Package | frocessing.geom |
Class | public class FTransform3D |
Inheritance | FTransform3D Object |
Subclasses | F3DObject |
Property | Defined By | ||
---|---|---|---|
matrix : FMatrix3D | FTransform3D | ||
postureX : FNumber3D [read-only] | FTransform3D | ||
postureY : FNumber3D [read-only] | FTransform3D | ||
postureZ : FNumber3D [read-only] | FTransform3D | ||
rotationX : Number | FTransform3D | ||
rotationY : Number | FTransform3D | ||
rotationZ : Number | FTransform3D | ||
scaleX : Number | FTransform3D | ||
scaleY : Number | FTransform3D | ||
scaleZ : Number | FTransform3D | ||
x : Number | FTransform3D | ||
y : Number | FTransform3D | ||
z : Number | FTransform3D |
Method | Defined By | ||
---|---|---|---|
FTransform3D(defaultMatrix_:FMatrix3D = null)
... | FTransform3D | ||
identity():void | FTransform3D | ||
pitch(a:Number):void | FTransform3D | ||
position(x_:Number, y_:Number, z_:Number):void | FTransform3D | ||
roll(a:Number):void | FTransform3D | ||
rotateAxis(ux:Number, uy:Number, uz:Number, a:Number):void | FTransform3D | ||
rotateX(a:Number):void | FTransform3D | ||
rotateY(a:Number):void | FTransform3D | ||
rotateZ(a:Number):void | FTransform3D | ||
rotation(ax:Number, ay:Number, az:Number):void | FTransform3D | ||
scale(sx:Number, sy:Number, sz:Number):void | FTransform3D | ||
FTransform3D | |||
translate(tx:Number, ty:Number, tz:Number):void | FTransform3D | ||
yow(a:Number):void | FTransform3D |
matrix | property |
matrix:FMatrix3D
public function get matrix():FMatrix3D
public function set matrix(value:FMatrix3D):void
postureX | property |
postureY | property |
postureZ | property |
rotationX | property |
rotationX:Number
public function get rotationX():Number
public function set rotationX(value:Number):void
rotationY | property |
rotationY:Number
public function get rotationY():Number
public function set rotationY(value:Number):void
rotationZ | property |
rotationZ:Number
public function get rotationZ():Number
public function set rotationZ(value:Number):void
scaleX | property |
scaleX:Number
public function get scaleX():Number
public function set scaleX(value:Number):void
scaleY | property |
scaleY:Number
public function get scaleY():Number
public function set scaleY(value:Number):void
scaleZ | property |
scaleZ:Number
public function get scaleZ():Number
public function set scaleZ(value:Number):void
x | property |
x:Number
public function get x():Number
public function set x(value:Number):void
y | property |
y:Number
public function get y():Number
public function set y(value:Number):void
z | property |
z:Number
public function get z():Number
public function set z(value:Number):void
FTransform3D | () | Constructor |
public function FTransform3D(defaultMatrix_:FMatrix3D = null)
...
ParametersdefaultMatrix_:FMatrix3D (default = null )
|
identity | () | method |
public function identity():void
pitch | () | method |
public function pitch(a:Number):void
Parameters
a:Number |
position | () | method |
public function position(x_:Number, y_:Number, z_:Number):void
Parameters
x_:Number | |
y_:Number | |
z_:Number |
roll | () | method |
public function roll(a:Number):void
Parameters
a:Number |
rotateAxis | () | method |
public function rotateAxis(ux:Number, uy:Number, uz:Number, a:Number):void
Parameters
ux:Number | |
uy:Number | |
uz:Number | |
a:Number |
rotateX | () | method |
public function rotateX(a:Number):void
Parameters
a:Number |
rotateY | () | method |
public function rotateY(a:Number):void
Parameters
a:Number |
rotateZ | () | method |
public function rotateZ(a:Number):void
Parameters
a:Number |
rotation | () | method |
public function rotation(ax:Number, ay:Number, az:Number):void
Parameters
ax:Number | |
ay:Number | |
az:Number |
scale | () | method |
public function scale(sx:Number, sy:Number, sz:Number):void
Parameters
sx:Number | |
sy:Number | |
sz:Number |
transform | () | method |
translate | () | method |
public function translate(tx:Number, ty:Number, tz:Number):void
Parameters
tx:Number | |
ty:Number | |
tz:Number |
yow | () | method |
public function yow(a:Number):void
Parameters
a:Number |