Package | frocessing.f3d |
Class | public class F3DModel |
Inheritance | F3DModel F3DObject FTransform3D Object |
Subclasses | F3DPlane, F3DSimpleCube, F3DSphere, F3DTorus |
Property | Defined By | ||
---|---|---|---|
$vertices : Array
transformed vertex : Number[]
| F3DModel | ||
backFaceCulling : Boolean = true | F3DModel | ||
faces : Array
indexes of polygon vertex :uint[]
| F3DModel | ||
material : IF3DMaterial | F3DModel | ||
matrix : FMatrix3D | FTransform3D | ||
name : String | F3DObject | ||
postureX : FNumber3D [read-only] | FTransform3D | ||
postureY : FNumber3D [read-only] | FTransform3D | ||
postureZ : FNumber3D [read-only] | FTransform3D | ||
rotationX : Number | FTransform3D | ||
rotationY : Number | FTransform3D | ||
rotationZ : Number | FTransform3D | ||
scaleX : Number | FTransform3D | ||
scaleY : Number | FTransform3D | ||
scaleZ : Number | FTransform3D | ||
userData : Object | F3DObject | ||
uv : Array
uv of each faces : Number[]
| F3DModel | ||
vertexNum : uint [read-only] | F3DModel | ||
vertices : Array
original vertex : FNumber3D[]
| F3DModel | ||
visible : Boolean = true | F3DModel | ||
x : Number | FTransform3D | ||
y : Number | FTransform3D | ||
z : Number | FTransform3D |
Method | Defined By | ||
---|---|---|---|
F3DModel | |||
addVertex(x:Number, y:Number, z:Number, u:Number = 0, v:Number = 0):void
append vertex by triagnle mode. | F3DModel | ||
beginVertex(mode:int, meshNum:uint = 0):void
begin vertex. | F3DModel | ||
clear():void
clear vertex, uv, faces, matrial
| F3DModel | ||
F3DModel | |||
disableStyle():void
disable material and backCulling. | F3DModel | ||
[override]
| F3DModel | ||
enableStyle():void
enable material and backCulling. | F3DModel | ||
endVertex():void
end vertex;
| F3DModel | ||
identity():void | FTransform3D | ||
noMaterial():void | F3DModel | ||
pitch(a:Number):void | FTransform3D | ||
position(x_:Number, y_:Number, z_:Number):void | FTransform3D | ||
roll(a:Number):void | FTransform3D | ||
rotateAxis(ux:Number, uy:Number, uz:Number, a:Number):void | FTransform3D | ||
rotateX(a:Number):void | FTransform3D | ||
rotateY(a:Number):void | FTransform3D | ||
rotateZ(a:Number):void | FTransform3D | ||
rotation(ax:Number, ay:Number, az:Number):void | FTransform3D | ||
scale(sx:Number, sy:Number, sz:Number):void | FTransform3D | ||
setColor(color:uint, alpha:Number = 1):void | F3DModel | ||
setMesh(vertices:Array, faces:Array, uv:Array = null):void | F3DModel | ||
setTexture(texture:BitmapData, backTexture:BitmapData = null):void | F3DModel | ||
FTransform3D | |||
translate(tx:Number, ty:Number, tz:Number):void | FTransform3D | ||
updateTransform(m11_:Number, m12_:Number, m13_:Number, m21_:Number, m22_:Number, m23_:Number, m31_:Number, m32_:Number, m33_:Number, m41_:Number, m42_:Number, m43_:Number):void [override]
| F3DModel | ||
yow(a:Number):void | FTransform3D |
Constant | Defined By | ||
---|---|---|---|
TRIANGLE_FAN : int = 11 [static] | F3DModel | ||
TRIANGLE_MESH : int = 12 [static] | F3DModel | ||
TRIANGLES : int = 9 [static] | F3DModel | ||
TRIANGLE_STRIP : int = 10 [static] | F3DModel |
$vertices | property |
public var $vertices:Array
transformed vertex : Number[]
backFaceCulling | property |
public var backFaceCulling:Boolean = true
faces | property |
public var faces:Array
indexes of polygon vertex :uint[]
material | property |
material:IF3DMaterial
public function get material():IF3DMaterial
public function set material(value:IF3DMaterial):void
uv | property |
public var uv:Array
uv of each faces : Number[]
vertexNum | property |
vertexNum:uint
[read-only] public function get vertexNum():uint
vertices | property |
public var vertices:Array
original vertex : FNumber3D[]
visible | property |
public var visible:Boolean = true
F3DModel | () | Constructor |
public function F3DModel(defaultMatrix:FMatrix3D = null)
Parameters
defaultMatrix:FMatrix3D (default = null )
|
addVertex | () | method |
public function addVertex(x:Number, y:Number, z:Number, u:Number = 0, v:Number = 0):void
append vertex by triagnle mode.
Parameters
x:Number | |
y:Number | |
z:Number | |
u:Number (default = 0 )
| |
v:Number (default = 0 )
|
beginVertex | () | method |
public function beginVertex(mode:int, meshNum:uint = 0):void
begin vertex.
Parameters
mode:int — TRIANGLES(default), TRIANGLE_STRIP, TRIANGLE_FAN, TRIANGLE_MESH.
| |
meshNum:uint (default = 0 )
|
clear | () | method |
public function clear():void
clear vertex, uv, faces, matrial
copy | () | method |
disableStyle | () | method |
public function disableStyle():void
disable material and backCulling.
draw | () | method |
enableStyle | () | method |
public function enableStyle():void
enable material and backCulling.
endVertex | () | method |
public function endVertex():void
end vertex;
noMaterial | () | method |
public function noMaterial():void
setColor | () | method |
public function setColor(color:uint, alpha:Number = 1):void
Parameters
color:uint | |
alpha:Number (default = 1 )
|
setMesh | () | method |
public function setMesh(vertices:Array, faces:Array, uv:Array = null):void
Parameters
vertices:Array | |
faces:Array | |
uv:Array (default = null )
|
setTexture | () | method |
public function setTexture(texture:BitmapData, backTexture:BitmapData = null):void
Parameters
texture:BitmapData | |
backTexture:BitmapData (default = null )
|
updateTransform | () | method |
override public function updateTransform(m11_:Number, m12_:Number, m13_:Number, m21_:Number, m22_:Number, m23_:Number, m31_:Number, m32_:Number, m33_:Number, m41_:Number, m42_:Number, m43_:Number):void
Parameters
m11_:Number | |
m12_:Number | |
m13_:Number | |
m21_:Number | |
m22_:Number | |
m23_:Number | |
m31_:Number | |
m32_:Number | |
m33_:Number | |
m41_:Number | |
m42_:Number | |
m43_:Number |
TRIANGLE_FAN | Constant |
public static const TRIANGLE_FAN:int = 11
TRIANGLE_MESH | Constant |
public static const TRIANGLE_MESH:int = 12
TRIANGLE_STRIP | Constant |
public static const TRIANGLE_STRIP:int = 10
TRIANGLES | Constant |
public static const TRIANGLES:int = 9