Package | frocessing.display |
Class | public dynamic class F5MovieClip3D |
Inheritance | F5MovieClip3D F5CanvasMovieClip3D AbstractF5MovieClip FMovieClip flash.display.MovieClip |
See also
Method | Defined By | ||
---|---|---|---|
F5MovieClip3D(useStageEvent:Boolean = true) | F5MovieClip3D | ||
abs(val:Number):Number [static] | AbstractF5MovieClip | ||
acos(val:Number):Number [static] | AbstractF5MovieClip | ||
arc(x:Number, y:Number, width:Number, height:Number, start_radian:Number, stop_radian:Number):void
現在の塗りと線のスタイルを適用し、円弧を描画します. | AbstractF5MovieClip | ||
arcCurveTo(x:Number, y:Number, rx:Number, ry:Number, large_arc_flag:Boolean = false, sweep_flag:Boolean = true, x_axis_rotation:Number = 0):void
現在の位置から指定座標まで、円弧を描画します. | AbstractF5MovieClip | ||
arcTo(x:Number, y:Number, rx:Number, ry:Number, begin:Number, end:Number, rotation:Number = 0):void
現在の位置から指定の円弧を描きます. | AbstractF5MovieClip | ||
asin(val:Number):Number [static] | AbstractF5MovieClip | ||
atan(val:Number):Number [static] | AbstractF5MovieClip | ||
atan2(y:Number, x:Number):Number [static] | AbstractF5MovieClip | ||
background(c1:Number, c2:Number, c3:Number, c4:Number):void | AbstractF5MovieClip | ||
beginBitmapFill(bitmap:BitmapData, matrix:Matrix = null, repeat:Boolean = true, smooth:Boolean = false):void | AbstractF5MovieClip | ||
beginCamera():void | F5CanvasMovieClip3D | ||
beginFill(color:uint, alpha:Number = 1.0):void | AbstractF5MovieClip | ||
beginGradientFill(type:String, color:Array, alphas:Array, ratios:Array, matrix:Matrix = null, spreadMethod:String = pad, interpolationMethod:String = rgb, focalPointRatio:Number = 0.0):void | AbstractF5MovieClip | ||
beginShape(mode:int = 0):void
Vertex描画 を 開始します. | AbstractF5MovieClip | ||
bezier(x0:Number, y0:Number, cx0:Number, cy0:Number, cx1:Number, cy1:Number, x1:Number, y1:Number):void
現在の塗りと線のスタイルを適用し、3次ベジェ曲線を描画します. | AbstractF5MovieClip | ||
bezier3d(x0:Number, y0:Number, z0:Number, cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x1:Number, y1:Number, z1:Number):void | F5CanvasMovieClip3D | ||
bezierDetail(detail_step:uint):void
3次ベジェ曲線を描画する際の精度を指定します.デフォルト値は 20 です. | AbstractF5MovieClip | ||
bezierPoint(a:Number, b:Number, c:Number, d:Number, t:Number):Number | AbstractF5MovieClip | ||
bezierTangent(a:Number, b:Number, c:Number, d:Number, t:Number):Number | AbstractF5MovieClip | ||
bezierTo(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number):void
3次ベジェ曲線を描画します. | AbstractF5MovieClip | ||
bezierTo3d(cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x:Number, y:Number, z:Number):void | F5CanvasMovieClip3D | ||
bezierVertex(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x1:Number, y1:Number):void
Vertex描画 で ベジェ曲線 を 追加します. | AbstractF5MovieClip | ||
bezierVertex3d(cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x:Number, y:Number, z:Number):void | F5CanvasMovieClip3D | ||
binary(value:int, digits:int = 0):String [static]
数字 を 2進数 の文字列に変換します. | AbstractF5MovieClip | ||
blendColor(c1:uint, c2:uint, blend_mode:String):uint | AbstractF5MovieClip | ||
blue(c:uint):Number | AbstractF5MovieClip | ||
box(w:Number, h:Number, d:Number):void | F5CanvasMovieClip3D | ||
brightness(c:uint):Number | AbstractF5MovieClip | ||
camera(eyeX:Number, eyeY:Number, eyeZ:Number, centerX:Number, centerY:Number, centerZ:Number, upX:Number = 0, upY:Number = 1, upZ:Number = 0):void | F5CanvasMovieClip3D | ||
ceil(a:Number):Number [static] | AbstractF5MovieClip | ||
circle(x:Number, y:Number, radius:Number):void
現在の塗りと線のスタイルを適用し、円を描画します. | AbstractF5MovieClip | ||
clear():void | AbstractF5MovieClip | ||
closePath():void
描画しているパスを閉じます. | AbstractF5MovieClip | ||
color(c1:Number, c2:Number, c3:Number, c4:Number):uint | AbstractF5MovieClip | ||
colorMode(mode:String, range1:Number = 0xff, range2:Number, range3:Number, range4:Number):void | AbstractF5MovieClip | ||
constrain(val:Number, min_value:Number, max_value:Number):Number [static]
| AbstractF5MovieClip | ||
cos(val:Number):Number [static] | AbstractF5MovieClip | ||
curve(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number, x3:Number, y3:Number):void
現在の塗りと線のスタイルを適用し、スプライン曲線を描画します. | AbstractF5MovieClip | ||
curve3d(x0:Number, y0:Number, z0:Number, x1:Number, y1:Number, z1:Number, x2:Number, y2:Number, z2:Number, x3:Number, y3:Number, z3:Number):void | F5CanvasMovieClip3D | ||
curveDetail(detail_step:uint):void
スプライン曲線を描画する際の精度を指定します.デフォルト値は 20 です. | AbstractF5MovieClip | ||
curvePoint(a:Number, b:Number, c:Number, d:Number, t:Number):Number | AbstractF5MovieClip | ||
curveTangent(a:Number, b:Number, c:Number, d:Number, t:Number):Number | AbstractF5MovieClip | ||
curveTightness(t:Number):void
スプライン曲線の曲率を指定します.デフォルト値は 1.0 です. | AbstractF5MovieClip | ||
curveTo(cx:Number, cy:Number, x:Number, y:Number):void
2次ベジェ曲線を描画します. | AbstractF5MovieClip | ||
curveTo3d(cx:Number, cy:Number, cz:Number, x:Number, y:Number, z:Number):void | F5CanvasMovieClip3D | ||
curveVertex(x:Number, y:Number):void
Vertex描画 で スプライン曲線 を 追加します. | AbstractF5MovieClip | ||
curveVertex3d(x:Number, y:Number, z:Number):void | F5CanvasMovieClip3D | ||
day():Number [static]
日付 (1 ~ 31) をローカル時間で返します. | AbstractF5MovieClip | ||
degrees(rad:Number):Number [static]
| AbstractF5MovieClip | ||
dist(x0:Number, y0:Number, x1:Number, y1:Number):Number [static]
| AbstractF5MovieClip | ||
dist3d(x0:Number, y0:Number, z0:Number, x1:Number, y1:Number, z1:Number):Number [static]
| F5CanvasMovieClip3D | ||
drawArc(x:Number, y:Number, rx:Number, ry:Number, begin:Number, end:Number, pie:Boolean = false):void
円弧を描画します. | AbstractF5MovieClip | ||
drawArcCurve(x0:Number, y0:Number, x:Number, y:Number, rx:Number, ry:Number, large_arc_flag:Boolean = false, sweep_flag:Boolean = true, x_axis_rotation:Number = 0):void
始点と終点を指定して円弧を描画します. | AbstractF5MovieClip | ||
drawCircle(x:Number, y:Number, radius:Number):void
円を描画します. | AbstractF5MovieClip | ||
drawEllipse(x:Number, y:Number, width:Number, height:Number):void
楕円を描画します. | AbstractF5MovieClip | ||
drawPoly(x:Number, y:Number, points:int, radius:Number, rotation:Number = 0.0, radius2:Number, burst:Boolean = false):void
正多角形を描画します. | AbstractF5MovieClip | ||
drawRect(x:Number, y:Number, width:Number, height:Number):void
矩形を描画します. | AbstractF5MovieClip | ||
drawRoundRect(x:Number, y:Number, width:Number, height:Number, ellipseWidth:Number, ellipseHeight:Number):void
角丸矩形を描画します. | AbstractF5MovieClip | ||
drawRoundRectComplex(x:Number, y:Number, width:Number, height:Number, topLeftRadius:Number, topRightRadius:Number, bottomLeftRadius:Number, bottomRightRadius:Number):void
各コーナーの半径を指定して、角丸矩形を描画します. | AbstractF5MovieClip | ||
ellipse(x0:Number, y0:Number, x1:Number, y1:Number):void
現在の塗りと線のスタイルを適用し、楕円を描画します. | AbstractF5MovieClip | ||
ellipseMode(mode:int):void
ellipse() の 描画モードを指定します. | AbstractF5MovieClip | ||
endCamera():void | F5CanvasMovieClip3D | ||
endFill():void | AbstractF5MovieClip | ||
endShape(close_path:Boolean = false):void
Vertex描画 を 終了します. | AbstractF5MovieClip | ||
event(handlerName:String, handler:Function):void
Change the event handler, or handling non public function. | FMovieClip | ||
exp(val:Number):Number [static] | AbstractF5MovieClip | ||
f5_alpha(c:uint):Number | AbstractF5MovieClip | ||
fill(c1:Number, c2:Number, c3:Number, c4:Number):void | AbstractF5MovieClip | ||
fillBitmap(bitmapData:BitmapData, matrix:Matrix = null, repeat:Boolean = true, smooth:Boolean = false):void | AbstractF5MovieClip | ||
fillGradient(type:String, a:Number, b:Number, c:Number, d:Number, colors:Array, alphas:Array = null, ratios:Array = null, spreadMethod:String = pad, interpolationMethod:String = rgb, focalPointRatio:Number = 0):void | AbstractF5MovieClip | ||
floor(a:Number):Number [static] | AbstractF5MovieClip | ||
frustum(left:Number, right:Number, bottom:Number, top:Number, near:Number, far:Number):void | F5CanvasMovieClip3D | ||
green(c:uint):Number | AbstractF5MovieClip | ||
hex(value:int, digits:int = 0):String [static]
数字 を 16進数 の文字列に変換します. | AbstractF5MovieClip | ||
hour():Number [static]
時 (0 ~ 23) をローカル時間で返します. | AbstractF5MovieClip | ||
hue(c:uint):Number | AbstractF5MovieClip | ||
image(img:BitmapData, x:Number, y:Number, w:Number, h:Number):void
画像を描画します. | AbstractF5MovieClip | ||
image2d(img:BitmapData, x:Number, y:Number, z:Number, w:Number, h:Number):void | F5CanvasMovieClip3D | ||
image3d(img:BitmapData, x:Number, y:Number, z:Number, w:Number, h:Number):void | F5CanvasMovieClip3D | ||
imageDetail(segmentNumber:uint):void
beginShape() のモード QUADS,QUAD_STRIP で画像を変形して描画する際の精度を指定します. | AbstractF5MovieClip | ||
imageMode(mode:int):void
image() の 描画モードを指定します. | AbstractF5MovieClip | ||
imageSmoothing(smooth:Boolean):void
image(), texture() などで画像を描画する場合の Smoothing を設定します. | AbstractF5MovieClip | ||
lerp(a:Number, b:Number, amt:Number):Number [static]
| AbstractF5MovieClip | ||
lerpColor(c1:uint, c2:uint, amt:Number):uint | AbstractF5MovieClip | ||
line(x0:Number, y0:Number, x1:Number, y1:Number):void
現在の線のスタイルを適用し、直線を描画します. | AbstractF5MovieClip | ||
line3d(x0:Number, y0:Number, z0:Number, x1:Number, y1:Number, z1:Number):void | F5CanvasMovieClip3D | ||
lineGradientStyle(type:String, colors:Array, alphas:Array, ratios:Array, matrix:Matrix = null, spreadMethod:String = pad, interpolationMethod:String = rgb, focalPointRatio:Number = 0.0):void | AbstractF5MovieClip | ||
lineStyle(thickness:Number, color:uint = 0, alpha:Number = 1, pixelHinting:Boolean = false, scaleMode:String = normal, caps:String = null, joints:String = null, miterLimit:Number = 3):void | AbstractF5MovieClip | ||
lineTo(x:Number, y:Number, z:Number = 0):void
現在の描画位置から指定座標まで描画します. | AbstractF5MovieClip | ||
loadFont(font_url:String, loader:URLLoader = null):PFontLoader
PFont を読み込みます. | AbstractF5MovieClip | ||
loadImage(url:String, loader:Loader = null):FImageLoader
Image を読み込みます. | AbstractF5MovieClip | ||
loadShape(url:String, loader:URLLoader = null):FShapeSVGLoader
SVG Shape を読み込みます. | AbstractF5MovieClip | ||
loadString(url:String, loader:URLLoader = null):FStringLoader
String を読み込みます. | AbstractF5MovieClip | ||
loadURL(url:String, loader:EventDispatcher = null):EventDispatcher
URL を読み込みます. | FMovieClip | ||
log(val:Number):Number [static] | AbstractF5MovieClip | ||
loop():void
apply draw() on enterframe. | FMovieClip | ||
mag(a:Number, b:Number):Number [static]
| AbstractF5MovieClip | ||
mag3d(a:Number, b:Number, c:Number):Number [static]
| F5CanvasMovieClip3D | ||
map(val:Number, low1:Number, high1:Number, low2:Number, high2:Number):Number [static]
| AbstractF5MovieClip | ||
max(a:Number, b:Number):Number [static] | AbstractF5MovieClip | ||
millis():Number [static]
ミリ秒 (0 ~ 999) をローカル時間で返します. | AbstractF5MovieClip | ||
min(a:Number, b:Number):Number [static] | AbstractF5MovieClip | ||
minute():Number [static]
分 (0 ~ 59) をローカル時間で返します. | AbstractF5MovieClip | ||
F5CanvasMovieClip3D | |||
modelX(x:Number, y:Number, z:Number):Number | F5CanvasMovieClip3D | ||
F5CanvasMovieClip3D | |||
modelY(x:Number, y:Number, z:Number):Number | F5CanvasMovieClip3D | ||
modelZ(x:Number, y:Number, z:Number):Number | F5CanvasMovieClip3D | ||
month():Number [static]
月 (1 月は 1、2 月は 2 など) をローカル時間で返します. | AbstractF5MovieClip | ||
moveTo(x:Number, y:Number, z:Number = 0):void
現在の描画位置を指定座標に移動します. | AbstractF5MovieClip | ||
moveToLast():void
現在の描画位置に moveTo() します. | AbstractF5MovieClip | ||
nf(value:Number, left:uint, right:uint = 0):String [static]
| AbstractF5MovieClip | ||
nfc(value:Number, right:uint = 0):String [static]
| AbstractF5MovieClip | ||
nfp(value:Number, left:uint, right:uint = 0):String [static]
| AbstractF5MovieClip | ||
nfs(value:Number, left:uint, right:uint = 0):String [static]
| AbstractF5MovieClip | ||
noFill():void | AbstractF5MovieClip | ||
noise(x:Number, y:Number = 0.0, z:Number = 0.0):Number | AbstractF5MovieClip | ||
noiseDetail(lod:uint, falloff:Number = 0):void
note that fallout value greater than 0.5 might result in greater than 1.0 values returned by noise(). | AbstractF5MovieClip | ||
noiseSeed(seed:uint):void | AbstractF5MovieClip | ||
noLoop():void
stop draw() on enterframe. | FMovieClip | ||
norm(val:Number, low:Number, high:Number):Number [static]
| AbstractF5MovieClip | ||
noSmooth():void | AbstractF5MovieClip | ||
noStroke():void | AbstractF5MovieClip | ||
noTint():void | AbstractF5MovieClip | ||
ortho(left:Number, right:Number, bottom:Number, top:Number, near:Number, far:Number):void | F5CanvasMovieClip3D | ||
perspective(fov:Number, aspect:Number, near:Number, far:Number):void | F5CanvasMovieClip3D | ||
pixel(x:Number, y:Number, z:Number = 0):void
ピクセルを描画します.描画する色は、線の色が適用されます. | AbstractF5MovieClip | ||
point(x:Number, y:Number, z:Number = 0):void
点を描画します.点を描画する色は、線の色が適用されます. | AbstractF5MovieClip | ||
popMatrix():void | F5CanvasMovieClip3D | ||
popStyle():void | AbstractF5MovieClip | ||
pow(num:Number, exp:Number):Number [static] | AbstractF5MovieClip | ||
printCamera():void | F5CanvasMovieClip3D | ||
printMatrix():void | F5CanvasMovieClip3D | ||
printProjection():void | F5CanvasMovieClip3D | ||
pushMatrix():void | F5CanvasMovieClip3D | ||
pushStyle():void | AbstractF5MovieClip | ||
QBest():void
StageQuality to BEST. | FMovieClip | ||
qbezierPoint(a:Number, b:Number, c:Number, t:Number):Number | AbstractF5MovieClip | ||
qbezierTangent(a:Number, b:Number, c:Number, t:Number):Number | AbstractF5MovieClip | ||
QHigh():void
StageQuality to HIGH. | FMovieClip | ||
QLow():void
StageQuality to LOW. | FMovieClip | ||
QMedium():void
StageQuality to MEDIUM. | FMovieClip | ||
quad(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number, x3:Number, y3:Number):void
現在の塗りと線のスタイルを適用し、四角形を描画します. | AbstractF5MovieClip | ||
quant(val:Number, tick:Number):Number [static]
| AbstractF5MovieClip | ||
radians(deg:Number):Number [static]
| AbstractF5MovieClip | ||
random(high:Number, low:Number = 0):Number | AbstractF5MovieClip | ||
randomSeed(seed:uint):void | AbstractF5MovieClip | ||
rect(x:Number, y:Number, x1:Number, y1:Number, rx:Number = 0, ry:Number = 0):void
現在の塗りと線のスタイルを適用し、矩形を描画します. | AbstractF5MovieClip | ||
rectMode(mode:int):void
rect() の 描画モードを指定します. | AbstractF5MovieClip | ||
red(c:uint):Number | AbstractF5MovieClip | ||
redraw():void
apply draw(). | FMovieClip | ||
resetMatrix():void | F5CanvasMovieClip3D | ||
rotate(angle:Number):void | F5CanvasMovieClip3D | ||
rotateX(angle:Number):void | F5CanvasMovieClip3D | ||
rotateY(angle:Number):void | F5CanvasMovieClip3D | ||
rotateZ(angle:Number):void | F5CanvasMovieClip3D | ||
round(a:Number):Number [static] | AbstractF5MovieClip | ||
saturation(c:uint):Number | AbstractF5MovieClip | ||
scale(sx:Number, sy:Number, sz:Number = 1.0):void | F5CanvasMovieClip3D | ||
screenX(x:Number, y:Number, z:Number):Number | F5CanvasMovieClip3D | ||
F5CanvasMovieClip3D | |||
screenY(x:Number, y:Number, z:Number):Number | F5CanvasMovieClip3D | ||
screenZ(x:Number, y:Number, z:Number):Number | F5CanvasMovieClip3D | ||
second():Number [static]
秒 (0 ~ 59) をローカル時間で返します. | AbstractF5MovieClip | ||
IFShape を描画します. | AbstractF5MovieClip | ||
shapeMode(mode:int):void
shape() の 描画モードを指定します. | AbstractF5MovieClip | ||
shapePath(commands:Array, data:Array):void
draw path. | AbstractF5MovieClip | ||
sin(val:Number):Number [static] | AbstractF5MovieClip | ||
size(width_:uint, height_:uint):void | AbstractF5MovieClip | ||
smooth():void | AbstractF5MovieClip | ||
sphere(radius:Number):void | F5CanvasMovieClip3D | ||
sphereDetail(detail:uint):void | F5CanvasMovieClip3D | ||
splineTo(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number):void
スプライン曲線を描画します. | AbstractF5MovieClip | ||
splineTo3d(cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x:Number, y:Number, z:Number):void | F5CanvasMovieClip3D | ||
splitTokens(str:String, tokens:String = ):Array [static] | AbstractF5MovieClip | ||
sq(val:Number):Number [static]
| AbstractF5MovieClip | ||
sqrt(val:Number):Number [static] | AbstractF5MovieClip | ||
stroke(c1:Number, c2:Number, c3:Number, c4:Number):void | AbstractF5MovieClip | ||
strokeCap(capsStyle:String):void | AbstractF5MovieClip | ||
strokeJoin(jointStyle:String):void | AbstractF5MovieClip | ||
strokeWeight(thickness:Number):void | AbstractF5MovieClip | ||
tan(val:Number):Number [static] | AbstractF5MovieClip | ||
text(str:String, a:Number, b:Number, c:Number = 0, d:Number = 0, e:Number = 0):void
text を描画します. | AbstractF5MovieClip | ||
textAlign(align:int, valign:int = 0):void
text の align を指定します. | AbstractF5MovieClip | ||
textAscent():Number
行のベースラインから最上部までの値(px)を示します. | AbstractF5MovieClip | ||
textDescent():Number
行のベースラインから最下部までの値(px)を示します. | AbstractF5MovieClip | ||
描画する font を指定します. | AbstractF5MovieClip | ||
textLeading(leading:Number):void
text の 行高 を指定します. | AbstractF5MovieClip | ||
textLetterSpacing(spacing:Number):void
文字間をしてします. | AbstractF5MovieClip | ||
textMode(mode:int):void
not implemented
| AbstractF5MovieClip | ||
textSize(fontSize:Number):void
text の size を指定します. | AbstractF5MovieClip | ||
texture(textureData:BitmapData):void
vertex() で 描画する テクスチャ(画像) を設定します. | AbstractF5MovieClip | ||
textureMode(mode:int):void
vertex() の UV値モード を指定します. | AbstractF5MovieClip | ||
textWidth(str:String):Number
文字列の幅を取得します. | AbstractF5MovieClip | ||
tint(c1:Number, c2:Number, c3:Number, c4:Number):void | AbstractF5MovieClip | ||
translate(tx:Number, ty:Number, tz:Number = 0.0):void | F5CanvasMovieClip3D | ||
triangle(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number):void
現在の塗りと線のスタイルを適用し、三角形を描画します. | AbstractF5MovieClip | ||
trim(str:String):String [static] | AbstractF5MovieClip | ||
unbinary(binstr:String):uint [static]
2進数の文字列を uint に変換します. | AbstractF5MovieClip | ||
unhex(hexstr:String):uint [static]
16進数の文字列を uint に変換します. | AbstractF5MovieClip | ||
vertex(x:Number, y:Number, u:Number = 0, v:Number = 0):void
Vertex描画 で 座標を追加します. | AbstractF5MovieClip | ||
vertex3d(x:Number, y:Number, z:Number, u:Number = 0, v:Number = 0):void | F5CanvasMovieClip3D | ||
weekday():Number [static]
曜日 (日曜日は 0、月曜日は 1 など) をローカル時間で返します. | AbstractF5MovieClip | ||
year():Number [static]
年 (2000 などの 4 桁の数字) をローカル時間で返します. | AbstractF5MovieClip |