core.F5Canvas3D |
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text(str:String, a:Number, b:Number, c:Number, d:Number, e:Number) — method, class frocessing.display.AbstractF5MovieClip |
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text を描画します. |
textAlign(align:int, valign:int) — method, class frocessing.core.AbstractF5Canvas |
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text の align を指定します. |
textAlign — Property, class frocessing.core.F5Style |
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textAlign(align:int, valign:int) — method, class frocessing.display.AbstractF5MovieClip |
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text の align を指定します. |
textAscent() — method, class frocessing.core.AbstractF5Canvas |
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行のベースラインから最上部までの値(px)を示します. |
textAscent() — method, class frocessing.display.AbstractF5MovieClip |
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行のベースラインから最上部までの値(px)を示します. |
textDescent() — method, class frocessing.core.AbstractF5Canvas |
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行のベースラインから最下部までの値(px)を示します. |
textDescent() — method, class frocessing.display.AbstractF5MovieClip |
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行のベースラインから最下部までの値(px)を示します. |
textFont(font:frocessing.text:IFont, fontSize:Number) — method, class frocessing.core.AbstractF5Canvas |
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フォントとサイズを指定します. |
textFont — Property, class frocessing.core.F5Style |
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textFont(font:frocessing.text:IFont, fontSize:Number) — method, class frocessing.display.AbstractF5MovieClip |
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描画する font を指定します. |
textLeading(leading:Number) — method, class frocessing.core.AbstractF5Canvas |
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text の 行高 を指定します. |
textLeading — Property, class frocessing.core.F5Style |
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textLeading(leading:Number) — method, class frocessing.display.AbstractF5MovieClip |
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text の 行高 を指定します. |
textLetterSpacing(value:Number) — method, class frocessing.core.AbstractF5Canvas |
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文字間をしてします. |
textLetterSpacing — Property, class frocessing.core.F5Style |
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textLetterSpacing(spacing:Number) — method, class frocessing.display.AbstractF5MovieClip |
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文字間をしてします. |
textMode(mode:int) — method, class frocessing.core.AbstractF5Canvas |
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not implemented. |
textMode(mode:int) — method, class frocessing.display.AbstractF5MovieClip |
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not implemented
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textSize(fontSize:Number) — method, class frocessing.core.AbstractF5Canvas |
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text の size を指定します. |
textSize — Property, class frocessing.core.F5Style |
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textSize(fontSize:Number) — method, class frocessing.display.AbstractF5MovieClip |
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text の size を指定します. |
texture(img:flash.display:BitmapData) — method, class frocessing.core.AbstractF5Canvas |
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vertex() で 描画する テクスチャ(画像) を設定します. |
texture — Property, class frocessing.core.canvas.task.CanvasTaskImage |
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texture — Property, class frocessing.core.canvas.task.CanvasTaskTriangleImage |
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texture(textureData:flash.display:BitmapData) — method, class frocessing.display.AbstractF5MovieClip |
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vertex() で 描画する テクスチャ(画像) を設定します. |
texture — Property, class frocessing.f3d.materials.F3DBmpMaterial |
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textureMode(mode:int) — method, class frocessing.core.AbstractF5Canvas |
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vertex() の UV値モード を指定します. |
textureMode(mode:int) — method, class frocessing.display.AbstractF5MovieClip |
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vertex() の UV値モード を指定します. |
textVAlign — Property, class frocessing.core.F5Style |
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textWidth(str:String) — method, class frocessing.core.AbstractF5Canvas |
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テキストの表示幅を返します. |
textWidth(str:String) — method, class frocessing.display.AbstractF5MovieClip |
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文字列の幅を取得します. |
theight — Property, class frocessing.text.PFont |
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thickness — Property, class frocessing.core.graphics.FStroke |
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線の太さを示します.有効な値は 0~255 です. |
thickness — Property, class frocessing.shape.AbstractFShape |
| stroke thickness. |
thickness — Property, interface frocessing.shape.IFShape |
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thistle — Constant Static Property, class frocessing.color.ColorKey |
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tint(c1:Number, c2:Number, c3:Number, c4:Number) — method, class frocessing.core.AbstractF5Canvas |
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Tint Color を指定します. |
tint(c1:Number, c2:Number, c3:Number, c4:Number) — method, class frocessing.display.AbstractF5MovieClip |
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tintColor — Property, class frocessing.core.AbstractF5Canvas |
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Tint Color を 32bit Color で示します. |
tintColor — Property, class frocessing.core.F5Style |
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tintDo — Property, class frocessing.core.F5Style |
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TintImageCache — class, package frocessing.core.utils |
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TintImageCache() — Constructor, class frocessing.core.utils.TintImageCache |
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toARGB(col:uint, a:Number) — Static Method , class frocessing.color.FColor |
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0xRRGGBB と alpha を 0xAARRGGBB にします. |
toHSV() — method, class frocessing.color.ColorRGB |
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RGB 値を HSV 値に変換して ColorHSV クラスのインスタンスを生成します. |
toImage(dobj:flash.display:DisplayObject, width:int, height:int, align:String, scaleMode:String, transparent:Boolean, bgcolor:uint) — Static Method , class frocessing.bmp.FImage |
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DisplayObject を BitmapDataに変換します. |
tomato — Constant Static Property, class frocessing.color.ColorKey |
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top — Property, class frocessing.f3d.models.F3DCube |
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top — Property, class frocessing.shape.AbstractFShape |
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top — Property, class frocessing.shape.FShape |
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top — Property, class frocessing.shape.FShapeContainer |
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top — Property, interface frocessing.shape.IFShape |
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TOP — Constant Static Property, class frocessing.FC |
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TOP — Constant Static Property, class frocessing.core.F5C |
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TOP — Constant Static Property, class frocessing.core.constants.F5TextVAlign |
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TOP — Constant Static Property, class frocessing.display.AbstractF5MovieClip |
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TOP — Constant Static Property, class frocessing.geom.FViewBox |
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topExtent — Property, class frocessing.text.PFont |
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TOP_LEFT — Constant Static Property, class frocessing.geom.FViewBox |
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TOP_RIGHT — Constant Static Property, class frocessing.geom.FViewBox |
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toRGB() — method, class frocessing.color.AbstractColorUpdater |
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ColorRGB クラスのインスタンスを生成します. |
toSprite() — method, class frocessing.shape.AbstractFShape |
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make new Sprite instance. |
toSprite() — method, class frocessing.shape.FShapeContainer |
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make Sprite instance including child shapes. |
toSprite() — method, interface frocessing.shape.IFShape |
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toString() — method, class frocessing.color.ColorCMY |
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toString() — method, class frocessing.color.ColorHSL |
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toString() — method, class frocessing.color.ColorHSV |
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toString() — method, class frocessing.color.ColorRGB |
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toString() — method, class frocessing.color.FColor |
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toString() — method, class frocessing.geom.FGradientMatrix |
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toString() — method, class frocessing.geom.FMatrix2D |
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toString() — method, class frocessing.geom.FMatrix3D |
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toString
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toString() — method, class frocessing.geom.FVector |
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toString
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toString() — method, class frocessing.utils.FStringLoader |
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transform(data:Array, a:Number, b:Number, c:Number, d:Number, tx:Number, ty:Number) — Static Method , class frocessing.core.graphics.FPath |
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Transform Graphics Path Data
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transform(v:frocessing.geom:FNumber3D) — method, class frocessing.geom.FMatrix3D |
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ベクトルの変換
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transform(v:frocessing.geom:FNumber3D) — method, class frocessing.geom.FTransform3D |
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transformStyleMatrix — Property, class frocessing.core.F5Canvas2D |
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GradientFill, BitmapFill に キャンバスの変形を適用するかを示します. |
transformStyleMatrix — Property, class frocessing.core.F5Canvas3D |
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translate(x:Number, y:Number) — method, class frocessing.core.F5Canvas2D |
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キャンバス を移動します. |
translate(x:Number, y:Number, z:Number) — method, class frocessing.core.F5Canvas3D |
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描画する Graphics を移動します. |
translate(tx:Number, ty:Number) — method, class frocessing.display.F5CanvasMovieClip2D |
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translate(tx:Number, ty:Number, tz:Number) — method, class frocessing.display.F5CanvasMovieClip3D |
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translate(x:Number, y:Number, z:Number) — method, class frocessing.f3d.F3DCamera |
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カメラを移動します. |
translate(x:Number, y:Number) — method, class frocessing.geom.FMatrix |
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append translate. |
translate(tx:Number, ty:Number, tz:Number) — Static Method , class frocessing.geom.FMatrix3D |
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移動変換行列
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translate(tx:Number, ty:Number, tz:Number) — method, class frocessing.geom.FTransform3D |
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translate(x:Number, y:Number) — method, class frocessing.shape.AbstractFShape |
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translate shape. |
transparent — Property, class frocessing.bmp.FBitmapData |
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triangle(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number) — method, class frocessing.core.AbstractF5Canvas |
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現在の塗りと線のスタイルを適用し、三角形を描画します. |
triangle(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number) — method, class frocessing.core.canvas.AbstractCanvas2D |
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三角形を描画します. |
triangle(x0:Number, y0:Number, z0:Number, x1:Number, y1:Number, z1:Number, x2:Number, y2:Number, z2:Number) — method, class frocessing.core.canvas.AbstractCanvas3D |
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三角形を描画します. |
triangle(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number) — method, class frocessing.core.canvas.DualCanvas2D |
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triangle(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number) — method, class frocessing.core.canvas.GraphicsCanvas2D |
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三角形を描画します. |
triangle(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number) — method, interface frocessing.core.canvas.ICanvas2D |
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triangle(x0:Number, y0:Number, z0:Number, x1:Number, y1:Number, z1:Number, x2:Number, y2:Number, z2:Number) — method, interface frocessing.core.canvas.ICanvas3D |
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triangle(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number) — method, class frocessing.core.canvas.out.CanvasOutput2D |
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三角形を描画します. |
triangle(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number) — method, class frocessing.display.AbstractF5MovieClip |
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現在の塗りと線のスタイルを適用し、三角形を描画します. |
TRIANGLE_FAN — Constant Static Property, class frocessing.FC |
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TRIANGLE_FAN — Constant Static Property, class frocessing.core.F5C |
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TRIANGLE_FAN — Constant Static Property, class frocessing.core.constants.F5VertexMode |
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TRIANGLE_FAN — Constant Static Property, class frocessing.display.AbstractF5MovieClip |
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TRIANGLE_FAN — Constant Static Property, class frocessing.f3d.F3DModel |
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triangleImage(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number, u0:Number, v0:Number, u1:Number, v1:Number, u2:Number, v2:Number) — method, class frocessing.core.canvas.AbstractCanvas2D |
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beginTexture() で指定している texture で三角形を描画します. |
triangleImage(x0:Number, y0:Number, z0:Number, x1:Number, y1:Number, z1:Number, x2:Number, y2:Number, z2:Number, u0:Number, v0:Number, u1:Number, v1:Number, u2:Number, v2:Number) — method, class frocessing.core.canvas.AbstractCanvas3D |
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beginTexture() で指定している texture で三角形を描画します. |
triangleImage(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number, u0:Number, v0:Number, u1:Number, v1:Number, u2:Number, v2:Number) — method, class frocessing.core.canvas.DualCanvas2D |
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triangleImage(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number, u0:Number, v0:Number, u1:Number, v1:Number, u2:Number, v2:Number) — method, class frocessing.core.canvas.GraphicsCanvas2D |
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beginTexture() で指定している texture で三角形を描画します. |
triangleImage(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number, u0:Number, v0:Number, u1:Number, v1:Number, u2:Number, v2:Number) — method, interface frocessing.core.canvas.ICanvas2D |
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triangleImage(x0:Number, y0:Number, z0:Number, x1:Number, y1:Number, z1:Number, x2:Number, y2:Number, z2:Number, u0:Number, v0:Number, u1:Number, v1:Number, u2:Number, v2:Number) — method, interface frocessing.core.canvas.ICanvas3D |
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triangleImage(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number, u0:Number, v0:Number, u1:Number, v1:Number, u2:Number, v2:Number) — method, class frocessing.core.canvas.out.CanvasOutput2D |
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beginTexture() で指定している texture で三角形を描画します. |
TRIANGLE_MESH — Constant Static Property, class frocessing.f3d.F3DModel |
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TRIANGLES — Constant Static Property, class frocessing.FC |
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TRIANGLES — Constant Static Property, class frocessing.core.F5C |
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TRIANGLES — Constant Static Property, class frocessing.core.constants.F5VertexMode |
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TRIANGLES — Constant Static Property, class frocessing.display.AbstractF5MovieClip |
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TRIANGLES — Constant Static Property, class frocessing.f3d.F3DModel |
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TRIANGLE_STRIP — Constant Static Property, class frocessing.FC |
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TRIANGLE_STRIP — Constant Static Property, class frocessing.core.F5C |
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TRIANGLE_STRIP — Constant Static Property, class frocessing.core.constants.F5VertexMode |
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TRIANGLE_STRIP — Constant Static Property, class frocessing.display.AbstractF5MovieClip |
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TRIANGLE_STRIP — Constant Static Property, class frocessing.f3d.F3DModel |
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trim(str:String) — Static Method , class frocessing.display.AbstractF5MovieClip |
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trim(str:String) — Static Method , class frocessing.utils.FUtil |
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turquoise — Constant Static Property, class frocessing.color.ColorKey |
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twidth — Property, class frocessing.text.PFont |
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TWO_PI — Constant Static Property, class frocessing.FC |
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TWO_PI — Constant Static Property, class frocessing.display.AbstractF5MovieClip |
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TWO_PI — Constant Static Property, class frocessing.math.FMath |
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tx — Property, class frocessing.geom.NumberMatrix |
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ty — Property, class frocessing.geom.NumberMatrix |
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type — Property, class frocessing.core.graphics.FGradient |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |