Package | frocessing.f3d.models |
Class | public class F3DTorus |
Inheritance | F3DTorus F3DModel F3DObject FTransform3D Object |
Method | Defined By | ||
---|---|---|---|
F3DTorus(radiusH:Number, radiusV:Number, segmentH:uint = 6, segmentV:uint = 6) | F3DTorus | ||
addVertex(x:Number, y:Number, z:Number, u:Number = 0, v:Number = 0):void
append vertex by triagnle mode. | F3DModel | ||
beginVertex(mode:int, meshNum:uint = 0):void
begin vertex. | F3DModel | ||
clear():void
clear vertex, uv, faces, matrial
| F3DModel | ||
F3DModel | |||
disableStyle():void
disable material and backCulling. | F3DModel | ||
[override]
| F3DModel | ||
enableStyle():void
enable material and backCulling. | F3DModel | ||
endVertex():void
end vertex;
| F3DModel | ||
identity():void | FTransform3D | ||
noMaterial():void | F3DModel | ||
pitch(a:Number):void | FTransform3D | ||
position(x_:Number, y_:Number, z_:Number):void | FTransform3D | ||
roll(a:Number):void | FTransform3D | ||
rotateAxis(ux:Number, uy:Number, uz:Number, a:Number):void | FTransform3D | ||
rotateX(a:Number):void | FTransform3D | ||
rotateY(a:Number):void | FTransform3D | ||
rotateZ(a:Number):void | FTransform3D | ||
rotation(ax:Number, ay:Number, az:Number):void | FTransform3D | ||
scale(sx:Number, sy:Number, sz:Number):void | FTransform3D | ||
setColor(color:uint, alpha:Number = 1):void | F3DModel | ||
setMesh(vertices:Array, faces:Array, uv:Array = null):void | F3DModel | ||
setTexture(texture:BitmapData, backTexture:BitmapData = null):void | F3DModel | ||
FTransform3D | |||
translate(tx:Number, ty:Number, tz:Number):void | FTransform3D | ||
updateTransform(m11_:Number, m12_:Number, m13_:Number, m21_:Number, m22_:Number, m23_:Number, m31_:Number, m32_:Number, m33_:Number, m41_:Number, m42_:Number, m43_:Number):void [override]
| F3DModel | ||
yow(a:Number):void | FTransform3D |