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tan — Constant Static Property, class frocessing.color.ColorKey
tan(val:Number) — Static Method , class frocessing.display.AbstractF5MovieClip
tangentX(t:Number) — method, class frocessing.core.graphics.FPathBezier
tangentX(t:Number) — method, class frocessing.core.graphics.FPathClose
tangentX(t:Number) — method, class frocessing.core.graphics.FPathCurve
tangentX(t:Number) — method, class frocessing.core.graphics.FPathElement
tangentX(t:Number) — method, class frocessing.core.graphics.FPathLine
tangentY(t:Number) — method, class frocessing.core.graphics.FPathBezier
tangentY(t:Number) — method, class frocessing.core.graphics.FPathClose
tangentY(t:Number) — method, class frocessing.core.graphics.FPathCurve
tangentY(t:Number) — method, class frocessing.core.graphics.FPathElement
tangentY(t:Number) — method, class frocessing.core.graphics.FPathLine
tasks — Property, class frocessing.core.canvas.task.CanvasTaskGroup
teal — Constant Static Property, class frocessing.color.ColorKey
text(str:String, a:Number, b:Number, c:Number, d:Number, e:Number) — method, class frocessing.core.AbstractF5Canvas
text を描画します.
text(str:String, a:Number, b:Number, c:Number, d:Number, e:Number) — method, class frocessing.core.F5Canvas3D
text(str:String, a:Number, b:Number, c:Number, d:Number, e:Number) — method, class frocessing.display.AbstractF5MovieClip
text を描画します.
textAlign(align:int, valign:int) — method, class frocessing.core.AbstractF5Canvas
text の align を指定します.
textAlign — Property, class frocessing.core.F5Style
textAlign(align:int, valign:int) — method, class frocessing.display.AbstractF5MovieClip
text の align を指定します.
textAscent() — method, class frocessing.core.AbstractF5Canvas
行のベースラインから最上部までの値(px)を示します.
textAscent() — method, class frocessing.display.AbstractF5MovieClip
行のベースラインから最上部までの値(px)を示します.
textDescent() — method, class frocessing.core.AbstractF5Canvas
行のベースラインから最下部までの値(px)を示します.
textDescent() — method, class frocessing.display.AbstractF5MovieClip
行のベースラインから最下部までの値(px)を示します.
textFont(font:frocessing.text:IFont, fontSize:Number) — method, class frocessing.core.AbstractF5Canvas
フォントとサイズを指定します.
textFont — Property, class frocessing.core.F5Style
textFont(font:frocessing.text:IFont, fontSize:Number) — method, class frocessing.display.AbstractF5MovieClip
描画する font を指定します.
textLeading(leading:Number) — method, class frocessing.core.AbstractF5Canvas
text の 行高 を指定します.
textLeading — Property, class frocessing.core.F5Style
textLeading(leading:Number) — method, class frocessing.display.AbstractF5MovieClip
text の 行高 を指定します.
textLetterSpacing(value:Number) — method, class frocessing.core.AbstractF5Canvas
文字間をしてします.
textLetterSpacing — Property, class frocessing.core.F5Style
textLetterSpacing(spacing:Number) — method, class frocessing.display.AbstractF5MovieClip
文字間をしてします.
textMode(mode:int) — method, class frocessing.core.AbstractF5Canvas
not implemented.
textMode(mode:int) — method, class frocessing.display.AbstractF5MovieClip
not implemented
textSize(fontSize:Number) — method, class frocessing.core.AbstractF5Canvas
text の size を指定します.
textSize — Property, class frocessing.core.F5Style
textSize(fontSize:Number) — method, class frocessing.display.AbstractF5MovieClip
text の size を指定します.
texture(img:flash.display:BitmapData) — method, class frocessing.core.AbstractF5Canvas
vertex() で 描画する テクスチャ(画像) を設定します.
texture — Property, class frocessing.core.canvas.task.CanvasTaskImage
texture — Property, class frocessing.core.canvas.task.CanvasTaskTriangleImage
texture(textureData:flash.display:BitmapData) — method, class frocessing.display.AbstractF5MovieClip
vertex() で 描画する テクスチャ(画像) を設定します.
texture — Property, class frocessing.f3d.materials.F3DBmpMaterial
textureMode(mode:int) — method, class frocessing.core.AbstractF5Canvas
vertex() の UV値モード を指定します.
textureMode(mode:int) — method, class frocessing.display.AbstractF5MovieClip
vertex() の UV値モード を指定します.
textVAlign — Property, class frocessing.core.F5Style
textWidth(str:String) — method, class frocessing.core.AbstractF5Canvas
テキストの表示幅を返します.
textWidth(str:String) — method, class frocessing.display.AbstractF5MovieClip
文字列の幅を取得します.
theight — Property, class frocessing.text.PFont
thickness — Property, class frocessing.core.graphics.FStroke
線の太さを示します.有効な値は 0~255 です.
thickness — Property, class frocessing.shape.AbstractFShape
stroke thickness.
thickness — Property, interface frocessing.shape.IFShape
thistle — Constant Static Property, class frocessing.color.ColorKey
tint(c1:Number, c2:Number, c3:Number, c4:Number) — method, class frocessing.core.AbstractF5Canvas
Tint Color を指定します.
tint(c1:Number, c2:Number, c3:Number, c4:Number) — method, class frocessing.display.AbstractF5MovieClip
tintColor — Property, class frocessing.core.AbstractF5Canvas
Tint Color を 32bit Color で示します.
tintColor — Property, class frocessing.core.F5Style
tintDo — Property, class frocessing.core.F5Style
TintImageCache — class, package frocessing.core.utils
TintImageCache() — Constructor, class frocessing.core.utils.TintImageCache
toARGB(col:uint, a:Number) — Static Method , class frocessing.color.FColor
0xRRGGBB と alpha を 0xAARRGGBB にします.
toHSV() — method, class frocessing.color.ColorRGB
RGB 値を HSV 値に変換して ColorHSV クラスのインスタンスを生成します.
toImage(dobj:flash.display:DisplayObject, width:int, height:int, align:String, scaleMode:String, transparent:Boolean, bgcolor:uint) — Static Method , class frocessing.bmp.FImage
DisplayObject を BitmapDataに変換します.
tomato — Constant Static Property, class frocessing.color.ColorKey
top — Property, class frocessing.f3d.models.F3DCube
top — Property, class frocessing.shape.AbstractFShape
top — Property, class frocessing.shape.FShape
top — Property, class frocessing.shape.FShapeContainer
top — Property, interface frocessing.shape.IFShape
TOP — Constant Static Property, class frocessing.FC
TOP — Constant Static Property, class frocessing.core.F5C
TOP — Constant Static Property, class frocessing.core.constants.F5TextVAlign
TOP — Constant Static Property, class frocessing.display.AbstractF5MovieClip
TOP — Constant Static Property, class frocessing.geom.FViewBox
topExtent — Property, class frocessing.text.PFont
TOP_LEFT — Constant Static Property, class frocessing.geom.FViewBox
TOP_RIGHT — Constant Static Property, class frocessing.geom.FViewBox
toRGB() — method, class frocessing.color.AbstractColorUpdater
ColorRGB クラスのインスタンスを生成します.
toSprite() — method, class frocessing.shape.AbstractFShape
make new Sprite instance.
toSprite() — method, class frocessing.shape.FShapeContainer
make Sprite instance including child shapes.
toSprite() — method, interface frocessing.shape.IFShape
toString() — method, class frocessing.color.ColorCMY
toString() — method, class frocessing.color.ColorHSL
toString() — method, class frocessing.color.ColorHSV
toString() — method, class frocessing.color.ColorRGB
toString() — method, class frocessing.color.FColor
toString() — method, class frocessing.geom.FGradientMatrix
toString() — method, class frocessing.geom.FMatrix2D
toString() — method, class frocessing.geom.FMatrix3D
toString
toString() — method, class frocessing.geom.FVector
toString
toString() — method, class frocessing.utils.FStringLoader
transform(data:Array, a:Number, b:Number, c:Number, d:Number, tx:Number, ty:Number) — Static Method , class frocessing.core.graphics.FPath
Transform Graphics Path Data
transform(v:frocessing.geom:FNumber3D) — method, class frocessing.geom.FMatrix3D
ベクトルの変換
transform(v:frocessing.geom:FNumber3D) — method, class frocessing.geom.FTransform3D
transformStyleMatrix — Property, class frocessing.core.F5Canvas2D
GradientFill, BitmapFill に キャンバスの変形を適用するかを示します.
transformStyleMatrix — Property, class frocessing.core.F5Canvas3D
translate(x:Number, y:Number) — method, class frocessing.core.F5Canvas2D
キャンバス を移動します.
translate(x:Number, y:Number, z:Number) — method, class frocessing.core.F5Canvas3D
描画する Graphics を移動します.
translate(tx:Number, ty:Number) — method, class frocessing.display.F5CanvasMovieClip2D
translate(tx:Number, ty:Number, tz:Number) — method, class frocessing.display.F5CanvasMovieClip3D
translate(x:Number, y:Number, z:Number) — method, class frocessing.f3d.F3DCamera
カメラを移動します.
translate(x:Number, y:Number) — method, class frocessing.geom.FMatrix
append translate.
translate(tx:Number, ty:Number, tz:Number) — Static Method , class frocessing.geom.FMatrix3D
移動変換行列
translate(tx:Number, ty:Number, tz:Number) — method, class frocessing.geom.FTransform3D
translate(x:Number, y:Number) — method, class frocessing.shape.AbstractFShape
translate shape.
transparent — Property, class frocessing.bmp.FBitmapData
triangle(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number) — method, class frocessing.core.AbstractF5Canvas
現在の塗りと線のスタイルを適用し、三角形を描画します.
triangle(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number) — method, class frocessing.core.canvas.AbstractCanvas2D
三角形を描画します.
triangle(x0:Number, y0:Number, z0:Number, x1:Number, y1:Number, z1:Number, x2:Number, y2:Number, z2:Number) — method, class frocessing.core.canvas.AbstractCanvas3D
三角形を描画します.
triangle(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number) — method, class frocessing.core.canvas.DualCanvas2D
triangle(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number) — method, class frocessing.core.canvas.GraphicsCanvas2D
三角形を描画します.
triangle(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number) — method, interface frocessing.core.canvas.ICanvas2D
triangle(x0:Number, y0:Number, z0:Number, x1:Number, y1:Number, z1:Number, x2:Number, y2:Number, z2:Number) — method, interface frocessing.core.canvas.ICanvas3D
triangle(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number) — method, class frocessing.core.canvas.out.CanvasOutput2D
三角形を描画します.
triangle(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number) — method, class frocessing.display.AbstractF5MovieClip
現在の塗りと線のスタイルを適用し、三角形を描画します.
TRIANGLE_FAN — Constant Static Property, class frocessing.FC
TRIANGLE_FAN — Constant Static Property, class frocessing.core.F5C
TRIANGLE_FAN — Constant Static Property, class frocessing.core.constants.F5VertexMode
TRIANGLE_FAN — Constant Static Property, class frocessing.display.AbstractF5MovieClip
TRIANGLE_FAN — Constant Static Property, class frocessing.f3d.F3DModel
triangleImage(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number, u0:Number, v0:Number, u1:Number, v1:Number, u2:Number, v2:Number) — method, class frocessing.core.canvas.AbstractCanvas2D
beginTexture() で指定している texture で三角形を描画します.
triangleImage(x0:Number, y0:Number, z0:Number, x1:Number, y1:Number, z1:Number, x2:Number, y2:Number, z2:Number, u0:Number, v0:Number, u1:Number, v1:Number, u2:Number, v2:Number) — method, class frocessing.core.canvas.AbstractCanvas3D
beginTexture() で指定している texture で三角形を描画します.
triangleImage(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number, u0:Number, v0:Number, u1:Number, v1:Number, u2:Number, v2:Number) — method, class frocessing.core.canvas.DualCanvas2D
triangleImage(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number, u0:Number, v0:Number, u1:Number, v1:Number, u2:Number, v2:Number) — method, class frocessing.core.canvas.GraphicsCanvas2D
beginTexture() で指定している texture で三角形を描画します.
triangleImage(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number, u0:Number, v0:Number, u1:Number, v1:Number, u2:Number, v2:Number) — method, interface frocessing.core.canvas.ICanvas2D
triangleImage(x0:Number, y0:Number, z0:Number, x1:Number, y1:Number, z1:Number, x2:Number, y2:Number, z2:Number, u0:Number, v0:Number, u1:Number, v1:Number, u2:Number, v2:Number) — method, interface frocessing.core.canvas.ICanvas3D
triangleImage(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number, u0:Number, v0:Number, u1:Number, v1:Number, u2:Number, v2:Number) — method, class frocessing.core.canvas.out.CanvasOutput2D
beginTexture() で指定している texture で三角形を描画します.
TRIANGLE_MESH — Constant Static Property, class frocessing.f3d.F3DModel
TRIANGLES — Constant Static Property, class frocessing.FC
TRIANGLES — Constant Static Property, class frocessing.core.F5C
TRIANGLES — Constant Static Property, class frocessing.core.constants.F5VertexMode
TRIANGLES — Constant Static Property, class frocessing.display.AbstractF5MovieClip
TRIANGLES — Constant Static Property, class frocessing.f3d.F3DModel
TRIANGLE_STRIP — Constant Static Property, class frocessing.FC
TRIANGLE_STRIP — Constant Static Property, class frocessing.core.F5C
TRIANGLE_STRIP — Constant Static Property, class frocessing.core.constants.F5VertexMode
TRIANGLE_STRIP — Constant Static Property, class frocessing.display.AbstractF5MovieClip
TRIANGLE_STRIP — Constant Static Property, class frocessing.f3d.F3DModel
trim(str:String) — Static Method , class frocessing.display.AbstractF5MovieClip
trim(str:String) — Static Method , class frocessing.utils.FUtil
turquoise — Constant Static Property, class frocessing.color.ColorKey
twidth — Property, class frocessing.text.PFont
TWO_PI — Constant Static Property, class frocessing.FC
TWO_PI — Constant Static Property, class frocessing.display.AbstractF5MovieClip
TWO_PI — Constant Static Property, class frocessing.math.FMath
tx — Property, class frocessing.geom.NumberMatrix
ty — Property, class frocessing.geom.NumberMatrix
type — Property, class frocessing.core.graphics.FGradient
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