A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
IBitmapFont — Interface, package frocessing.text |
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Interface of bitmap font. |
ICanvas — Interface, package frocessing.core.canvas |
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ICanvas2D — Interface, package frocessing.core.canvas |
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ICanvas3D — Interface, package frocessing.core.canvas |
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ICanvasFill — Interface, package frocessing.core.canvas |
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ICanvasRender — Interface, package frocessing.core.canvas |
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ICanvasStroke — Interface, package frocessing.core.canvas |
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ICanvasStrokeFill — Interface, package frocessing.core.canvas |
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IColor — Interface, package frocessing.color |
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色オブジェクトのインターフェイスです. |
identity() — method, class frocessing.geom.FGradientMatrix |
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initialize gradient matrix. |
identity() — method, class frocessing.geom.FMatrix3D |
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identity() — method, class frocessing.geom.FTransform3D |
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IF3DMaterial — Interface, package frocessing.f3d.materials |
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3D Material Interface
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IFont — Interface, package frocessing.text |
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Interface of Font Class. |
IFShape — Interface, package frocessing.shape |
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Interface of shape object. |
IFShapeContainer — Interface, package frocessing.shape |
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Interface of shape container. |
IFShapeImage — Interface, package frocessing.shape |
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Interface FShapeImage
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image(img:flash.display:BitmapData, x:Number, y:Number, w:Number, h:Number) — method, class frocessing.core.AbstractF5Canvas |
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画像を描画します. |
image(matrix:flash.geom:Matrix) — method, class frocessing.core.canvas.AbstractCanvas2D |
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beginTexture() で指定している texture を matrix で変形して描画します. |
image(matrix:flash.geom:Matrix) — method, class frocessing.core.canvas.DualCanvas2D |
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image(matrix:flash.geom:Matrix) — method, class frocessing.core.canvas.GraphicsCanvas2D |
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beginTexture() で指定している texture を matrix で変形して描画します. |
image(matrix:flash.geom:Matrix) — method, interface frocessing.core.canvas.ICanvas2D |
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image(matrix:flash.geom:Matrix) — method, class frocessing.core.canvas.out.CanvasOutput2D |
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beginTexture() で指定している texture を matrix で変形して描画します. |
image(img:flash.display:BitmapData, x:Number, y:Number, w:Number, h:Number) — method, class frocessing.display.AbstractF5MovieClip |
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画像を描画します. |
IMAGE — Constant Static Property, class frocessing.core.F5C |
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IMAGE — Constant Static Property, class frocessing.core.constants.F5TextureMode |
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IMAGE — Constant Static Property, class frocessing.display.AbstractF5MovieClip |
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image2d(img:flash.display:BitmapData, x:Number, y:Number, z:Number, w:Number, h:Number) — method, class frocessing.core.F5Canvas3D |
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画像を描画します. |
image2d(x:Number, y:Number, z:Number, w:Number, h:Number, center:Boolean) — method, class frocessing.core.canvas.AbstractCanvas3D |
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image2d(x:Number, y:Number, z:Number, w:Number, h:Number, center:Boolean) — method, interface frocessing.core.canvas.ICanvas3D |
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image2d(img:flash.display:BitmapData, x:Number, y:Number, z:Number, w:Number, h:Number) — method, class frocessing.display.F5CanvasMovieClip3D |
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image3d(img:flash.display:BitmapData, x:Number, y:Number, z:Number, w:Number, h:Number) — method, class frocessing.core.F5Canvas3D |
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画像を描画します. |
image3d(img:flash.display:BitmapData, x:Number, y:Number, z:Number, w:Number, h:Number) — method, class frocessing.display.F5CanvasMovieClip3D |
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imageDetail(detail:uint) — method, class frocessing.core.AbstractF5Canvas |
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beginShape() のモード QUADS,QUAD_STRIP で画像を変形して描画する際の精度を指定します. |
imageDetail — Property, class frocessing.core.canvas.AbstractCanvas |
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変形 texture を描画する場合の 精度 を指定します. |
imageDetail — Property, class frocessing.core.canvas.AbstractCanvas3D |
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imageDetail — Property, class frocessing.core.canvas.DualCanvas2D |
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imageDetail — Property, class frocessing.core.canvas.GraphicsCanvas2D |
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imageDetail — Property, interface frocessing.core.canvas.ICanvas |
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imageDetail(segmentNumber:uint) — method, class frocessing.display.AbstractF5MovieClip |
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beginShape() のモード QUADS,QUAD_STRIP で画像を変形して描画する際の精度を指定します. |
imageDetail — Property, interface frocessing.text.IBitmapFont |
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imageDetail — Property, class frocessing.text.PFont |
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imageMode(mode:int) — method, class frocessing.core.AbstractF5Canvas |
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image() の 描画モードを指定します. |
imageMode — Property, class frocessing.core.F5Style |
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imageMode(mode:int) — method, class frocessing.display.AbstractF5MovieClip |
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image() の 描画モードを指定します. |
imageSmoothing(smooth:Boolean) — method, class frocessing.core.AbstractF5Canvas |
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image(), texture() などで画像を描画する場合の Smoothing を設定します. |
imageSmoothing — Property, class frocessing.core.canvas.AbstractCanvas |
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texture を描画する場合の Smoothing を指定します. |
imageSmoothing — Property, class frocessing.core.canvas.AbstractCanvas3D |
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imageSmoothing — Property, class frocessing.core.canvas.DualCanvas2D |
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imageSmoothing — Property, class frocessing.core.canvas.GraphicsCanvas2D |
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imageSmoothing — Property, interface frocessing.core.canvas.ICanvas |
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imageSmoothing(smooth:Boolean) — method, class frocessing.display.AbstractF5MovieClip |
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image(), texture() などで画像を描画する場合の Smoothing を設定します. |
index(c:uint) — method, class frocessing.text.FFont |
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index(c:uint) — method, interface frocessing.text.IFont |
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index(c:uint) — method, class frocessing.text.PFont |
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Get index for the char (convert from unicode to bagel charset). |
indianred — Constant Static Property, class frocessing.color.ColorKey |
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indigo — Constant Static Property, class frocessing.color.ColorKey |
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init() — method, class frocessing.f3d.F3DCamera |
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Camera と Projection を初期化します. |
insert(str:String, i:int, a:String) — Static Method , class frocessing.utils.FUtil |
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integer(range:int) — Static Method , class frocessing.math.Random |
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整数の乱数を生成します. |
integers(size:uint, min:int, max:int) — Static Method , class frocessing.math.Random |
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整数の乱数の集合を生成します. |
interpolate(v0:frocessing.geom:FVector, v1:frocessing.geom:FVector, f:Number) — Static Method , class frocessing.geom.FVector |
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Interpolate
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interpolationMethod — Property, class frocessing.core.graphics.FGradient |
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INTERPOLATION_METHOD_LINEAR_RGB — Constant Static Property, class frocessing.FC |
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INTERPOLATION_METHOD_RGB — Constant Static Property, class frocessing.FC |
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inversion — Property, class frocessing.f3d.F3DCamera |
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変換逆行列 を取得します. |
invert() — method, class frocessing.geom.FMatrix3D |
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逆行列
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IObjectLoader — Interface, package frocessing.utils |
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Load Object Interface. |
IPathFont — Interface, package frocessing.text |
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Interface of Vector Font. |
isKeyPressed — Property, class frocessing.display.FMovieClip |
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is key pressed. |
isMousePressed — Property, class frocessing.display.FMovieClip |
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is mouse pressed. |
isNormal — Property, class frocessing.core.graphics.FNormalGradient |
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true の場合、実際適用されるMatrixは、(left,top,width,height)にマッピングされます. |
isPerspective — Property, class frocessing.f3d.F3DCamera |
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Projection が perspective かどうかを示します. |
ivory — Constant Static Property, class frocessing.color.ColorKey |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |